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Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
This commit is contained in:
@ -276,17 +276,170 @@ if replace then
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})
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end
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-- Register stairs.
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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end
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end
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groups.stair = 1
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = description .. " Inner",
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drawtype = "mesh",
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mesh = "stairs_stair_inner.obj",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_inner_' .. subname .. ' 7',
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recipe = {
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{ "", recipeitem, ""},
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{ recipeitem, "", recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:stair_inner_' .. subname,
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burntime = math.floor(baseburntime * 0.875),
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})
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end
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end
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end
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-- Register stairs.
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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end
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end
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groups.stair = 1
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = description .. " Outer",
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drawtype = "mesh",
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mesh = "stairs_stair_outer.obj",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_outer_' .. subname .. ' 6',
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recipe = {
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{ "", "", ""},
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{ "", recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:stair_outer_' .. subname,
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burntime = math.floor(baseburntime * 0.625),
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})
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end
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab(
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