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Create API for registration of fence gate.
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d90a081722
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14
game_api.txt
14
game_api.txt
@ -78,6 +78,12 @@ The doors mod allows modders to register custom doors and trapdoors.
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* `name` Name for trapdoor
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* `name` Name for trapdoor
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* `def` See [#Trapdoor definition]
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* `def` See [#Trapdoor definition]
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`doors.register_fencegate(name, def)`
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* Registers new fence gate
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* `name` Name for fence gate
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* `def` See [#Fence gate definition]
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`doors.get(pos)`
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`doors.get(pos)`
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* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
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* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
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@ -119,6 +125,14 @@ The doors mod allows modders to register custom doors and trapdoors.
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sound_close = sound play for close door, -- optional
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sound_close = sound play for close door, -- optional
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protected = false, -- If true, only placer can open the door (locked for others)
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protected = false, -- If true, only placer can open the door (locked for others)
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###Fence gate definition
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description = "Wooden Fence Gate",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(), -- optional
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Fence API
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Fence API
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---------
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---------
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Allows creation of new fences with "fencelike" drawtype.
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Allows creation of new fences with "fencelike" drawtype.
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@ -658,23 +658,24 @@ minetest.register_craft({
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----fence gate----
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----fence gate----
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function doors.register_fencegate(name, def)
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local fence = {
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local fence = {
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description = "Fence Gate",
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description = def.description,
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drawtype = "mesh",
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drawtype = "mesh",
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tiles = {"default_wood.png"},
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tiles = { def.texture },
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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drop = "doors:gate_closed",
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drop = name .. "_closed",
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connect_sides = { "left", "right" },
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connect_sides = { "left", "right" },
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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groups = def.groups,
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flammable = 2, fence = 1},
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sounds = def.sounds,
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on_rightclick = function(pos, clicker)
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on_rightclick = function(pos, clicker)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = def.gate, param2 = node.param2})
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(def.sound, {pos = pos, gain = 0.3,
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
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max_hear_distance = 8})
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end,
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end,
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selection_box = {
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selection_box = {
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@ -683,9 +684,15 @@ local fence = {
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},
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},
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}
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}
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if not fence.sounds then
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fence.sounds = default.node_sound_wood_defaults()
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end
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fence.groups.fence = 1
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local fence_closed = table.copy(fence)
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local fence_closed = table.copy(fence)
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fence_closed.mesh = "doors_fencegate_closed.obj"
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fence_closed.mesh = "doors_fencegate_closed.obj"
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fence_closed.gate = "doors:gate_open"
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fence_closed.gate = name .. "_open"
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.collision_box = {
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fence_closed.collision_box = {
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type = "fixed",
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type = "fixed",
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@ -694,7 +701,7 @@ fence_closed.collision_box = {
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local fence_open = table.copy(fence)
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local fence_open = table.copy(fence)
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fence_open.mesh = "doors_fencegate_open.obj"
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fence_open.mesh = "doors_fencegate_open.obj"
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fence_open.gate = "doors:gate_closed"
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fence_open.gate = name .. "_closed"
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fence_open.sound = "doors_fencegate_close"
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fence_open.sound = "doors_fencegate_close"
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.collision_box = {
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fence_open.collision_box = {
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@ -703,14 +710,49 @@ fence_open.collision_box = {
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{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
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{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
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}
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}
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minetest.register_node("doors:gate_closed", fence_closed)
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minetest.register_node(":" .. name .. "_closed", fence_closed)
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minetest.register_node("doors:gate_open", fence_open)
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minetest.register_node(":" .. name .. "_open", fence_open)
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minetest.register_craft({
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minetest.register_craft({
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output = "doors:gate_closed",
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output = name .. "_closed",
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recipe = {
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recipe = {
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{"default:stick", "group:wood", "default:stick"},
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{"default:stick", def.material, "default:stick"},
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{"default:stick", "group:wood", "default:stick"},
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{"default:stick", def.material, "default:stick"}
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},
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}
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})
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end
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doors.register_fencegate("doors:gate_wood", {
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description = "Wooden Fence Gate",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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})
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doors.register_fencegate("doors:gate_acacia_wood", {
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description = "Acacia Fence Gate",
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texture = "default_acacia_wood.png",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_junglewood", {
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description = "Junglewood Fence Gate",
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texture = "default_junglewood.png",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_pine_wood", {
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description = "Pine Fence Gate",
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texture = "default_pine_wood.png",
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material = "default:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_aspen_wood", {
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description = "Aspen Fence Gate",
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texture = "default_aspen_wood.png",
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material = "default:aspen_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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