diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua index dae7f699..5f3b6c0f 100644 --- a/mods/stairs/init.lua +++ b/mods/stairs/init.lua @@ -3,10 +3,9 @@ stairs = {} --- Node will be called modname:stair_ +-- Node will be called stairs:stair_ function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) - local modname = minetest.get_current_modname() - minetest.register_node(modname..":stair_" .. subname, { + minetest.register_node(":stairs:stair_" .. subname, { description = description, drawtype = "nodebox", tiles = images, @@ -30,7 +29,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, local p0 = pointed_thing.under local p1 = pointed_thing.above if p0.y-1 == p1.y then - local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down") + local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() @@ -43,8 +42,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, end, }) - minetest.register_node(modname..":stair_" .. subname.."upside_down", { - drop = modname..":stair_" .. subname, + minetest.register_node(":stairs:stair_" .. subname.."upside_down", { + drop = "stairs:stair_" .. subname, drawtype = "nodebox", tiles = images, paramtype = "light", @@ -62,7 +61,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, }) minetest.register_craft({ - output = modname..':stair_' .. subname .. ' 4', + output = 'stairs:stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, @@ -72,7 +71,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, -- Flipped recipe for the silly minecrafters minetest.register_craft({ - output = modname..':stair_' .. subname .. ' 4', + output = 'stairs:stair_' .. subname .. ' 4', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, @@ -81,10 +80,9 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, }) end --- Node will be called modname:slab_ +-- Node will be called stairs:slab_ function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) - local modname = minetest.get_current_modname() - minetest.register_node(modname..":slab_" .. subname, { + minetest.register_node(":stairs:slab_" .. subname, { description = description, drawtype = "nodebox", tiles = images, @@ -112,7 +110,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, local p0 = pointed_thing.under local p1 = pointed_thing.above local n0 = minetest.env:get_node(p0) - if n0.name == modname..":slab_" .. subname and + if n0.name == "stairs:slab_" .. subname and p0.y+1 == p1.y then slabpos = p0 slabnode = n0 @@ -137,7 +135,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, -- Upside down slabs if p0.y-1 == p1.y then -- Turn into full block if pointing at a existing slab - if n0.name == modname..":slab_" .. subname.."upside_down" then + if n0.name == "stairs:slab_" .. subname.."upside_down" then -- Remove the slab at the position of the slab minetest.env:remove_node(p0) -- Make a fake stack of a single item and try to place it @@ -155,7 +153,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, end -- Place upside down slab - local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down") + local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() @@ -164,10 +162,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, end -- If pointing at the side of a upside down slab - if n0.name == modname..":slab_" .. subname.."upside_down" and + if n0.name == "stairs:slab_" .. subname.."upside_down" and p0.y+1 ~= p1.y then -- Place upside down slab - local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down") + local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() @@ -180,8 +178,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, end, }) - minetest.register_node(modname..":slab_" .. subname.."upside_down", { - drop = modname..":slab_"..subname, + minetest.register_node(":stairs:slab_" .. subname.."upside_down", { + drop = "stairs:slab_"..subname, drawtype = "nodebox", tiles = images, paramtype = "light", @@ -199,14 +197,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, }) minetest.register_craft({ - output = modname..':slab_' .. subname .. ' 3', + output = 'stairs:slab_' .. subname .. ' 3', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end --- Nodes will be called modname:{stair,slab}_ +-- Nodes will be called stairs:{stair,slab}_ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)