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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-23 07:10:19 +01:00

Add grass

This commit is contained in:
PilzAdam 2013-03-18 22:27:15 +01:00
parent a4426e4bd4
commit 9ff8f8038e
8 changed files with 106 additions and 5 deletions

View File

@ -71,11 +71,12 @@ RealBadAngel's animated water (WTFPL):
default_water_source_animated.png default_water_source_animated.png
default_water_flowing_animated.png default_water_flowing_animated.png
VanessaE: VanessaE (WTFPL):
default_nc_back.png default_nc_back.png
default_nc_front.png default_nc_front.png
default_nc_rb.png default_nc_rb.png
default_nc_side.png default_nc_side.png
default_grass_*.png
Calinou's improved default textures (CC BY-SA): Calinou's improved default textures (CC BY-SA):
default_brick.png default_brick.png

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@ -697,6 +697,12 @@ minetest.register_craft({
burntime = 10, burntime = 10,
}) })
minetest.register_craft({
type = "fuel",
recipe = "default:grass_1",
burntime = 2,
})
-- --
-- Node definitions -- Node definitions
-- --
@ -983,6 +989,10 @@ minetest.register_node("default:junglegrass", {
walkable = false, walkable = false,
groups = {snappy=3,flammable=2,attached_node=1}, groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
}) })
minetest.register_node("default:leaves", { minetest.register_node("default:leaves", {
@ -1753,6 +1763,96 @@ minetest.register_node("default:dry_shrub", {
}, },
}) })
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node("default:grass_2", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_2.png"},
inventory_image = "default_grass_2.png",
wield_image = "default_grass_2.png",
paramtype = "light",
walkable = false,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:grass_3", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_3.png"},
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:grass_4", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_4.png"},
inventory_image = "default_grass_4.png",
wield_image = "default_grass_4.png",
paramtype = "light",
walkable = false,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:grass_5", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_5.png"},
inventory_image = "default_grass_5.png",
wield_image = "default_grass_5.png",
paramtype = "light",
walkable = false,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
-- --
-- Crafting items -- Crafting items
-- --

View File

@ -262,7 +262,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x1 = minp.x + math.floor((divx+1)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine grass amount from perlin noise -- Determine grass amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for grass based on this random -- Find random positions for grass based on this random
local pr = PseudoRandom(seed+1) local pr = PseudoRandom(seed+1)
for i=0,grass_amount do for i=0,grass_amount do
@ -284,13 +284,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
if minetest.registered_nodes[nn] and if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then minetest.registered_nodes[nn].buildable_to then
nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
-- If desert sand, make dry shrub -- If desert sand, add dry shrub
if nn == "default:desert_sand" then if nn == "default:desert_sand" then
minetest.env:set_node(p,{name="default:dry_shrub"}) minetest.env:set_node(p,{name="default:dry_shrub"})
-- If grass, make junglegrass -- If dirt with grass, add grass
elseif nn == "default:dirt_with_grass" then elseif nn == "default:dirt_with_grass" then
minetest.env:set_node(p,{name="default:junglegrass"}) minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
end end
end end
end end

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