Allow buckets to pick up partially full liquid nodes when liquid_finite is enabled.

This commit is contained in:
ShadowNinja 2013-03-18 17:25:09 -04:00 committed by PilzAdam
parent 648a11263b
commit 79856c914d
1 changed files with 37 additions and 10 deletions

View File

@ -1,6 +1,8 @@
-- Minetest 0.4 mod: bucket -- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava") minetest.register_alias("bucket_lava", "bucket:bucket_lava")
@ -40,17 +42,38 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return return
end end
local place_liquid = function(pos, node, source, flowing, fullness)
if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
minetest.env:add_node(pos, {name=source, param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
else
minetest.env:add_node(pos, {name=flowing, param2=fullness})
end
end
-- Check if pointing to a buildable node -- Check if pointing to a buildable node
n = minetest.env:get_node(pointed_thing.under) local node = minetest.env:get_node(pointed_thing.under)
if minetest.registered_nodes[n.name].buildable_to then local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if minetest.registered_nodes[node.name].buildable_to then
-- buildable; replace the node -- buildable; replace the node
minetest.env:add_node(pointed_thing.under, {name=source}) place_liquid(pointed_thing.under, node, source, flowing, fullness)
else else
-- not buildable to; place the liquid above -- not buildable to; place the liquid above
-- check if the node above can be replaced -- check if the node above can be replaced
n = minetest.env:get_node(pointed_thing.above) local node = minetest.env:get_node(pointed_thing.above)
if minetest.registered_nodes[n.name].buildable_to then if minetest.registered_nodes[node.name].buildable_to then
minetest.env:add_node(pointed_thing.above,{name=source}) place_liquid(pointed_thing.above, node, source, flowing, fullness)
else else
-- do not remove the bucket with the liquid -- do not remove the bucket with the liquid
return return
@ -73,11 +96,15 @@ minetest.register_craftitem("bucket:bucket_empty", {
return return
end end
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under) node = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name] liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
minetest.env:add_node(pointed_thing.under, {name="air"}) minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
end end
end, end,
}) })