1
0
mirror of https://github.com/minetest/minetest_game.git synced 2024-11-10 12:10:20 +01:00

Prevent divide by zero (#2106)

This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
This commit is contained in:
sofar 2018-04-08 09:57:00 -07:00 committed by Paramat
parent 9c459e77ac
commit 8c71f3d826

View File

@ -401,7 +401,7 @@ function tnt.boom(pos, def)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, radius)