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beds: Use player_api
functions instead of default
(#2654)
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parent
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commit
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@ -74,10 +74,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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player:set_look_horizontal(math.random(1, 180) / 100)
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default.player_attached[name] = false
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player_api.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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hud_flags.wielditem = true
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default.player_set_animation(player, "stand" , 30)
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player_api.set_animation(player, "stand" , 30)
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-- lay down
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-- lay down
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else
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else
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@ -99,9 +99,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
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}
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}
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player:set_physics_override(0, 0, 0)
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player:set_physics_override(0, 0, 0)
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player:set_pos(p)
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player:set_pos(p)
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default.player_attached[name] = true
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player_api.player_attached[name] = true
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hud_flags.wielditem = false
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hud_flags.wielditem = false
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default.player_set_animation(player, "lay" , 0)
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player_api.set_animation(player, "lay" , 0)
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end
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end
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player:hud_set_flags(hud_flags)
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player:hud_set_flags(hud_flags)
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