New version of vessels mod with better textures for inventory use, and separate

wield images, to allow for faked alpha blending in inventory.
This commit is contained in:
Vanessa Ezekowitz 2012-11-22 08:38:57 -05:00
parent 6687b5504d
commit 7c0f9e20f1
8 changed files with 17 additions and 3 deletions

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@ -0,0 +1,11 @@
Changelog
---------
2012-11-22: Minor tweaks to formatting of init.lua, worked in new textures.
2012-07-26: Added a smelting step for recycling crafted items back into raw
materials. 2 Glass bottles/cups -> 1 "glass fragments" -> smelt into normal
glass block. 1 Steel bottle -> smelt to 1 steel ingot.
2012-07-26: Better bottle texture. Note that it is blended against the 50%
grey fields in the inventory display, so it will show artifacts if you try to
wield it. Don't do that. :-)

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@ -3,7 +3,8 @@
minetest.register_craftitem("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
inventory_image = "vessels_glass_bottle.png",
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle.png"
groups = {vessel=1},
})
@ -18,7 +19,8 @@ minetest.register_craft( {
minetest.register_craftitem("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
inventory_image = "vessels_drinking_glass.png",
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png"
groups = {vessel=1},
})
@ -33,7 +35,8 @@ minetest.register_craft( {
minetest.register_craftitem("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
inventory_image = "vessels_steel_bottle.png",
inventory_image = "vessels_steel_bottle_inv.png",
wield_image = "vessels_steel_bottle.png"
groups = {vessel=1},
})

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