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Modify default grasses rather than entirely re-defining them

Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
This commit is contained in:
Vanessa Ezekowitz
2013-12-03 18:47:35 -05:00
committed by BlockMen
parent 9559f695ec
commit b3f4f406c4
2 changed files with 20 additions and 79 deletions

View File

@ -255,10 +255,10 @@ minetest.register_node("default:junglewood", {
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
@ -299,6 +299,7 @@ minetest.register_node("default:junglesapling", {
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
@ -318,10 +319,10 @@ minetest.register_node("default:junglegrass", {
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
@ -1252,12 +1253,12 @@ minetest.register_node("default:apple", {
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
@ -1272,6 +1273,7 @@ minetest.register_node("default:dry_shrub", {
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
@ -1297,6 +1299,7 @@ minetest.register_node("default:grass_1", {
minetest.register_node("default:grass_2", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_2.png"},
inventory_image = "default_grass_2.png",
wield_image = "default_grass_2.png",
@ -1315,6 +1318,7 @@ minetest.register_node("default:grass_2", {
minetest.register_node("default:grass_3", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_3.png"},
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
@ -1334,6 +1338,7 @@ minetest.register_node("default:grass_3", {
minetest.register_node("default:grass_4", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_4.png"},
inventory_image = "default_grass_4.png",
wield_image = "default_grass_4.png",
@ -1353,6 +1358,7 @@ minetest.register_node("default:grass_4", {
minetest.register_node("default:grass_5", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_5.png"},
inventory_image = "default_grass_5.png",
wield_image = "default_grass_5.png",