From ab4940505e0138d2900332663b461da555165a64 Mon Sep 17 00:00:00 2001 From: kakalak-lumberJack Date: Thu, 26 Jul 2018 15:50:51 -0400 Subject: [PATCH] wall.register: Allow table as texture value --- mods/walls/init.lua | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/mods/walls/init.lua b/mods/walls/init.lua index 564d6df0..91a89cf1 100644 --- a/mods/walls/init.lua +++ b/mods/walls/init.lua @@ -1,6 +1,10 @@ walls = {} -walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds) +walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds) + --make wall_texture_table paramenter backwards compatible for mods passing single texture + if type(wall_texture_table) ~= "table" then + wall_texture_table = { wall_texture_table } + end -- inventory node, and pole-type wall start item minetest.register_node(wall_name, { description = wall_desc, @@ -17,7 +21,7 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou connects_to = { "group:wall", "group:stone", "group:fence" }, paramtype = "light", is_ground_content = false, - tiles = { wall_texture, }, + tiles = wall_texture_table, walkable = true, groups = { cracky = 3, wall = 1, stone = 2 }, sounds = wall_sounds, @@ -35,12 +39,12 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou end -walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png", +walls.register("walls:cobble", "Cobblestone Wall", {"default_cobble.png"}, "default:cobble", default.node_sound_stone_defaults()) -walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png", +walls.register("walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"}, "default:mossycobble", default.node_sound_stone_defaults()) -walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png", +walls.register("walls:desertcobble", "Desert Cobblestone Wall", {"default_desert_cobble.png"}, "default:desert_cobble", default.node_sound_stone_defaults())