From 81f8c8aef8bd9d8791ee4aee03f608af0658711e Mon Sep 17 00:00:00 2001
From: SmallJoker <mk939@ymail.com>
Date: Sat, 26 Nov 2016 09:09:35 +0100
Subject: [PATCH] Carts: Move entity definition to seperate file

---
 mods/carts/cart_entity.lua | 384 ++++++++++++++++++++++++++++++++++++
 mods/carts/init.lua        | 385 +------------------------------------
 2 files changed, 385 insertions(+), 384 deletions(-)
 create mode 100644 mods/carts/cart_entity.lua

diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua
new file mode 100644
index 00000000..ea5f4bca
--- /dev/null
+++ b/mods/carts/cart_entity.lua
@@ -0,0 +1,384 @@
+local cart_entity = {
+	physical = false, -- otherwise going uphill breaks
+	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+	visual = "mesh",
+	mesh = "carts_cart.b3d",
+	visual_size = {x=1, y=1},
+	textures = {"carts_cart.png"},
+
+	driver = nil,
+	punched = false, -- used to re-send velocity and position
+	velocity = {x=0, y=0, z=0}, -- only used on punch
+	old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
+	old_pos = nil,
+	old_switch = 0,
+	railtype = nil,
+	attached_items = {}
+}
+
+function cart_entity:on_rightclick(clicker)
+	if not clicker or not clicker:is_player() then
+		return
+	end
+	local player_name = clicker:get_player_name()
+	if self.driver and player_name == self.driver then
+		self.driver = nil
+		carts:manage_attachment(clicker, nil)
+	elseif not self.driver then
+		self.driver = player_name
+		carts:manage_attachment(clicker, self.object)
+	end
+end
+
+function cart_entity:on_activate(staticdata, dtime_s)
+	self.object:set_armor_groups({immortal=1})
+	if string.sub(staticdata, 1, string.len("return")) ~= "return" then
+		return
+	end
+	local data = minetest.deserialize(staticdata)
+	if not data or type(data) ~= "table" then
+		return
+	end
+	self.railtype = data.railtype
+	if data.old_dir then
+		self.old_dir = data.old_dir
+	end
+	if data.old_vel then
+		self.old_vel = data.old_vel
+	end
+end
+
+function cart_entity:get_staticdata()
+	return minetest.serialize({
+		railtype = self.railtype,
+		old_dir = self.old_dir,
+		old_vel = self.old_vel
+	})
+end
+
+function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
+	local pos = self.object:getpos()
+	if not self.railtype then
+		local node = minetest.get_node(pos).name
+		self.railtype = minetest.get_item_group(node, "connect_to_raillike")
+	end
+
+	if not puncher or not puncher:is_player() then
+		local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
+		if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+			return
+		end
+		self.velocity = vector.multiply(cart_dir, 3)
+		self.punched = true
+		return
+	end
+
+	if puncher:get_player_control().sneak then
+		if self.sound_handle then
+			minetest.sound_stop(self.sound_handle)
+		end
+		-- Pick up cart: Drop all attachments
+		if self.driver then
+			if self.old_pos then
+				self.object:setpos(self.old_pos)
+			end
+			local player = minetest.get_player_by_name(self.driver)
+			carts:manage_attachment(player, nil)
+		end
+		for _,obj_ in ipairs(self.attached_items) do
+			if obj_ then
+				obj_:set_detach()
+			end
+		end
+
+		local leftover = puncher:get_inventory():add_item("main", "carts:cart")
+		if not leftover:is_empty() then
+			minetest.add_item(self.object:getpos(), leftover)
+		end
+		self.object:remove()
+		return
+	end
+
+	local vel = self.object:getvelocity()
+	if puncher:get_player_name() == self.driver then
+		if math.abs(vel.x + vel.z) > carts.punch_speed_max then
+			return
+		end
+	end
+
+	local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
+	punch_dir.y = 0
+	local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
+	if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+		return
+	end
+
+	local punch_interval = 1
+	if tool_capabilities and tool_capabilities.full_punch_interval then
+		punch_interval = tool_capabilities.full_punch_interval
+	end
+	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
+	local f = 2 * (time_from_last_punch / punch_interval)
+
+	self.velocity = vector.multiply(cart_dir, f)
+	self.old_dir = cart_dir
+	self.punched = true
+end
+
+local function rail_on_step_event(handler, obj, dtime)
+	if handler then
+		handler(obj, dtime)
+	end
+end
+
+-- sound refresh interval = 1.0sec
+local function rail_sound(self, dtime)
+	if not self.sound_ttl then
+		self.sound_ttl = 1.0
+		return
+	elseif self.sound_ttl > 0 then
+		self.sound_ttl = self.sound_ttl - dtime
+		return
+	end
+	self.sound_ttl = 1.0
+	if self.sound_handle then
+		local handle = self.sound_handle
+		self.sound_handle = nil
+		minetest.after(0.2, minetest.sound_stop, handle)
+	end
+	local vel = self.object:getvelocity()
+	local speed = vector.length(vel)
+	if speed > 0 then
+		self.sound_handle = minetest.sound_play(
+			"carts_cart_moving", {
+			object = self.object,
+			gain = (speed / carts.speed_max) / 2,
+			loop = true,
+		})
+	end
+end
+
+local function rail_on_step(self, dtime)
+	local pos = self.object:getpos()
+	local node = minetest.get_node(pos)
+	local railparams = carts.railparams[node.name] or {}
+
+	local vel = self.object:getvelocity()
+	local update = {}
+	if self.punched then
+		vel = vector.add(vel, self.velocity)
+		self.object:setvelocity(vel)
+		self.old_dir.y = 0
+	elseif vector.equals(vel, {x=0, y=0, z=0}) then
+		return
+	end
+
+	-- stop cart if velocity vector flips
+	if self.old_vel and (((self.old_vel.x * vel.x) < 0) or
+			((self.old_vel.z * vel.z) < 0)) and
+			(self.old_vel.y == 0) then
+		self.old_dir = {x = 0, y = 0, z = 0}
+		self.old_vel = {x = 0, y = 0, z = 0}
+		self.velocity = {x = 0, y = 0, z = 0}
+		self.old_pos = pos
+		self.object:setvelocity(vector.new())
+		self.object:setacceleration(vector.new())
+		rail_on_step_event(railparams.on_step, self, dtime)
+		return
+	end
+	self.old_vel = vector.new(vel)
+
+	if self.old_pos and not self.punched then
+		local flo_pos = vector.round(pos)
+		local flo_old = vector.round(self.old_pos)
+		if vector.equals(flo_pos, flo_old) then
+			-- Do not check one node multiple times
+			rail_on_step_event(railparams.on_step, self, dtime)
+			return
+		end
+	end
+
+	local ctrl, player
+
+	-- Get player controls
+	if self.driver then
+		player = minetest.get_player_by_name(self.driver)
+		if player then
+			ctrl = player:get_player_control()
+		end
+	end
+
+	if self.old_pos then
+		-- Detection for "skipping" nodes
+		local expected_pos = vector.add(self.old_pos, self.old_dir)
+		local found_path = carts:pathfinder(
+			pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
+		)
+
+		if not found_path then
+			-- No rail found: reset back to the expected position
+			pos = vector.new(self.old_pos)
+			update.pos = true
+		end
+	end
+
+	local cart_dir = carts:velocity_to_dir(vel)
+
+	-- dir:         New moving direction of the cart
+	-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
+	local dir, switch_keys = carts:get_rail_direction(
+		pos, cart_dir, ctrl, self.old_switch, self.railtype
+	)
+
+	local new_acc = {x=0, y=0, z=0}
+	if vector.equals(dir, {x=0, y=0, z=0}) then
+		vel = {x=0, y=0, z=0}
+		pos = vector.round(pos)
+		update.pos = true
+		update.vel = true
+	else
+		-- If the direction changed
+		if dir.x ~= 0 and self.old_dir.z ~= 0 then
+			vel.x = dir.x * math.abs(vel.z)
+			vel.z = 0
+			pos.z = math.floor(pos.z + 0.5)
+			update.pos = true
+		end
+		if dir.z ~= 0 and self.old_dir.x ~= 0 then
+			vel.z = dir.z * math.abs(vel.x)
+			vel.x = 0
+			pos.x = math.floor(pos.x + 0.5)
+			update.pos = true
+		end
+		-- Up, down?
+		if dir.y ~= self.old_dir.y then
+			vel.y = dir.y * math.abs(vel.x + vel.z)
+			pos = vector.round(pos)
+			update.pos = true
+		end
+
+		-- Slow down or speed up..
+		local acc = dir.y * -4.0
+
+		-- no need to check for railparams == nil since we always make it exist.
+		local speed_mod = railparams.acceleration
+		if speed_mod and speed_mod ~= 0 then
+			-- Try to make it similar to the original carts mod
+			acc = acc + speed_mod
+		else
+			-- Handbrake
+			if ctrl and ctrl.down then
+				acc = acc - 1.6
+			else
+				acc = acc - 0.4
+			end
+		end
+
+		new_acc = vector.multiply(dir, acc)
+	end
+
+	-- Limits
+	local max_vel = carts.speed_max
+	for _,v in ipairs({"x","y","z"}) do
+		if math.abs(vel[v]) > max_vel then
+			vel[v] = carts:get_sign(vel[v]) * max_vel
+			new_acc[v] = 0
+			update.vel = true
+		end
+	end
+
+	self.object:setacceleration(new_acc)
+	self.old_pos = vector.new(pos)
+	if not vector.equals(dir, {x=0, y=0, z=0}) then
+		self.old_dir = vector.new(dir)
+	end
+	self.old_switch = switch_keys
+
+	if self.punched then
+		-- Collect dropped items
+		for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
+			if not obj_:is_player() and
+					obj_:get_luaentity() and
+					not obj_:get_luaentity().physical_state and
+					obj_:get_luaentity().name == "__builtin:item" then
+
+				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
+				self.attached_items[#self.attached_items + 1] = obj_
+			end
+		end
+		self.punched = false
+		update.vel = true
+	end
+
+	if not (update.vel or update.pos) then
+		rail_on_step_event(railparams.on_step, self, dtime)
+		return
+	end
+
+	local yaw = 0
+	if self.old_dir.x < 0 then
+		yaw = 0.5
+	elseif self.old_dir.x > 0 then
+		yaw = 1.5
+	elseif self.old_dir.z < 0 then
+		yaw = 1
+	end
+	self.object:setyaw(yaw * math.pi)
+
+	local anim = {x=0, y=0}
+	if dir.y == -1 then
+		anim = {x=1, y=1}
+	elseif dir.y == 1 then
+		anim = {x=2, y=2}
+	end
+	self.object:set_animation(anim, 1, 0)
+
+	self.object:setvelocity(vel)
+	if update.pos then
+		self.object:setpos(pos)
+	end
+
+	-- call event handler
+	rail_on_step_event(railparams.on_step, self, dtime)
+end
+
+function cart_entity:on_step(dtime)
+	rail_on_step(self, dtime)
+	rail_sound(self, dtime)
+end
+
+minetest.register_entity("carts:cart", cart_entity)
+
+minetest.register_craftitem("carts:cart", {
+	description = "Cart (Sneak+Click to pick up)",
+	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
+	wield_image = "carts_cart_side.png",
+	on_place = function(itemstack, placer, pointed_thing)
+		if not pointed_thing.type == "node" then
+			return
+		end
+		if carts:is_rail(pointed_thing.under) then
+			minetest.add_entity(pointed_thing.under, "carts:cart")
+		elseif carts:is_rail(pointed_thing.above) then
+			minetest.add_entity(pointed_thing.above, "carts:cart")
+		else
+			return
+		end
+
+		minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
+			{pos = pointed_thing.above})
+
+		if not minetest.setting_getbool("creative_mode") then
+			itemstack:take_item()
+		end
+		return itemstack
+	end,
+})
+
+minetest.register_craft({
+	output = "carts:cart",
+	recipe = {
+		{"default:steel_ingot", "", "default:steel_ingot"},
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+	},
+})
diff --git a/mods/carts/init.lua b/mods/carts/init.lua
index 7cfee74f..53b33cc2 100644
--- a/mods/carts/init.lua
+++ b/mods/carts/init.lua
@@ -17,387 +17,4 @@ if not default.player_attached then
 	default.player_attached = {}
 end
 
-local cart_entity = {
-	physical = false, -- otherwise going uphill breaks
-	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-	visual = "mesh",
-	mesh = "carts_cart.b3d",
-	visual_size = {x=1, y=1},
-	textures = {"carts_cart.png"},
-
-	driver = nil,
-	punched = false, -- used to re-send velocity and position
-	velocity = {x=0, y=0, z=0}, -- only used on punch
-	old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
-	old_pos = nil,
-	old_switch = 0,
-	railtype = nil,
-	attached_items = {}
-}
-
-function cart_entity:on_rightclick(clicker)
-	if not clicker or not clicker:is_player() then
-		return
-	end
-	local player_name = clicker:get_player_name()
-	if self.driver and player_name == self.driver then
-		self.driver = nil
-		carts:manage_attachment(clicker, nil)
-	elseif not self.driver then
-		self.driver = player_name
-		carts:manage_attachment(clicker, self.object)
-	end
-end
-
-function cart_entity:on_activate(staticdata, dtime_s)
-	self.object:set_armor_groups({immortal=1})
-	if string.sub(staticdata, 1, string.len("return")) ~= "return" then
-		return
-	end
-	local data = minetest.deserialize(staticdata)
-	if not data or type(data) ~= "table" then
-		return
-	end
-	self.railtype = data.railtype
-	if data.old_dir then
-		self.old_dir = data.old_dir
-	end
-	if data.old_vel then
-		self.old_vel = data.old_vel
-	end
-end
-
-function cart_entity:get_staticdata()
-	return minetest.serialize({
-		railtype = self.railtype,
-		old_dir = self.old_dir,
-		old_vel = self.old_vel
-	})
-end
-
-function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
-	local pos = self.object:getpos()
-	if not self.railtype then
-		local node = minetest.get_node(pos).name
-		self.railtype = minetest.get_item_group(node, "connect_to_raillike")
-	end
-
-	if not puncher or not puncher:is_player() then
-		local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
-		if vector.equals(cart_dir, {x=0, y=0, z=0}) then
-			return
-		end
-		self.velocity = vector.multiply(cart_dir, 3)
-		self.punched = true
-		return
-	end
-
-	if puncher:get_player_control().sneak then
-		if self.sound_handle then
-			minetest.sound_stop(self.sound_handle)
-		end
-		-- Pick up cart: Drop all attachments
-		if self.driver then
-			if self.old_pos then
-				self.object:setpos(self.old_pos)
-			end
-			local player = minetest.get_player_by_name(self.driver)
-			carts:manage_attachment(player, nil)
-		end
-		for _,obj_ in ipairs(self.attached_items) do
-			if obj_ then
-				obj_:set_detach()
-			end
-		end
-
-		local leftover = puncher:get_inventory():add_item("main", "carts:cart")
-		if not leftover:is_empty() then
-			minetest.add_item(self.object:getpos(), leftover)
-		end
-		self.object:remove()
-		return
-	end
-
-	local vel = self.object:getvelocity()
-	if puncher:get_player_name() == self.driver then
-		if math.abs(vel.x + vel.z) > carts.punch_speed_max then
-			return
-		end
-	end
-
-	local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
-	punch_dir.y = 0
-	local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
-	if vector.equals(cart_dir, {x=0, y=0, z=0}) then
-		return
-	end
-
-	local punch_interval = 1
-	if tool_capabilities and tool_capabilities.full_punch_interval then
-		punch_interval = tool_capabilities.full_punch_interval
-	end
-	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
-	local f = 2 * (time_from_last_punch / punch_interval)
-
-	self.velocity = vector.multiply(cart_dir, f)
-	self.old_dir = cart_dir
-	self.punched = true
-end
-
-local function rail_on_step_event(handler, obj, dtime)
-	if handler then
-		handler(obj, dtime)
-	end
-end
-
--- sound refresh interval = 1.0sec
-local function rail_sound(self, dtime)
-	if not self.sound_ttl then
-		self.sound_ttl = 1.0
-		return
-	elseif self.sound_ttl > 0 then
-		self.sound_ttl = self.sound_ttl - dtime
-		return
-	end
-	self.sound_ttl = 1.0
-	if self.sound_handle then
-		local handle = self.sound_handle
-		self.sound_handle = nil
-		minetest.after(0.2, minetest.sound_stop, handle)
-	end
-	local vel = self.object:getvelocity()
-	local speed = vector.length(vel)
-	if speed > 0 then
-		self.sound_handle = minetest.sound_play(
-			"carts_cart_moving", {
-			object = self.object,
-			gain = (speed / carts.speed_max) / 2,
-			loop = true,
-		})
-	end
-end
-
-local function rail_on_step(self, dtime)
-	local pos = self.object:getpos()
-	local node = minetest.get_node(pos)
-	local railparams = carts.railparams[node.name] or {}
-
-	local vel = self.object:getvelocity()
-	local update = {}
-	if self.punched then
-		vel = vector.add(vel, self.velocity)
-		self.object:setvelocity(vel)
-		self.old_dir.y = 0
-	elseif vector.equals(vel, {x=0, y=0, z=0}) then
-		return
-	end
-
-	-- stop cart if velocity vector flips
-	if self.old_vel and (((self.old_vel.x * vel.x) < 0) or
-			((self.old_vel.z * vel.z) < 0)) and
-			(self.old_vel.y == 0) then
-		self.old_dir = {x = 0, y = 0, z = 0}
-		self.old_vel = {x = 0, y = 0, z = 0}
-		self.velocity = {x = 0, y = 0, z = 0}
-		self.old_pos = pos
-		self.object:setvelocity(vector.new())
-		self.object:setacceleration(vector.new())
-		rail_on_step_event(railparams.on_step, self, dtime)
-		return
-	end
-	self.old_vel = vector.new(vel)
-
-	if self.old_pos and not self.punched then
-		local flo_pos = vector.round(pos)
-		local flo_old = vector.round(self.old_pos)
-		if vector.equals(flo_pos, flo_old) then
-			-- Do not check one node multiple times
-			rail_on_step_event(railparams.on_step, self, dtime)
-			return
-		end
-	end
-
-	local ctrl, player
-
-	-- Get player controls
-	if self.driver then
-		player = minetest.get_player_by_name(self.driver)
-		if player then
-			ctrl = player:get_player_control()
-		end
-	end
-
-	if self.old_pos then
-		-- Detection for "skipping" nodes
-		local expected_pos = vector.add(self.old_pos, self.old_dir)
-		local found_path = carts:pathfinder(
-			pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
-		)
-
-		if not found_path then
-			-- No rail found: reset back to the expected position
-			pos = vector.new(self.old_pos)
-			update.pos = true
-		end
-	end
-
-	local cart_dir = carts:velocity_to_dir(vel)
-
-	-- dir:         New moving direction of the cart
-	-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
-	local dir, switch_keys = carts:get_rail_direction(
-		pos, cart_dir, ctrl, self.old_switch, self.railtype
-	)
-
-	local new_acc = {x=0, y=0, z=0}
-	if vector.equals(dir, {x=0, y=0, z=0}) then
-		vel = {x=0, y=0, z=0}
-		pos = vector.round(pos)
-		update.pos = true
-		update.vel = true
-	else
-		-- If the direction changed
-		if dir.x ~= 0 and self.old_dir.z ~= 0 then
-			vel.x = dir.x * math.abs(vel.z)
-			vel.z = 0
-			pos.z = math.floor(pos.z + 0.5)
-			update.pos = true
-		end
-		if dir.z ~= 0 and self.old_dir.x ~= 0 then
-			vel.z = dir.z * math.abs(vel.x)
-			vel.x = 0
-			pos.x = math.floor(pos.x + 0.5)
-			update.pos = true
-		end
-		-- Up, down?
-		if dir.y ~= self.old_dir.y then
-			vel.y = dir.y * math.abs(vel.x + vel.z)
-			pos = vector.round(pos)
-			update.pos = true
-		end
-
-		-- Slow down or speed up..
-		local acc = dir.y * -4.0
-
-		-- no need to check for railparams == nil since we always make it exist.
-		local speed_mod = railparams.acceleration
-		if speed_mod and speed_mod ~= 0 then
-			-- Try to make it similar to the original carts mod
-			acc = acc + speed_mod
-		else
-			-- Handbrake
-			if ctrl and ctrl.down then
-				acc = acc - 1.6
-			else
-				acc = acc - 0.4
-			end
-		end
-
-		new_acc = vector.multiply(dir, acc)
-	end
-
-	-- Limits
-	local max_vel = carts.speed_max
-	for _,v in ipairs({"x","y","z"}) do
-		if math.abs(vel[v]) > max_vel then
-			vel[v] = carts:get_sign(vel[v]) * max_vel
-			new_acc[v] = 0
-			update.vel = true
-		end
-	end
-
-	self.object:setacceleration(new_acc)
-	self.old_pos = vector.new(pos)
-	if not vector.equals(dir, {x=0, y=0, z=0}) then
-		self.old_dir = vector.new(dir)
-	end
-	self.old_switch = switch_keys
-
-	if self.punched then
-		-- Collect dropped items
-		for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
-			if not obj_:is_player() and
-					obj_:get_luaentity() and
-					not obj_:get_luaentity().physical_state and
-					obj_:get_luaentity().name == "__builtin:item" then
-
-				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
-				self.attached_items[#self.attached_items + 1] = obj_
-			end
-		end
-		self.punched = false
-		update.vel = true
-	end
-
-	if not (update.vel or update.pos) then
-		rail_on_step_event(railparams.on_step, self, dtime)
-		return
-	end
-
-	local yaw = 0
-	if self.old_dir.x < 0 then
-		yaw = 0.5
-	elseif self.old_dir.x > 0 then
-		yaw = 1.5
-	elseif self.old_dir.z < 0 then
-		yaw = 1
-	end
-	self.object:setyaw(yaw * math.pi)
-
-	local anim = {x=0, y=0}
-	if dir.y == -1 then
-		anim = {x=1, y=1}
-	elseif dir.y == 1 then
-		anim = {x=2, y=2}
-	end
-	self.object:set_animation(anim, 1, 0)
-
-	self.object:setvelocity(vel)
-	if update.pos then
-		self.object:setpos(pos)
-	end
-
-	-- call event handler
-	rail_on_step_event(railparams.on_step, self, dtime)
-end
-
-function cart_entity:on_step(dtime)
-	rail_on_step(self, dtime)
-	rail_sound(self, dtime)
-end
-
-minetest.register_entity("carts:cart", cart_entity)
-
-minetest.register_craftitem("carts:cart", {
-	description = "Cart (Sneak+Click to pick up)",
-	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
-	wield_image = "carts_cart_side.png",
-	on_place = function(itemstack, placer, pointed_thing)
-		if not pointed_thing.type == "node" then
-			return
-		end
-		if carts:is_rail(pointed_thing.under) then
-			minetest.add_entity(pointed_thing.under, "carts:cart")
-		elseif carts:is_rail(pointed_thing.above) then
-			minetest.add_entity(pointed_thing.above, "carts:cart")
-		else
-			return
-		end
-
-		minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
-			{pos = pointed_thing.above})
-
-		if not minetest.setting_getbool("creative_mode") then
-			itemstack:take_item()
-		end
-		return itemstack
-	end,
-})
-
-minetest.register_craft({
-	output = "carts:cart",
-	recipe = {
-		{"default:steel_ingot", "", "default:steel_ingot"},
-		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
-	},
-})
+dofile(carts.modpath.."/cart_entity.lua")