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Bushes: Add saplings
Bush saplings grow in half the time of tree saplings. Bushes do not need 'from sapling' schematic variants because only the stem node is force-placed in the mapgen schematic, so only the sapling is force-replaced. Bush leaves drop saplings with a rarity that ensures at least 1 sapling per bush on average.
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@ -140,8 +140,10 @@ default:dry_grass_5
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default:bush_stem
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default:bush_leaves
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default:bush_sapling
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default:acacia_bush_stem
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default:acacia_bush_leaves
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default:acacia_bush_sapling
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Corals
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------
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@ -1307,11 +1309,53 @@ minetest.register_node("default:bush_leaves", {
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tiles = {"default_leaves_simple.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:bush_sapling"}, rarity = 5},
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{items = {"default:bush_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:bush_sapling", {
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description = "Bush Sapling",
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drawtype = "plantlike",
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tiles = {"default_bush_sapling.png"},
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inventory_image = "default_bush_sapling.png",
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wield_image = "default_bush_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:bush_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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minetest.register_node("default:acacia_bush_stem", {
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description = "Acacia Bush Stem",
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drawtype = "plantlike",
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@ -1336,11 +1380,53 @@ minetest.register_node("default:acacia_bush_leaves", {
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tiles = {"default_acacia_leaves_simple.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:acacia_bush_sapling"}, rarity = 5},
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{items = {"default:acacia_bush_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:acacia_bush_sapling", {
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description = "Acacia Bush Sapling",
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drawtype = "plantlike",
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tiles = {"default_acacia_bush_sapling.png"},
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inventory_image = "default_acacia_bush_sapling.png",
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wield_image = "default_acacia_bush_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:acacia_bush_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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--
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-- Corals
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