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Add creative mode inventory as a mod
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mods/creative_inventory/README.txt
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22
mods/creative_inventory/README.txt
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Minetest 0.4 mod: creative
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==========================
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Implements creative mode.
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Switch on by using the "creative_mode" setting.
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Registered items that
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- have a description, and
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- do not have the group not_in_creative_inventory
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are added to the creative inventory.
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License of source code and media files:
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---------------------------------------
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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112
mods/creative_inventory/init.lua
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mods/creative_inventory/init.lua
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-- minetest/creative/init.lua
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local creative_inventory = {}
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-- Create detached creative inventory after loading all mods
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minetest.after(0, function()
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local inv = minetest.create_detached_inventory("creative", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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table.insert(creative_list, name)
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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for _,itemstring in ipairs(creative_list) do
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local stack = ItemStack(itemstring)
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-- Make a stack of the right number of items
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local stack2 = nil
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if stack:get_stack_max() == 1 then
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stack2 = ItemStack(stack:get_name())
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else
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-- Insert half full so that a taken stack can be put back
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stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2))
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end
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inv:add_item("main", stack2)
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end
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creative_inventory.creative_inventory_size = #creative_list
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print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
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end)
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creative_inventory.set_creative_formspec = function(player, start_i)
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player:set_inventory_formspec("size[13,7.5]"..
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--"image[6,0.6;1,2;player.png]"..
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
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"button[0.3,6.5;1.9,1;creative_prev;<<]"..
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"button[2.4,6.5;1.9,1;creative_next;>>]")
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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creative_inventory.set_creative_formspec(player, 0)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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-- Figure out current page from formspec
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local current_page = 0
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local formspec = player:get_inventory_formspec()
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local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
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start_i = tonumber(start_i) or 0
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if fields.creative_prev then
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start_i = start_i - 4*6
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end
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if fields.creative_next then
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start_i = start_i + 4*6
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end
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if start_i < 0 then
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start_i = start_i + 4*6
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end
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if start_i >= creative_inventory.creative_inventory_size then
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start_i = start_i - 4*6
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end
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if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
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start_i = 0
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end
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creative_inventory.set_creative_formspec(player, start_i)
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end)
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