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Teach screwdriver to rotate 4dir nodes (#2992)
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2e8ac46120
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@ -60,6 +60,19 @@ end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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screwdriver.rotate["4dir"] = function(pos, node, mode)
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if mode ~= screwdriver.ROTATE_FACE then
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-- Can only rotate 4dir nodes in face mode
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return nil
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end
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local rotation = node.param2 % 4 -- get first 2 bits
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local other = node.param2 - rotation
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rotation = (rotation + 1) % 4
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return rotation + other
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end
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screwdriver.rotate["color4dir"] = screwdriver.rotate["4dir"]
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local wallmounted_tbl = {
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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@ -113,6 +126,10 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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local new_param2
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local new_param2
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if fn then
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if fn then
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new_param2 = fn(pos, node, mode)
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new_param2 = fn(pos, node, mode)
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if not new_param2 then
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-- rotation refused
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return itemstack
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end
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else
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else
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new_param2 = node.param2
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new_param2 = node.param2
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end
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end
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