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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-22 15:00:18 +01:00

Fix TNT blowing up ignore nodes

This commit is contained in:
Wuzzy 2022-05-24 14:59:17 +02:00 committed by Lars Müller
parent 33650c8c2e
commit b0cf061360

View File

@ -297,7 +297,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
local c_tnt
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air")
local c_air = minetest.CONTENT_AIR
local c_ignore = minetest.CONTENT_IGNORE
if enable_tnt then
c_tnt = minetest.get_content_id("tnt:tnt")
else
@ -351,7 +352,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
local cid = data[vi]
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then
if cid ~= c_air and cid ~= c_ignore then
data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)