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mirror of https://github.com/minetest/minetest_game.git synced 2025-07-03 23:20:22 +02:00

One more try to get these stupid mods to actually upload instead of just

linking in.
This commit is contained in:
Vanessa Ezekowitz
2012-09-02 13:06:20 -04:00
parent 80faf42da2
commit b3bc58a2e4
19 changed files with 171 additions and 0 deletions

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This simple mod uses a bit of code cobbled together from the default
torches and from the recently-introduced animated lava to create proper,
animated torches. All existing torches (wall, ceiling, floor) will be
displayed with the new animated texture, but no nodes are being
replaced. Inventory/wield image uses the stock torch image already
supplied with Minetest.
Textures by me (derived from a rendered torch and an actual burning
flame).
This mod requires a build or git pull of Minetest dated June 17, 2012 or
later.
License: GPL for the code, WTFPL for the textures.

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Code copied from minetest's stock code by celeron55 et.al, modifications
and all textures by Vanessa Ezekowitz.
Licenses: For the lua code, GPL. For all images and everything else, WTFPL.

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-- Animated torches, based on the static torches and animated lava code
-- from Minetest; modifications by Vanessa Ezekowitz 2012-06-17
--
-- License: LGPL
minetest.register_node(":default:torch", {
description = "Torch",
drawtype = "torchlike",
tiles = {
-- "default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1},
sounds = default.node_sound_defaults(),
})

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