1
0
mirror of https://github.com/minetest/minetest_game.git synced 2025-06-29 21:30:26 +02:00

Add steel sign + Update wooden sign texture

This commit is contained in:
Jean-Patrick Guerrero
2016-03-06 12:16:33 +01:00
committed by paramat
parent f80fafbcfb
commit aa676ab878
10 changed files with 65 additions and 43 deletions

View File

@ -146,7 +146,8 @@ default:chest_locked
default:bookshelf
default:sign_wall
default:sign_wall_wood
default:sign_wall_steel
default:ladder_wood
default:ladder_steel
@ -1610,49 +1611,60 @@ minetest.register_node("default:bookshelf", {
end,
})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc .. " Sign",
drawtype = "nodebox",
tiles = {"default_sign_wall_" .. material .. ".png"},
inventory_image = "default_sign_" .. material .. ".png",
wield_image = "default_sign_" .. material .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = def.groups,
legacy_wallmounted = true,
sounds = def.sounds,
minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "nodebox",
tiles = {"default_sign.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (player_name or "") .. " wrote \"" ..
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end,
})
end
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end,
register_sign("wood", "Wooden", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2}
})
register_sign("steel", "Steel", {
sounds = default.node_sound_defaults(),
groups = {cracky = 2, attached_node = 1}
})
minetest.register_node("default:ladder_wood", {
description = "Wooden Ladder",