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Call nodeupdate on the entire blast zone
This will make sand and gravel blocks on top of TNT actually fly in the air. https://youtu.be/4omndVZijLc
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@ -247,6 +247,19 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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vm:update_map()
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vm:update_map()
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vm:update_liquids()
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vm:update_liquids()
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-- call nodeupdate for everything within 1.5x blast radius
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for z = -radius * 1.5, radius * 1.5 do
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for x = -radius * 1.5, radius * 1.5 do
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for y = -radius * 1.5, radius * 1.5 do
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local s = vector.add(pos, {x = x, y = y, z = z})
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local r = vector.distance(pos, s)
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if r / radius < 1.4 then
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nodeupdate(s)
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end
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end
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end
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end
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for _, data in ipairs(on_blast_queue) do
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for _, data in ipairs(on_blast_queue) do
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local dist = math.max(1, vector.distance(data.pos, pos))
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local dist = math.max(1, vector.distance(data.pos, pos))
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local intensity = (radius * radius) / (dist * dist)
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local intensity = (radius * radius) / (dist * dist)
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