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Default/nodes: Match river_water post_effect_colour hue to that of new texture

This commit is contained in:
paramat 2015-06-07 02:59:35 +01:00
parent 6919d43d02
commit 7786f7f8b1

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@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
liquid_viscosity = 1, liquid_viscosity = 1,
liquid_renewable = false, liquid_renewable = false,
liquid_range = 2, liquid_range = 2,
post_effect_color = {a=120, r=30, g=60, b=90}, post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1}, groups = {water=3, liquid=3, puts_out_fire=1},
}) })
@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
liquid_viscosity = 1, liquid_viscosity = 1,
liquid_renewable = false, liquid_renewable = false,
liquid_range = 2, liquid_range = 2,
post_effect_color = {a=120, r=30, g=60, b=90}, post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
}) })