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Remove eye offsetting hacks
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@ -19,14 +19,12 @@ function carts:manage_attachment(player, obj)
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if status then
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(player, "stand")
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else
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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end
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end
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