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De-duplicate code in doors mod in make_on_blast
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@ -115,22 +115,14 @@ function doors.register_door(name, def)
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end
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end
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local function make_on_blast(base_name, door_type, other_door_type)
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local function make_on_blast(base_name, dir, door_type, other_door_type)
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if def.only_placer_can_open then
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return function() end
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else
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if door_type == "_b_1" or door_type == "_b_2" then
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return function(pos, intensity)
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check_and_blast(pos, base_name .. door_type)
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pos.y = pos.y + 1
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check_and_blast(pos, base_name .. other_door_type)
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end
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elseif door_type == "_t_1" or door_type == "_t_2" then
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return function(pos, intensity)
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check_and_blast(pos, base_name .. door_type)
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pos.y = pos.y - 1
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check_and_blast(pos, base_name .. other_door_type)
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end
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return function(pos, intensity)
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check_and_blast(pos, base_name .. door_type)
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pos.y = pos.y + dir
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check_and_blast(pos, base_name .. other_door_type)
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end
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end
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end
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@ -201,7 +193,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_b_1", "_t_1")
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on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
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})
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minetest.register_node(name.."_t_1", {
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@ -234,7 +226,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_t_1", "_b_1")
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on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
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})
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minetest.register_node(name.."_b_2", {
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@ -267,7 +259,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_b_2", "_t_2")
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on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
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})
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minetest.register_node(name.."_t_2", {
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@ -300,7 +292,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "_t_2", "_b_2")
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on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
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})
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end
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