diff --git a/game_api.txt b/game_api.txt index 4e200fbc..7ea919e6 100644 --- a/game_api.txt +++ b/game_api.txt @@ -331,6 +331,7 @@ The player API can register player models and update the player's appearence bar = {x = 20, y = 39}, -- ... }, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from centre of feet } diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua index 21509210..00fa2aef 100644 --- a/mods/player_api/api.lua +++ b/mods/player_api/api.lua @@ -45,12 +45,14 @@ function player_api.set_model(player, model_name) textures = player_textures[name] or model.textures, visual = "mesh", visual_size = model.visual_size or {x=1, y=1}, + collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, }) player_api.set_animation(player, "stand") else player:set_properties({ textures = { "player.png", "player_back.png", }, visual = "upright_sprite", + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, }) end player_model[name] = model_name diff --git a/mods/player_api/init.lua b/mods/player_api/init.lua index 9484647c..61d43bd4 100644 --- a/mods/player_api/init.lua +++ b/mods/player_api/init.lua @@ -13,6 +13,7 @@ player_api.register_model("character.b3d", { walk_mine = { x=200, y=219, }, sit = { x= 81, y=160, }, }, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, }) -- Update appearance when the player joins