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Add node particles when leafdecay removes a node (#2686)

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sfan5 2020-05-25 15:56:23 +02:00 committed by GitHub
parent 3452938c76
commit 84da00acd4
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@ -433,6 +433,9 @@ local function leafdecay_after_destruct(pos, oldnode, def)
end end
end end
local movement_gravity = tonumber(
minetest.settings:get("movement_gravity")) or 9.81
local function leafdecay_on_timer(pos, def) local function leafdecay_on_timer(pos, def)
if minetest.find_node_near(pos, def.radius, def.trunks) then if minetest.find_node_near(pos, def.radius, def.trunks) then
return false return false
@ -459,6 +462,21 @@ local function leafdecay_on_timer(pos, def)
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
-- spawn a few particles for the removed node
minetest.add_particlespawner({
amount = 8,
time = 0.001,
minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
minvel = vector.new(-0.5, -1, -0.5),
maxvel = vector.new(0.5, 0, 0.5),
minacc = vector.new(0, -movement_gravity, 0),
maxacc = vector.new(0, -movement_gravity, 0),
minsize = 0,
maxsize = 0,
node = node,
})
end end
function default.register_leafdecay(def) function default.register_leafdecay(def)