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mirror of https://github.com/minetest/minetest_game.git synced 2025-06-28 04:40:22 +02:00

Add nil checks for placer

This commit is contained in:
DTA7
2017-10-01 15:41:58 +02:00
committed by paramat
parent 3ae382c913
commit a2d7678ffd
14 changed files with 72 additions and 53 deletions

View File

@ -230,7 +230,8 @@ minetest.register_craftitem("boats:boat", {
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
@ -244,9 +245,12 @@ minetest.register_craftitem("boats:boat", {
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
boat:setyaw(placer:get_look_horizontal())
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
if placer then
boat:setyaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
end