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https://github.com/minetest/minetest_game.git
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TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions will remain forever on the map.
This commit is contained in:
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b87ef5ccde
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@ -83,7 +83,10 @@ local function add_drop(drops, item)
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end
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end
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end
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end
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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local basic_flame_on_construct -- cached value
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local function destroy(drops, npos, cid, c_air, c_fire,
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on_blast_queue, on_construct_queue,
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ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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return cid
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end
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end
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@ -93,9 +96,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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if not def then
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if not def then
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return c_air
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return c_air
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elseif not ignore_on_blast and def.on_blast then
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elseif not ignore_on_blast and def.on_blast then
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on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
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on_blast_queue[#on_blast_queue + 1] = {
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pos = vector.new(npos),
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on_blast = def.on_blast
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}
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return cid
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return cid
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elseif def.flammable then
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elseif def.flammable then
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on_construct_queue[#on_construct_queue + 1] = {
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fn = basic_flame_on_construct,
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pos = vector.new(npos)
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}
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return c_fire
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return c_fire
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else
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else
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local node_drops = minetest.get_node_drops(def.name, "")
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local node_drops = minetest.get_node_drops(def.name, "")
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@ -306,6 +316,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local drops = {}
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local drops = {}
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local on_blast_queue = {}
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local on_blast_queue = {}
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local on_construct_queue = {}
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basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
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local c_fire = minetest.get_content_id("fire:basic_flame")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for z = -radius, radius do
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@ -318,8 +330,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if cid ~= c_air then
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if cid ~= c_air then
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
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on_blast_queue, ignore_protection,
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on_blast_queue, on_construct_queue,
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ignore_on_blast)
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ignore_protection, ignore_on_blast)
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end
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end
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end
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end
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vi = vi + 1
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vi = vi + 1
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@ -357,6 +369,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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end
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end
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end
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end
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for _, queued_data in pairs(on_construct_queue) do
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queued_data.fn(queued_data.pos)
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end
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return drops, radius
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return drops, radius
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end
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end
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