diff --git a/mods/default/player.lua b/mods/default/player.lua index 8394057a..9d33b781 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -1,54 +1,73 @@ -- Minetest 0.4 mod: player -- See README.txt for licensing and other information. --- The API documentation in here was moved into doc/lua_api.txt - --- Default animation speed. Special animations (such as the walk animation) should be offset from this factor +-- Animation speed animation_speed = 30 - --- Animation blending / transitioning amount +-- Animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 animation_blend = 0 --- Animations frame ranges: --- For player.x: -animation_player_stand_START = 0 -animation_player_stand_END = 79 -animation_player_walk_forward_START = 81 -animation_player_walk_forward_END = 100 -animation_player_walk_backward_START = 102 -animation_player_walk_backward_END = 121 -animation_player_walk_right_START = 123 -animation_player_walk_right_END = 142 -animation_player_walk_left_START = 144 -animation_player_walk_left_END = 163 -animation_player_mine_START = 165 -animation_player_mine_END = 179 -animation_player_death_START = 181 -animation_player_death_END = 200 +-- Default player appearance +player_model = "character.x" +player_texture = "character.png" --- Set mesh for all players -function switch_player_visual() +-- Frame ranges for each player model +function player_get_animations(model) + if(model == "character.x") then + return { + stand_START = 0, + stand_END = 79, + walk_forward_START = 81, + walk_forward_END = 100, + walk_backward_START = 102, + walk_backward_END = 121, + walk_right_START = 123, + walk_right_END = 142, + walk_left_START = 144, + walk_left_END = 163, + mine_START = 165, + mine_END = 179, + death_START = 181, + death_END = 200 + } + end +end + +-- Called whenever a player's appearance needs to be updated +function player_update_visuals(player) prop = { - mesh = "character.x", - textures = {"character.png", }, + mesh = player_model, + textures = {player_texture, }, visual = "mesh", visual_size = {x=1, y=1}, } + player:set_properties(prop) - for _, obj in pairs(minetest.get_connected_players()) do - obj:set_properties(prop) - obj:set_animation({x=animation_player_death_START, y=animation_player_death_END}, animation_speed, animation_blend) - end - - minetest.after(10.0, switch_player_visual) + local anim = player_get_animations(player_model) + player:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed, animation_blend) end -minetest.after(10.0, switch_player_visual) --- Definitions made by this mod that other mods can use too -default = {} +-- Update appearance when the player joins +minetest.register_on_joinplayer(player_update_visuals) --- Load other files -dofile(minetest.get_modpath("default").."/mapgen.lua") -dofile(minetest.get_modpath("default").."/leafdecay.lua") +-- Player states, used to know when to change animations +local player_anim = {} +local ANIM_STAND = 1 +local ANIM_WALK_FORWARD = 2 +local ANIM_WALK_BACKWARD = 3 +local ANIM_WALK_LEFT = 4 +local ANIM_WALK_RIGHT = 5 +local ANIM_MINE = 6 +local ANIM_DEATH = 7 + +-- Global environment step function +function on_step(dtime) + for _, obj in pairs(minetest.get_connected_players()) do + if(player_anim[obj:get_player_name()] == 0) then + print("on_step") + end + end +end +minetest.register_globalstep(on_step) -- END