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Add bones mod
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mods/bones/README.txt
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mods/bones/README.txt
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Minetest 0.4 mod: bones
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=======================
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License of source code:
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-----------------------
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Copyright (C) 2012 PilzAdam
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WTFPL
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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----------------------
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Bad_Command_
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mods/bones/depends.txt
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mods/bones/depends.txt
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default
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mods/bones/init.lua
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mods/bones/init.lua
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-- Minetest 0.4 mod: bones
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-- See README.txt for licensing and other information.
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local function is_owner(pos, name)
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local owner = minetest.env:get_meta(pos):get_string("owner")
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if owner == "" or owner == name then
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return true
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end
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return false
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end
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minetest.register_node("bones:bones", {
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description = "Bones",
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tiles = {
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"bones_top.png",
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"bones_bottom.png",
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"bones_side.png",
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"bones_side.png",
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"bones_rear.png",
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"bones_front.png"
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},
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paramtype2 = "facedir",
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groups = {dig_immediate=2},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
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}),
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can_dig = function(pos, player)
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local inv = minetest.env:get_meta(pos):get_inventory()
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return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if is_owner(pos, player:get_player_name()) then
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return count
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end
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return 0
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if is_owner(pos, player:get_player_name()) then
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return stack:get_count()
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end
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return 0
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
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meta:set_string("infotext", meta:get_string("owner").."'s old bones")
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meta:set_string("formspec", "")
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meta:set_string("owner", "")
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end
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end,
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on_timer = function(pos, elapsed)
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local meta = minetest.env:get_meta(pos)
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local time = meta:get_int("time")+elapsed
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local publish = 1200
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if tonumber(minetest.setting_get("share_bones_time")) then
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publish = tonumber(minetest.setting_get("share_bones_time"))
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end
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if publish == 0 then
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return
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end
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if time >= publish then
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meta:set_string("infotext", meta:get_string("owner").."'s old bones")
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meta:set_string("owner", "")
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else
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return true
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end
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end,
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})
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local pos = player:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local nn = minetest.env:get_node(pos).name
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if minetest.registered_nodes[nn].can_dig and
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not minetest.registered_nodes[nn].can_dig(pos, player) then
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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player_inv:set_stack("main", i, nil)
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end
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for i=1,player_inv:get_size("craft") do
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player_inv:set_stack("craft", i, nil)
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end
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return
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end
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minetest.env:dig_node(pos)
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minetest.env:add_node(pos, {name="bones:bones", param2=param2})
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local player_inv = player:get_inventory()
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inv:set_size("main", 8*4)
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local empty_list = inv:get_list("main")
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inv:set_list("main", player_inv:get_list("main"))
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player_inv:set_list("main", empty_list)
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for i=1,player_inv:get_size("craft") do
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inv:add_item("main", player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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end
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meta:set_string("formspec", "size[8,9;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", player:get_player_name().."'s fresh bones")
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meta:set_string("owner", player:get_player_name())
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meta:set_int("time", 0)
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local timer = minetest.env:get_node_timer(pos)
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timer:start(10)
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end)
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BIN
mods/bones/textures/bones_bottom.png
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mods/bones/textures/bones_bottom.png
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After Width: | Height: | Size: 382 B |
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mods/bones/textures/bones_front.png
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mods/bones/textures/bones_front.png
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After Width: | Height: | Size: 441 B |
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mods/bones/textures/bones_rear.png
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mods/bones/textures/bones_rear.png
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After Width: | Height: | Size: 437 B |
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mods/bones/textures/bones_side.png
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mods/bones/textures/bones_side.png
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After Width: | Height: | Size: 412 B |
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mods/bones/textures/bones_top.png
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mods/bones/textures/bones_top.png
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After Width: | Height: | Size: 410 B |
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