From b47a5564720f7fddcdd9163c3b1847abd47f4c3d Mon Sep 17 00:00:00 2001 From: Craig Davison Date: Mon, 1 Feb 2016 17:16:20 +0000 Subject: [PATCH] Remove log_mods from TNT This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT? --- mods/tnt/init.lua | 5 ----- 1 file changed, 5 deletions(-) diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index e10ac2fe..4e033c61 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -395,8 +395,3 @@ minetest.register_craft({ {"", "group:wood", ""} } }) - -if minetest.setting_get("log_mods") then - minetest.debug("[TNT] Loaded!") -end -