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Books: Add support for multiple pages
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@ -11,14 +11,22 @@ minetest.register_craftitem("default:paper", {
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inventory_image = "default_paper.png",
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})
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local function book_on_use(itemstack, user, pointed_thing)
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local title, text, owner = "", "", player_name
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local formspec, title, text, text_len, page, page_max, cpp, owner =
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"", "", "", 1, 1, 1, 1, player_name
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if data then
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title, text, owner = data.title, data.text, data.owner
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title = data.title
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text = data.text
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owner = data.owner
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text_len = data.text_len
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page = data.page
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page_max = data.page_max
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cpp = data.chars_per_page
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end
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local formspec
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if owner == player_name then
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formspec = "size[8,8]" .. default.gui_bg ..
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default.gui_bg_img ..
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@ -31,20 +39,25 @@ local function book_on_use(itemstack, user, pointed_thing)
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formspec = "size[8,8]" .. default.gui_bg ..
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default.gui_bg_img ..
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"label[0.5,0.5;by " .. owner .. "]" ..
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"label[0.5,0;" .. minetest.formspec_escape(title) .. "]" ..
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"textarea[0.5,1.5;7.5,7;text;;" ..
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minetest.formspec_escape(text) .. "]"
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"tablecolumns[color;text]" ..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
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"table[0.4,0;4,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]"..
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"textarea[0.5,1.5;7.5,7;;".. minetest.formspec_escape(text:sub(
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(cpp * page) - cpp, cpp * page)) .. ";]" ..
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"button[4.6,0.2;0.8,0.8;book_prev;<]" ..
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"label[5.35,0.3;Page " .. page .. " of " .. page_max .. "]"..
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"button[7,0.2;0.8,0.8;book_next;>]"
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end
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minetest.show_formspec(user:get_player_name(), "default:book", formspec)
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minetest.show_formspec(player_name, "default:book", formspec)
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end
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minetest.register_on_player_receive_fields(function(player, form_name, fields)
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if form_name ~= "default:book" or not fields.save or
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fields.title == "" or fields.text == "" then
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return
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:book" then return end
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local inv = player:get_inventory()
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local stack = player:get_wielded_item()
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if fields.save and fields.title ~= "" and fields.text ~= "" then
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local new_stack, data
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if stack:get_name() ~= "default:book_written" then
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local count = stack:get_count()
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@ -57,11 +70,17 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
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else
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data = minetest.deserialize(stack:get_metadata())
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end
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if not data then data = {} end
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data.title = fields.title
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data.text = fields.text
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data.text_len = fields.text:len()
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data.page = 1
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data.chars_per_page = 650
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data.page_max = math.ceil(data.text_len / data.chars_per_page)
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data.owner = player:get_player_name()
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local data_str = minetest.serialize(data)
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if new_stack then
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new_stack:set_metadata(data_str)
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if inv:room_for_item("main", new_stack) then
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@ -72,7 +91,27 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
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else
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stack:set_metadata(data_str)
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end
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player:set_wielded_item(stack)
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elseif fields.book_next or fields.book_prev then
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local data = minetest.deserialize(stack:get_metadata())
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if fields.book_next then
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data.page = data.page + 1
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if data.page > data.page_max then
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data.page = 1
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end
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else
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data.page = data.page - 1
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if data.page == 0 then
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data.page = data.page_max
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end
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end
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local data_str = minetest.serialize(data)
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stack:set_metadata(data_str)
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book_on_use(stack, player)
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end
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end)
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minetest.register_craftitem("default:book", {
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