diff --git a/mods/default/README.txt b/mods/default/README.txt index e7bcdb0a..a7faebf3 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -86,5 +86,5 @@ Calinou's improved default textures (CC BY-SA): MirceaKitsune (WTFPL): character.x -Jordach (CC BY-SA 3.0 given specific permission): +Jordach (CC BY-SA 3.0): character.png diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend index 6693c684..c48c3fca 100644 Binary files a/mods/default/models/character.blend and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png index f1c4f681..8d0dd991 100644 Binary files a/mods/default/models/character.png and b/mods/default/models/character.png differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x index 0f22b9ea..0229d2aa 100644 --- a/mods/default/models/character.x +++ b/mods/default/models/character.x @@ -85,7 +85,7 @@ Frame Root { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } - Mesh { //Cube_001 Mesh + Mesh { //Cube_002 Mesh 144; 2.000000;-1.000000; 6.750000;, -2.000000;-1.000000; 6.750000;, @@ -150,7 +150,7 @@ Frame Root { -0.000000;-1.000000; 0.000000;, -2.000000;-1.000000; 0.000000;, -2.000000;-1.000000; 6.750000;, - -0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, 0.000000; 1.000000; 6.750000;, 0.000000; 1.000000; 0.000000;, 2.000000; 1.000000; 0.000000;, @@ -173,7 +173,7 @@ Frame Root { 0.000000;-1.000000; 6.750000;, 0.000000; 1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, - -0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, 0.000000; 1.000000; 6.750000;, 2.000000; 1.000000; 6.750000;, 2.000000; 1.000000; 0.000000;, @@ -188,7 +188,7 @@ Frame Root { 2.000000;-2.000000;13.500000;, 2.000000;-2.000000;17.500000;, 0.000000; 1.000000; 6.750000;, - -0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, -2.000000;-1.000000; 6.750000;, -2.000000; 1.000000; 6.750000;, -4.000000; 1.000000; 6.750000;, @@ -268,7 +268,7 @@ Frame Root { 4;132;133;134;135;, 4;136;137;138;139;, 4;140;141;142;143;; - MeshNormals { //Cube_001 Normals + MeshNormals { //Cube_002 Normals 144; -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, @@ -290,10 +290,10 @@ Frame Root { 0.000000; 0.000000; 1.000000;, 0.000000; 0.000000; 1.000000;, 0.000000; 0.000000; 1.000000;, - -1.000000;-0.000000; 0.000000;, - -1.000000;-0.000000; 0.000000;, - -1.000000;-0.000000; 0.000000;, - -1.000000;-0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, 0.000000;-1.000000; 0.000000;, 0.000000;-1.000000; 0.000000;, 0.000000;-1.000000; 0.000000;, @@ -451,8 +451,8 @@ Frame Root { 4;132;133;134;135;, 4;136;137;138;139;, 4;140;141;142;143;; - } //End of Cube_001 Normals - MeshMaterialList { //Cube_001 Material List + } //End of Cube_002 Normals + MeshMaterialList { //Cube_002 Material List 1; 36; 0, @@ -498,8 +498,8 @@ Frame Root { 0.000000; 0.000000; 0.000000;; TextureFilename {"character.png";} } - } //End of Cube_001 Material List - MeshTextureCoords { //Cube_001 UV Coordinates + } //End of Cube_002 Material List + MeshTextureCoords { //Cube_002 UV Coordinates 144; 0.625000; 1.000000;, 0.500000; 1.000000;, @@ -645,10 +645,10 @@ Frame Root { 0.062500; 0.500000;, 0.062500; 0.625000;, 0.125000; 0.625000;; - } //End of Cube_001 UV Coordinates + } //End of Cube_002 UV Coordinates XSkinMeshHeader { - 2; - 6; + 1; + 3; 6; } SkinWeights { @@ -707,62 +707,6 @@ Frame Root { -0.143886,-0.989587, 0.003951, 0.000000, 3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Left Skin Weights - SkinWeights { - "Armature_Body"; - 24; - 0, - 1, - 2, - 3, - 4, - 5, - 6, - 7, - 8, - 9, - 10, - 11, - 12, - 13, - 14, - 15, - 16, - 17, - 18, - 19, - 92, - 93, - 94, - 95; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000,-6.750000,-0.000001, 1.000000;; - } //End of Armature_Body Skin Weights SkinWeights { "Armature_Head"; 24; @@ -819,6 +763,62 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, -0.000000,-13.500000,-0.000002, 1.000000;; } //End of Armature_Head Skin Weights + SkinWeights { + "Armature_Leg_Right"; + 24; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 140, + 141, + 142, + 143; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 6.750001,-0.000001, 1.000000;; + } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Arm_Right"; 24; @@ -875,77 +875,9 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights - SkinWeights { - "Armature_Leg_Right"; - 30; - 20, - 21, - 22, - 23, - 63, - 64, - 65, - 66, - 67, - 70, - 80, - 81, - 82, - 83, - 86, - 87, - 88, - 89, - 90, - 91, - 100, - 101, - 124, - 125, - 126, - 127, - 140, - 141, - 142, - 143; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.500000, - 1.000000, - 1.000000, - 1.000000, - 0.500000, - 0.500000, - 0.500000, - 1.000000, - 1.000000, - 1.000000, - 0.500000, - 0.500000, - 0.500000, - 1.000000, - 1.000000, - 0.500000, - 0.500000, - 0.500000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.500000, - 1.000000, - 1.000000, - 0.500000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750001,-0.000001, 1.000000;; - } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Leg_Left"; - 30; + 24; 32, 33, 34, @@ -958,24 +890,18 @@ Frame Root { 61, 62, 63, - 67, 68, 69, 70, 71, - 80, 84, 85, 86, 87, - 88, - 91, 100, 101, 102, - 103, - 140, - 143; + 103; 1.000000, 1.000000, 1.000000, @@ -987,31 +913,81 @@ Frame Root { 1.000000, 1.000000, 1.000000, - 0.500000, - 0.500000, 1.000000, 1.000000, - 0.500000, - 1.000000, - 0.500000, 1.000000, 1.000000, - 0.500000, - 0.500000, - 0.500000, - 0.500000, - 0.500000, - 0.500000, 1.000000, 1.000000, - 0.500000, - 0.500000; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; 1.000000,-0.000000,-0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 6.750001,-0.000001, 1.000000;; } //End of Armature_Leg_Left Skin Weights - } //End of Cube_001 Mesh + SkinWeights { + "Armature_Body"; + 24; + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19, + 92, + 93, + 94, + 95; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-6.750000,-0.000001, 1.000000;; + } //End of Armature_Body Skin Weights + } //End of Cube_002 Mesh } //End of Player } //End of Armature } //End of Root Frame @@ -1020,7 +996,7 @@ AnimationSet { {Armature} AnimationKey { //Position 2; - 181; + 202; 0;3; 0.000000, 0.000000,-10.000000;;, 1;3; 0.000000, 0.000000,-10.000000;;, 2;3; 0.000000, 0.000000,-10.000000;;, @@ -1201,11 +1177,32 @@ AnimationSet { 177;3; 0.000000, 0.000000,-10.000000;;, 178;3; 0.000000, 0.000000,-10.000000;;, 179;3; 0.000000, 0.000000,-10.000000;;, - 180;3; 0.000000, 0.000000,-10.000000;;; + 180;3; 0.000000, 0.000000,-10.000000;;, + 181;3; 0.000000, 0.000000,-10.000000;;, + 182;3; 0.000000, 0.000000,-10.000000;;, + 183;3; 0.000000, 0.000000,-10.000000;;, + 184;3; 0.000000, 0.000000,-10.000000;;, + 185;3; 0.000000, 0.000000,-10.000000;;, + 186;3; 0.000000, 0.000000,-10.000000;;, + 187;3; 0.000000, 0.000000,-10.000000;;, + 188;3; 0.000000, 0.000000,-10.000000;;, + 189;3; 0.000000, 0.000000,-10.000000;;, + 190;3; 0.000000, 0.000000,-10.000000;;, + 191;3; 0.000000, 0.000000,-10.000000;;, + 192;3; 0.000000, 0.000000,-10.000000;;, + 193;3; 0.000000, 0.000000,-10.000000;;, + 194;3; 0.000000, 0.000000,-10.000000;;, + 195;3; 0.000000, 0.000000,-10.000000;;, + 196;3; 0.000000, 0.000000,-10.000000;;, + 197;3; 0.000000, 0.000000,-10.000000;;, + 198;3; 0.000000, 0.000000,-10.000000;;, + 199;3; 0.000000, 0.000000,-10.000000;;, + 200;3; 0.000000, 0.000000,-10.000000;;, + 201;3; 0.000000, 0.000000,-10.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, @@ -1386,11 +1383,32 @@ AnimationSet { 177;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 178;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 179;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;; + 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 181;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 182;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 183;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 184;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 185;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 186;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 187;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 188;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 189;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 190;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 191;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 192;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 193;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 194;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 195;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 196;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 197;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 198;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 199;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 200;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 201;4; -1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -1571,14 +1589,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Body} AnimationKey { //Position 2; - 181; + 202; 0;3; -0.000000, 0.000000, 6.750000;;, 1;3; -0.000000, 0.000000, 6.750000;;, 2;3; -0.000000, 0.000000, 6.750000;;, @@ -1759,11 +1798,32 @@ AnimationSet { 177;3; -0.000000, 0.000000, 6.750000;;, 178;3; -0.000000, 0.000000, 6.750000;;, 179;3; -0.000000, 0.000000, 6.750000;;, - 180;3; -0.000000, 0.000000, 6.750000;;; + 180;3; -0.000000, 0.000000, 6.750000;;, + 181;3; -0.000000, 0.000000, 6.750000;;, + 182;3; -0.000000, 0.011121, 6.715999;;, + 183;3; -0.000000, 0.044684, 6.614477;;, + 184;3; -0.000000, 0.100712, 6.447024;;, + 185;3; -0.000000, 0.178756, 6.216563;;, + 186;3; -0.000000, 0.277777, 5.927543;;, + 187;3; -0.000000, 0.396037, 5.586073;;, + 188;3; -0.000000, 0.531028, 5.199972;;, + 189;3; -0.000000, 0.679451, 4.778685;;, + 190;3; -0.000000, 0.837296, 4.333064;;, + 191;3; -0.000000, 1.000001, 3.875000;;, + 192;3; -0.000000, 1.162706, 3.416936;;, + 193;3; -0.000000, 1.320550, 2.971315;;, + 194;3; -0.000000, 1.468974, 2.550028;;, + 195;3; -0.000000, 1.603964, 2.163926;;, + 196;3; -0.000000, 1.722225, 1.822458;;, + 197;3; -0.000000, 1.821246, 1.533437;;, + 198;3; -0.000000, 1.899289, 1.302976;;, + 199;3; -0.000000, 1.955317, 1.135524;;, + 200;3; -0.000000, 1.988880, 1.034000;;, + 201;3; -0.000000, 2.000001, 1.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 1;4; -0.706933, 0.707273, 0.000000, 0.000000;;, 2;4; -0.706408, 0.707776, 0.000000, 0.000000;;, @@ -1942,13 +2002,34 @@ AnimationSet { 175;4; -0.737277, 0.675590, 0.000000, 0.000000;;, 176;4; -0.734596, 0.678392, 0.000000, 0.000000;;, 177;4; -0.727042, 0.686283, 0.000000, 0.000000;;, - 178;4; -0.717343, 0.696414, 0.000000, 0.000000;;, + 178;4; -0.717343, 0.696415, 0.000000, 0.000000;;, 179;4; -0.709789, 0.704305, 0.000000, 0.000000;;, - 180;4; -0.707107, 0.707107, 0.000000, 0.000000;;; + 180;4; -0.707107, 0.707107, 0.000000, 0.000000;;, + 181;4; -0.707107, 0.707107, 0.000000, 0.000000;;, + 182;4; -0.694077, 0.717516, 0.000000, 0.000000;;, + 183;4; -0.665337, 0.739955, 0.000000, 0.000000;;, + 184;4; -0.628724, 0.767742, 0.000000, 0.000000;;, + 185;4; -0.587977, 0.797652, 0.000000, 0.000000;;, + 186;4; -0.545324, 0.827713, 0.000000, 0.000000;;, + 187;4; -0.502312, 0.856504, 0.000000, 0.000000;;, + 188;4; -0.460160, 0.882852, 0.000000, 0.000000;;, + 189;4; -0.419939, 0.905677, 0.000000, 0.000000;;, + 190;4; -0.382683, 0.923880, 0.000000, 0.000000;;, + 191;4; -0.344686, 0.938839, 0.000000, 0.000000;;, + 192;4; -0.301871, 0.952535, 0.000000, 0.000000;;, + 193;4; -0.255198, 0.964693, 0.000000, 0.000000;;, + 194;4; -0.206340, 0.975058, 0.000000, 0.000000;;, + 195;4; -0.157689, 0.983453, 0.000000, 0.000000;;, + 196;4; -0.112085, 0.989843, 0.000000, 0.000000;;, + 197;4; -0.072285, 0.994364, 0.000000, 0.000000;;, + 198;4; -0.040413, 0.997295, 0.000000, 0.000000;;, + 199;4; -0.017656, 0.998988, 0.000000, 0.000000;;, + 200;4; -0.004303, 0.999789, 0.000000, 0.000000;;, + 201;4; -0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -2129,14 +2210,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Head} AnimationKey { //Position 2; - 181; + 202; 0;3; 0.000000, 6.750000, 0.000000;;, 1;3; -0.000000, 6.750000, 0.000000;;, 2;3; 0.000000, 6.750000, 0.000000;;, @@ -2315,13 +2417,34 @@ AnimationSet { 175;3; 0.000000, 6.750000, 0.000000;;, 176;3; 0.000000, 6.750000, 0.000000;;, 177;3; 0.000000, 6.750000, 0.000000;;, - 178;3; 0.000000, 6.750000, 0.000000;;, + 178;3; 0.000000, 6.750000,-0.000000;;, 179;3; 0.000000, 6.750000, 0.000000;;, - 180;3; 0.000000, 6.750000, 0.000000;;; + 180;3; 0.000000, 6.750000, 0.000000;;, + 181;3; 0.000000, 6.750000, 0.000000;;, + 182;3; 0.000000, 6.750000,-0.000000;;, + 183;3; 0.000000, 6.750001,-0.000000;;, + 184;3; 0.000000, 6.750000, 0.000000;;, + 185;3; 0.000000, 6.749999, 0.000000;;, + 186;3; 0.000000, 6.750000, 0.000000;;, + 187;3; 0.000000, 6.750000,-0.000000;;, + 188;3; 0.000000, 6.750000, 0.000000;;, + 189;3; -0.000000, 6.750000,-0.000001;;, + 190;3; 0.000000, 6.750000,-0.000000;;, + 191;3; 0.000000, 6.749999, 0.000000;;, + 192;3; 0.000000, 6.750000,-0.000000;;, + 193;3; 0.000000, 6.750000, 0.000000;;, + 194;3; 0.000000, 6.750000, 0.000000;;, + 195;3; 0.000000, 6.750000, 0.000000;;, + 196;3; 0.000000, 6.749999,-0.000000;;, + 197;3; 0.000000, 6.750000, 0.000000;;, + 198;3; 0.000000, 6.750000,-0.000000;;, + 199;3; 0.000000, 6.750000, 0.000000;;, + 200;3; 0.000000, 6.750001,-0.000000;;, + 201;3; 0.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 1;4; -0.000120,-0.000005, 0.999993,-0.000240;;, 2;4; -0.000483,-0.000021, 0.999974,-0.000967;;, @@ -2502,11 +2625,32 @@ AnimationSet { 177;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 178;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 179;4; 0.000000,-0.000000, 1.000000, 0.000000;;, - 180;4; 0.000000, 0.000000, 1.000000, 0.000000;;; + 180;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 181;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 182;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 183;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 184;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 185;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 186;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 187;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 188;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 189;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 190;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 191;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 192;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 193;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 194;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 195;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 196;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 197;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 198;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 199;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 200;4; 0.000000, 0.000000, 1.000000, 0.000000;;, + 201;4; 0.000000, 0.000000, 1.000000, 0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -2687,14 +2831,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Arm_Left} AnimationKey { //Position 2; - 181; + 202; 0;3; -2.000000, 6.750000, 0.000000;;, 1;3; -2.000000, 6.750000, 0.000000;;, 2;3; -2.000000, 6.750000, 0.000000;;, @@ -2873,13 +3038,34 @@ AnimationSet { 175;3; -2.000000, 6.750000, 0.000000;;, 176;3; -2.000000, 6.750000, 0.000000;;, 177;3; -2.000000, 6.750000, 0.000000;;, - 178;3; -2.000000, 6.750000, 0.000000;;, + 178;3; -2.000000, 6.750000,-0.000000;;, 179;3; -2.000000, 6.750000, 0.000000;;, - 180;3; -2.000000, 6.750000, 0.000000;;; + 180;3; -2.000000, 6.750000, 0.000000;;, + 181;3; -2.000000, 6.750000, 0.000000;;, + 182;3; -2.000000, 6.750000,-0.000000;;, + 183;3; -2.000000, 6.750001,-0.000000;;, + 184;3; -2.000000, 6.750000, 0.000000;;, + 185;3; -2.000000, 6.749999, 0.000000;;, + 186;3; -2.000000, 6.750000, 0.000000;;, + 187;3; -2.000000, 6.750000,-0.000000;;, + 188;3; -2.000000, 6.750000, 0.000000;;, + 189;3; -2.000000, 6.750000,-0.000001;;, + 190;3; -2.000000, 6.750000,-0.000000;;, + 191;3; -2.000000, 6.749999, 0.000000;;, + 192;3; -2.000000, 6.750000,-0.000000;;, + 193;3; -2.000000, 6.750000, 0.000000;;, + 194;3; -2.000000, 6.750000, 0.000000;;, + 195;3; -2.000000, 6.750000, 0.000000;;, + 196;3; -2.000000, 6.749999,-0.000000;;, + 197;3; -2.000000, 6.750000, 0.000000;;, + 198;3; -2.000000, 6.750000,-0.000000;;, + 199;3; -2.000000, 6.750000, 0.000000;;, + 200;3; -2.000000, 6.750001,-0.000000;;, + 201;3; -2.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 1;4; -0.000756,-0.997293, 0.072149, 0.013783;;, 2;4; -0.000085,-0.997275, 0.072138, 0.014061;;, @@ -3057,14 +3243,35 @@ AnimationSet { 174;4; -0.070966,-0.993294, 0.070917, 0.028984;;, 175;4; -0.086100,-0.993249, 0.070709, 0.032302;;, 176;4; -0.078533,-0.993609, 0.070838, 0.030648;;, - 177;4; -0.057222,-0.994623, 0.071199, 0.025988;;, - 178;4; -0.029859,-0.995925, 0.071663, 0.020004;;, - 179;4; -0.008546,-0.996939, 0.072024, 0.015345;;, - 180;4; -0.000978,-0.997299, 0.072152, 0.013690;;; + 177;4; -0.057221,-0.994623, 0.071199, 0.025988;;, + 178;4; -0.029857,-0.995925, 0.071663, 0.020005;;, + 179;4; -0.008545,-0.996939, 0.072024, 0.015345;;, + 180;4; -0.000978,-0.997299, 0.072152, 0.013690;;, + 181;4; -0.000978,-0.997299, 0.072152, 0.013690;;, + 182;4; -0.019846,-0.994377, 0.071683, 0.015015;;, + 183;4; -0.059384,-0.988252, 0.070700, 0.017792;;, + 184;4; -0.106562,-0.980943, 0.069527, 0.021106;;, + 185;4; -0.154993,-0.973440, 0.068323, 0.024508;;, + 186;4; -0.200680,-0.966362, 0.067187, 0.027718;;, + 187;4; -0.240638,-0.960172, 0.066193, 0.030525;;, + 188;4; -0.272308,-0.955265, 0.065406, 0.032750;;, + 189;4; -0.293231,-0.952024, 0.064885, 0.034219;;, + 190;4; -0.300826,-0.950847, 0.064697, 0.034753;;, + 191;4; -0.295391,-0.950979, 0.068753, 0.034357;;, + 192;4; -0.279004,-0.951376, 0.080985, 0.033165;;, + 193;4; -0.252138,-0.952027, 0.101039, 0.031209;;, + 194;4; -0.216342,-0.952895, 0.127759, 0.028603;;, + 195;4; -0.174440,-0.953911, 0.159036, 0.025553;;, + 196;4; -0.130352,-0.954980, 0.191942, 0.022345;;, + 197;4; -0.088442,-0.955996, 0.223221, 0.019295;;, + 198;4; -0.052632,-0.956863, 0.249945, 0.016691;;, + 199;4; -0.025753,-0.957514, 0.270003, 0.014736;;, + 200;4; -0.009356,-0.957911, 0.282239, 0.013544;;, + 201;4; -0.003918,-0.958043, 0.286297, 0.013149;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -3245,14 +3452,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Arm_Right} AnimationKey { //Position 2; - 181; + 202; 0;3; 2.000000, 6.750000, 0.000000;;, 1;3; 2.000000, 6.750000, 0.000000;;, 2;3; 2.000000, 6.750000, 0.000000;;, @@ -3431,13 +3659,34 @@ AnimationSet { 175;3; 2.000000, 6.750000, 0.000000;;, 176;3; 2.000000, 6.750000, 0.000000;;, 177;3; 2.000000, 6.750000, 0.000000;;, - 178;3; 2.000000, 6.750000, 0.000000;;, + 178;3; 2.000000, 6.750000,-0.000000;;, 179;3; 2.000000, 6.750000, 0.000000;;, - 180;3; 2.000000, 6.750000, 0.000000;;; + 180;3; 2.000000, 6.750000, 0.000000;;, + 181;3; 2.000000, 6.750000, 0.000000;;, + 182;3; 2.000000, 6.750000,-0.000000;;, + 183;3; 2.000000, 6.750001,-0.000000;;, + 184;3; 2.000000, 6.750000, 0.000000;;, + 185;3; 2.000000, 6.749999, 0.000000;;, + 186;3; 2.000000, 6.750000, 0.000000;;, + 187;3; 2.000000, 6.750000,-0.000000;;, + 188;3; 2.000000, 6.750000, 0.000000;;, + 189;3; 2.000000, 6.750000,-0.000001;;, + 190;3; 2.000000, 6.750000,-0.000000;;, + 191;3; 2.000000, 6.749999, 0.000000;;, + 192;3; 2.000000, 6.750000,-0.000000;;, + 193;3; 2.000000, 6.750000, 0.000000;;, + 194;3; 2.000000, 6.750000, 0.000000;;, + 195;3; 2.000000, 6.750000, 0.000000;;, + 196;3; 2.000000, 6.749999,-0.000000;;, + 197;3; 2.000000, 6.750000, 0.000000;;, + 198;3; 2.000000, 6.750000,-0.000000;;, + 199;3; 2.000000, 6.750000, 0.000000;;, + 200;3; 2.000000, 6.750001,-0.000000;;, + 201;3; 2.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 1;4; -0.000756,-0.997293,-0.072149,-0.013783;;, 2;4; -0.000085,-0.997275,-0.072138,-0.014061;;, @@ -3614,15 +3863,36 @@ AnimationSet { 173;4; -0.540590,-0.790179,-0.005089,-0.053031;;, 174;4; -0.428914,-0.886494,-0.016781,-0.027746;;, 175;4; -0.389251,-0.920703,-0.020933,-0.018770;;, - 176;4; -0.402542,-0.913588,-0.019652,-0.021935;;, - 177;4; -0.439962,-0.893557,-0.016045,-0.030849;;, - 178;4; -0.487997,-0.867845,-0.011414,-0.042296;;, - 179;4; -0.525417,-0.847821,-0.007808,-0.051211;;, - 180;4; -0.538708,-0.840711,-0.006527,-0.054376;;; + 176;4; -0.402419,-0.913594,-0.019651,-0.021943;;, + 177;4; -0.439240,-0.893590,-0.016038,-0.030897;;, + 178;4; -0.486859,-0.867898,-0.011403,-0.042372;;, + 179;4; -0.524852,-0.847847,-0.007802,-0.051249;;, + 180;4; -0.538708,-0.840711,-0.006527,-0.054376;;, + 181;4; -0.000978,-0.997299,-0.072152,-0.013690;;, + 182;4; -0.000801,-0.992843,-0.113010,-0.013682;;, + 183;4; -0.001077,-0.987016,-0.150179,-0.013618;;, + 184;4; -0.001547,-0.980866,-0.183499,-0.013533;;, + 185;4; -0.002090,-0.974912,-0.212766,-0.013440;;, + 186;4; -0.002636,-0.969489,-0.237720,-0.013351;;, + 187;4; -0.003134,-0.964855,-0.258026,-0.013271;;, + 188;4; -0.003541,-0.961245,-0.273264,-0.013207;;, + 189;4; -0.003816,-0.958890,-0.282908,-0.013164;;, + 190;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 191;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 192;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 193;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 194;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 195;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 196;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 197;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 198;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 199;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 200;4; -0.003918,-0.958043,-0.286297,-0.013149;;, + 201;4; -0.003918,-0.958043,-0.286297,-0.013149;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -3803,14 +4073,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Leg_Right} AnimationKey { //Position 2; - 181; + 202; 0;3; 1.000000, 0.000000,-0.000001;;, 1;3; 1.000000,-0.000000,-0.000001;;, 2;3; 1.000000,-0.000000,-0.000001;;, @@ -3821,11 +4112,11 @@ AnimationSet { 7;3; 1.000000,-0.000000,-0.000001;;, 8;3; 1.000000,-0.000000,-0.000001;;, 9;3; 1.000000,-0.000000,-0.000001;;, - 10;3; 1.000000,-0.000000,-0.000001;;, + 10;3; 1.000000,-0.000000,-0.000000;;, 11;3; 1.000000,-0.000000,-0.000000;;, - 12;3; 1.000000,-0.000000,-0.000001;;, - 13;3; 1.000000,-0.000000,-0.000001;;, - 14;3; 1.000000,-0.000000,-0.000001;;, + 12;3; 1.000000,-0.000000,-0.000000;;, + 13;3; 1.000000,-0.000000,-0.000000;;, + 14;3; 1.000000,-0.000000,-0.000000;;, 15;3; 1.000000,-0.000000,-0.000001;;, 16;3; 1.000000,-0.000000,-0.000001;;, 17;3; 1.000000,-0.000000,-0.000001;;, @@ -3837,11 +4128,11 @@ AnimationSet { 23;3; 1.000000,-0.000000,-0.000001;;, 24;3; 1.000000,-0.000000,-0.000001;;, 25;3; 1.000000,-0.000000,-0.000001;;, - 26;3; 1.000000,-0.000000,-0.000001;;, - 27;3; 1.000000,-0.000000,-0.000001;;, - 28;3; 1.000000,-0.000000,-0.000001;;, - 29;3; 1.000000,-0.000000,-0.000001;;, - 30;3; 1.000000,-0.000000,-0.000001;;, + 26;3; 1.000000,-0.000000,-0.000000;;, + 27;3; 1.000000,-0.000000,-0.000000;;, + 28;3; 1.000000,-0.000000,-0.000000;;, + 29;3; 1.000000,-0.000000,-0.000000;;, + 30;3; 1.000000,-0.000000,-0.000000;;, 31;3; 1.000000,-0.000000,-0.000001;;, 32;3; 1.000000,-0.000000,-0.000001;;, 33;3; 1.000000,-0.000000,-0.000001;;, @@ -3861,11 +4152,11 @@ AnimationSet { 47;3; 1.000000,-0.000000,-0.000001;;, 48;3; 1.000000,-0.000000,-0.000001;;, 49;3; 1.000000,-0.000000,-0.000001;;, - 50;3; 1.000000,-0.000000,-0.000001;;, + 50;3; 1.000000,-0.000000,-0.000000;;, 51;3; 1.000000,-0.000000,-0.000000;;, - 52;3; 1.000000,-0.000000,-0.000001;;, - 53;3; 1.000000,-0.000000,-0.000001;;, - 54;3; 1.000000,-0.000000,-0.000001;;, + 52;3; 1.000000,-0.000000,-0.000000;;, + 53;3; 1.000000,-0.000000,-0.000000;;, + 54;3; 1.000000,-0.000000,-0.000000;;, 55;3; 1.000000,-0.000000,-0.000001;;, 56;3; 1.000000,-0.000000,-0.000001;;, 57;3; 1.000000,-0.000000,-0.000001;;, @@ -3878,13 +4169,13 @@ AnimationSet { 64;3; 1.000000,-0.000000,-0.000001;;, 65;3; 1.000000,-0.000000,-0.000001;;, 66;3; 1.000000,-0.000000,-0.000001;;, - 67;3; 1.000000,-0.000000,-0.000001;;, - 68;3; 1.000000,-0.000000,-0.000001;;, - 69;3; 1.000000,-0.000000,-0.000001;;, - 70;3; 1.000000,-0.000000,-0.000001;;, - 71;3; 1.000000,-0.000000,-0.000001;;, - 72;3; 1.000000,-0.000000,-0.000001;;, - 73;3; 1.000000,-0.000000,-0.000001;;, + 67;3; 1.000000,-0.000000,-0.000000;;, + 68;3; 1.000000,-0.000000,-0.000000;;, + 69;3; 1.000000,-0.000000,-0.000000;;, + 70;3; 1.000000,-0.000000,-0.000000;;, + 71;3; 1.000000,-0.000000,-0.000000;;, + 72;3; 1.000000,-0.000000,-0.000000;;, + 73;3; 1.000000,-0.000000,-0.000000;;, 74;3; 1.000000,-0.000000,-0.000001;;, 75;3; 1.000000,-0.000000,-0.000001;;, 76;3; 1.000000,-0.000000,-0.000001;;, @@ -3979,23 +4270,44 @@ AnimationSet { 165;3; 1.000000, 0.000000,-0.000001;;, 166;3; 1.000000,-0.000000,-0.000001;;, 167;3; 1.000000,-0.000000,-0.000001;;, - 168;3; 1.000000,-0.000000,-0.000001;;, + 168;3; 1.000000,-0.000000,-0.000000;;, 169;3; 1.000000,-0.000000,-0.000001;;, 170;3; 1.000000,-0.000000,-0.000001;;, - 171;3; 1.000000,-0.000000,-0.000001;;, + 171;3; 1.000000,-0.000000,-0.000000;;, 172;3; 1.000000,-0.000000,-0.000001;;, 173;3; 1.000000, 0.000000,-0.000001;;, - 174;3; 1.000000, 0.000000,-0.000001;;, + 174;3; 1.000000, 0.000000,-0.000000;;, 175;3; 1.000000, 0.000000,-0.000001;;, 176;3; 1.000000, 0.000000,-0.000001;;, - 177;3; 1.000000, 0.000000,-0.000001;;, + 177;3; 1.000000, 0.000000,-0.000000;;, 178;3; 1.000000, 0.000000,-0.000001;;, 179;3; 1.000000, 0.000000,-0.000001;;, - 180;3; 1.000000, 0.000000,-0.000001;;; + 180;3; 1.000000, 0.000000,-0.000001;;, + 181;3; 1.000000, 0.000000,-0.000001;;, + 182;3; 1.000000,-0.000000,-0.000001;;, + 183;3; 1.000000, 0.000000,-0.000001;;, + 184;3; 1.000000,-0.000000,-0.000001;;, + 185;3; 1.000000,-0.000000,-0.000000;;, + 186;3; 1.000000, 0.000000,-0.000000;;, + 187;3; 1.000000, 0.000000,-0.000001;;, + 188;3; 1.000000, 0.000000,-0.000001;;, + 189;3; 1.000000,-0.000000,-0.000001;;, + 190;3; 1.000000, 0.000000,-0.000001;;, + 191;3; 1.000000,-0.000000,-0.000001;;, + 192;3; 1.000000, 0.000000,-0.000001;;, + 193;3; 1.000000, 0.000000,-0.000001;;, + 194;3; 1.000000,-0.000000,-0.000001;;, + 195;3; 1.000000, 0.000000,-0.000000;;, + 196;3; 1.000000,-0.000000,-0.000001;;, + 197;3; 1.000000,-0.000000,-0.000001;;, + 198;3; 1.000000, 0.000000,-0.000000;;, + 199;3; 1.000000, 0.000000,-0.000000;;, + 200;3; 1.000000, 0.000000,-0.000000;;, + 201;3; 1.000000,-0.000000,-0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 1;4; -0.000240, 0.999995,-0.000000,-0.000000;;, 2;4; -0.000967, 0.999979,-0.000000,-0.000000;;, @@ -4174,13 +4486,34 @@ AnimationSet { 175;4; 0.043619, 0.999048, 0.000000,-0.000000;;, 176;4; 0.039742, 0.999133, 0.000000,-0.000000;;, 177;4; 0.028821, 0.999371, 0.000000,-0.000000;;, - 178;4; 0.014799, 0.999677, 0.000000,-0.000000;;, + 178;4; 0.014798, 0.999677, 0.000000,-0.000000;;, 179;4; 0.003877, 0.999915, 0.000000,-0.000000;;, - 180;4; -0.000000, 1.000000,-0.000000,-0.000000;;; + 180;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 181;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 182;4; 0.018922, 0.997088,-0.000000,-0.000000;;, + 183;4; 0.058574, 0.990985,-0.000000,-0.000000;;, + 184;4; 0.105886, 0.983703,-0.000000,-0.000000;;, + 185;4; 0.154456, 0.976228,-0.000000,-0.000000;;, + 186;4; 0.200273, 0.969175,-0.000000,-0.000000;;, + 187;4; 0.240345, 0.963008,-0.000000,-0.000000;;, + 188;4; 0.272106, 0.958119, 0.000000,-0.000000;;, + 189;4; 0.293088, 0.954889, 0.000000,-0.000000;;, + 190;4; 0.300706, 0.953717, 0.000000,-0.000000;;, + 191;4; 0.295201, 0.954408, 0.002390,-0.000000;;, + 192;4; 0.278605, 0.956490, 0.009594,-0.000000;;, + 193;4; 0.251396, 0.959904, 0.021407,-0.000000;;, + 194;4; 0.215142, 0.964454, 0.037146,-0.000000;;, + 195;4; 0.172704, 0.969779, 0.055570,-0.000000;;, + 196;4; 0.128054, 0.975382, 0.074953,-0.000000;;, + 197;4; 0.085607, 0.980708, 0.093377,-0.000000;;, + 198;4; 0.049339, 0.985257, 0.109118,-0.000000;;, + 199;4; 0.022116, 0.988672, 0.120931,-0.000000;;, + 200;4; 0.005508, 0.990754, 0.128136,-0.000000;;, + 201;4; -0.000000, 0.991445, 0.130526,-0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -4361,14 +4694,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 0.999999, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Leg_Left} AnimationKey { //Position 2; - 181; + 202; 0;3; -1.000000, 0.000000,-0.000001;;, 1;3; -1.000000,-0.000000,-0.000001;;, 2;3; -1.000000,-0.000000,-0.000001;;, @@ -4379,11 +4733,11 @@ AnimationSet { 7;3; -1.000000,-0.000000,-0.000001;;, 8;3; -1.000000,-0.000000,-0.000001;;, 9;3; -1.000000,-0.000000,-0.000001;;, - 10;3; -1.000000,-0.000000,-0.000001;;, + 10;3; -1.000000,-0.000000,-0.000000;;, 11;3; -1.000000,-0.000000,-0.000000;;, - 12;3; -1.000000,-0.000000,-0.000001;;, - 13;3; -1.000000,-0.000000,-0.000001;;, - 14;3; -1.000000,-0.000000,-0.000001;;, + 12;3; -1.000000,-0.000000,-0.000000;;, + 13;3; -1.000000,-0.000000,-0.000000;;, + 14;3; -1.000000,-0.000000,-0.000000;;, 15;3; -1.000000,-0.000000,-0.000001;;, 16;3; -1.000000,-0.000000,-0.000001;;, 17;3; -1.000000,-0.000000,-0.000001;;, @@ -4395,11 +4749,11 @@ AnimationSet { 23;3; -1.000000,-0.000000,-0.000001;;, 24;3; -1.000000,-0.000000,-0.000001;;, 25;3; -1.000000,-0.000000,-0.000001;;, - 26;3; -1.000000,-0.000000,-0.000001;;, - 27;3; -1.000000,-0.000000,-0.000001;;, - 28;3; -1.000000,-0.000000,-0.000001;;, - 29;3; -1.000000,-0.000000,-0.000001;;, - 30;3; -1.000000,-0.000000,-0.000001;;, + 26;3; -1.000000,-0.000000,-0.000000;;, + 27;3; -1.000000,-0.000000,-0.000000;;, + 28;3; -1.000000,-0.000000,-0.000000;;, + 29;3; -1.000000,-0.000000,-0.000000;;, + 30;3; -1.000000,-0.000000,-0.000000;;, 31;3; -1.000000,-0.000000,-0.000001;;, 32;3; -1.000000,-0.000000,-0.000001;;, 33;3; -1.000000,-0.000000,-0.000001;;, @@ -4419,11 +4773,11 @@ AnimationSet { 47;3; -1.000000,-0.000000,-0.000001;;, 48;3; -1.000000,-0.000000,-0.000001;;, 49;3; -1.000000,-0.000000,-0.000001;;, - 50;3; -1.000000,-0.000000,-0.000001;;, + 50;3; -1.000000,-0.000000,-0.000000;;, 51;3; -1.000000,-0.000000,-0.000000;;, - 52;3; -1.000000,-0.000000,-0.000001;;, - 53;3; -1.000000,-0.000000,-0.000001;;, - 54;3; -1.000000,-0.000000,-0.000001;;, + 52;3; -1.000000,-0.000000,-0.000000;;, + 53;3; -1.000000,-0.000000,-0.000000;;, + 54;3; -1.000000,-0.000000,-0.000000;;, 55;3; -1.000000,-0.000000,-0.000001;;, 56;3; -1.000000,-0.000000,-0.000001;;, 57;3; -1.000000,-0.000000,-0.000001;;, @@ -4436,13 +4790,13 @@ AnimationSet { 64;3; -1.000000,-0.000000,-0.000001;;, 65;3; -1.000000,-0.000000,-0.000001;;, 66;3; -1.000000,-0.000000,-0.000001;;, - 67;3; -1.000000,-0.000000,-0.000001;;, - 68;3; -1.000000,-0.000000,-0.000001;;, - 69;3; -1.000000,-0.000000,-0.000001;;, - 70;3; -1.000000,-0.000000,-0.000001;;, - 71;3; -1.000000,-0.000000,-0.000001;;, - 72;3; -1.000000,-0.000000,-0.000001;;, - 73;3; -1.000000,-0.000000,-0.000001;;, + 67;3; -1.000000,-0.000000,-0.000000;;, + 68;3; -1.000000,-0.000000,-0.000000;;, + 69;3; -1.000000,-0.000000,-0.000000;;, + 70;3; -1.000000,-0.000000,-0.000000;;, + 71;3; -1.000000,-0.000000,-0.000000;;, + 72;3; -1.000000,-0.000000,-0.000000;;, + 73;3; -1.000000,-0.000000,-0.000000;;, 74;3; -1.000000,-0.000000,-0.000001;;, 75;3; -1.000000,-0.000000,-0.000001;;, 76;3; -1.000000,-0.000000,-0.000001;;, @@ -4537,23 +4891,44 @@ AnimationSet { 165;3; -1.000000, 0.000000,-0.000001;;, 166;3; -1.000000,-0.000000,-0.000001;;, 167;3; -1.000000,-0.000000,-0.000001;;, - 168;3; -1.000000,-0.000000,-0.000001;;, + 168;3; -1.000000,-0.000000,-0.000000;;, 169;3; -1.000000,-0.000000,-0.000001;;, 170;3; -1.000000,-0.000000,-0.000001;;, - 171;3; -1.000000,-0.000000,-0.000001;;, + 171;3; -1.000000,-0.000000,-0.000000;;, 172;3; -1.000000,-0.000000,-0.000001;;, 173;3; -1.000000, 0.000000,-0.000001;;, - 174;3; -1.000000, 0.000000,-0.000001;;, + 174;3; -1.000000, 0.000000,-0.000000;;, 175;3; -1.000000, 0.000000,-0.000001;;, 176;3; -1.000000, 0.000000,-0.000001;;, - 177;3; -1.000000, 0.000000,-0.000001;;, + 177;3; -1.000000, 0.000000,-0.000000;;, 178;3; -1.000000, 0.000000,-0.000001;;, 179;3; -1.000000, 0.000000,-0.000001;;, - 180;3; -1.000000, 0.000000,-0.000001;;; + 180;3; -1.000000, 0.000000,-0.000001;;, + 181;3; -1.000000, 0.000000,-0.000001;;, + 182;3; -1.000000,-0.000000,-0.000001;;, + 183;3; -1.000000, 0.000000,-0.000001;;, + 184;3; -1.000000,-0.000000,-0.000001;;, + 185;3; -1.000000,-0.000000,-0.000000;;, + 186;3; -1.000000, 0.000000,-0.000000;;, + 187;3; -1.000000, 0.000000,-0.000001;;, + 188;3; -1.000000, 0.000000,-0.000001;;, + 189;3; -1.000000,-0.000000,-0.000001;;, + 190;3; -1.000000, 0.000000,-0.000001;;, + 191;3; -1.000000,-0.000000,-0.000001;;, + 192;3; -1.000000, 0.000000,-0.000001;;, + 193;3; -1.000000, 0.000000,-0.000001;;, + 194;3; -1.000000,-0.000000,-0.000001;;, + 195;3; -1.000000, 0.000000,-0.000000;;, + 196;3; -1.000000,-0.000000,-0.000001;;, + 197;3; -1.000000,-0.000000,-0.000001;;, + 198;3; -1.000000, 0.000000,-0.000000;;, + 199;3; -1.000000, 0.000000,-0.000000;;, + 200;3; -1.000000, 0.000000,-0.000000;;, + 201;3; -1.000000,-0.000000,-0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 1;4; -0.000240, 0.999995,-0.000000,-0.000000;;, 2;4; -0.000967, 0.999979,-0.000000,-0.000000;;, @@ -4732,13 +5107,34 @@ AnimationSet { 175;4; 0.043619, 0.999048, 0.000000,-0.000000;;, 176;4; 0.039742, 0.999133, 0.000000,-0.000000;;, 177;4; 0.028821, 0.999371, 0.000000,-0.000000;;, - 178;4; 0.014799, 0.999677, 0.000000,-0.000000;;, + 178;4; 0.014798, 0.999677, 0.000000,-0.000000;;, 179;4; 0.003877, 0.999915, 0.000000,-0.000000;;, - 180;4; -0.000000, 1.000000,-0.000000,-0.000000;;; + 180;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 181;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 182;4; -0.000000, 0.998509,-0.013618,-0.000000;;, + 183;4; -0.000000, 0.995383,-0.042157,-0.000000;;, + 184;4; -0.000000, 0.991654,-0.076211,-0.000000;;, + 185;4; -0.000000, 0.987825,-0.111170,-0.000000;;, + 186;4; -0.000000, 0.984213,-0.144148,-0.000000;;, + 187;4; -0.000000, 0.981054,-0.172992,-0.000000;;, + 188;4; -0.000000, 0.978551,-0.195853,-0.000000;;, + 189;4; -0.000000, 0.976897,-0.210957,-0.000000;;, + 190;4; -0.000000, 0.976296,-0.216440,-0.000000;;, + 191;4; -0.000000, 0.976573,-0.214867,-0.000000;;, + 192;4; -0.000000, 0.977410,-0.210124,-0.000000;;, + 193;4; -0.000000, 0.978781,-0.202349,-0.000000;;, + 194;4; -0.000000, 0.980607,-0.191989,-0.000000;;, + 195;4; -0.000000, 0.982746,-0.179862,-0.000000;;, + 196;4; -0.000000, 0.984995,-0.167104,-0.000000;;, + 197;4; -0.000000, 0.987134,-0.154977,-0.000000;;, + 198;4; -0.000000, 0.988960,-0.144617,-0.000000;;, + 199;4; -0.000000, 0.990331,-0.136841,-0.000000;;, + 200;4; -0.000000, 0.991168,-0.132099,-0.000000;;, + 201;4; -0.000000, 0.991445,-0.130526,-0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -4919,14 +5315,35 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Player} AnimationKey { //Position 2; - 181; + 202; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, @@ -5107,11 +5524,32 @@ AnimationSet { 177;3; 0.000000, 0.000000, 0.000000;;, 178;3; 0.000000, 0.000000, 0.000000;;, 179;3; 0.000000, 0.000000, 0.000000;;, - 180;3; 0.000000, 0.000000, 0.000000;;; + 180;3; 0.000000, 0.000000, 0.000000;;, + 181;3; 0.000000, 0.000000, 0.000000;;, + 182;3; 0.000000, 0.000000, 0.000000;;, + 183;3; 0.000000, 0.000000, 0.000000;;, + 184;3; 0.000000, 0.000000, 0.000000;;, + 185;3; 0.000000, 0.000000, 0.000000;;, + 186;3; 0.000000, 0.000000, 0.000000;;, + 187;3; 0.000000, 0.000000, 0.000000;;, + 188;3; 0.000000, 0.000000, 0.000000;;, + 189;3; 0.000000, 0.000000, 0.000000;;, + 190;3; 0.000000, 0.000000, 0.000000;;, + 191;3; 0.000000, 0.000000, 0.000000;;, + 192;3; 0.000000, 0.000000, 0.000000;;, + 193;3; 0.000000, 0.000000, 0.000000;;, + 194;3; 0.000000, 0.000000, 0.000000;;, + 195;3; 0.000000, 0.000000, 0.000000;;, + 196;3; 0.000000, 0.000000, 0.000000;;, + 197;3; 0.000000, 0.000000, 0.000000;;, + 198;3; 0.000000, 0.000000, 0.000000;;, + 199;3; 0.000000, 0.000000, 0.000000;;, + 200;3; 0.000000, 0.000000, 0.000000;;, + 201;3; 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Rotation 0; - 181; + 202; 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, @@ -5292,11 +5730,32 @@ AnimationSet { 177;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 178;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 179;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;; + 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 181;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 182;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 183;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 184;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 185;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 186;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 187;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 188;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 189;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 190;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 191;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 192;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 193;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 194;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 195;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 196;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 197;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 198;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 199;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 200;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 201;4; -1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; - 181; + 202; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -5477,7 +5936,28 @@ AnimationSet { 177;3; 1.000000, 1.000000, 1.000000;;, 178;3; 1.000000, 1.000000, 1.000000;;, 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;; + 180;3; 1.000000, 1.000000, 1.000000;;, + 181;3; 1.000000, 1.000000, 1.000000;;, + 182;3; 1.000000, 1.000000, 1.000000;;, + 183;3; 1.000000, 1.000000, 1.000000;;, + 184;3; 1.000000, 1.000000, 1.000000;;, + 185;3; 1.000000, 1.000000, 1.000000;;, + 186;3; 1.000000, 1.000000, 1.000000;;, + 187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;, + 189;3; 1.000000, 1.000000, 1.000000;;, + 190;3; 1.000000, 1.000000, 1.000000;;, + 191;3; 1.000000, 1.000000, 1.000000;;, + 192;3; 1.000000, 1.000000, 1.000000;;, + 193;3; 1.000000, 1.000000, 1.000000;;, + 194;3; 1.000000, 1.000000, 1.000000;;, + 195;3; 1.000000, 1.000000, 1.000000;;, + 196;3; 1.000000, 1.000000, 1.000000;;, + 197;3; 1.000000, 1.000000, 1.000000;;, + 198;3; 1.000000, 1.000000, 1.000000;;, + 199;3; 1.000000, 1.000000, 1.000000;;, + 200;3; 1.000000, 1.000000, 1.000000;;, + 201;3; 1.000000, 1.000000, 1.000000;;; } } } //End of AnimationSet diff --git a/mods/default/player.lua b/mods/default/player.lua index 44047bf9..8394057a 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -10,18 +10,21 @@ animation_speed = 30 animation_blend = 0 -- Animations frame ranges: -animation_stand_START = 0 -animation_stand_END = 79 -animation_walk_forward_START = 81 -animation_walk_forward_END = 100 -animation_walk_backward_START = 102 -animation_walk_backward_END = 121 -animation_walk_right_START = 123 -animation_walk_right_END = 142 -animation_walk_left_START = 144 -animation_walk_left_END = 163 -animation_mine_START = 165 -animation_mine_END = 179 +-- For player.x: +animation_player_stand_START = 0 +animation_player_stand_END = 79 +animation_player_walk_forward_START = 81 +animation_player_walk_forward_END = 100 +animation_player_walk_backward_START = 102 +animation_player_walk_backward_END = 121 +animation_player_walk_right_START = 123 +animation_player_walk_right_END = 142 +animation_player_walk_left_START = 144 +animation_player_walk_left_END = 163 +animation_player_mine_START = 165 +animation_player_mine_END = 179 +animation_player_death_START = 181 +animation_player_death_END = 200 -- Set mesh for all players function switch_player_visual() @@ -34,7 +37,7 @@ function switch_player_visual() for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) - obj:set_animation({x=animation_stand_START, y=animation_stand_END}, animation_speed, animation_blend) + obj:set_animation({x=animation_player_death_START, y=animation_player_death_END}, animation_speed, animation_blend) end minetest.after(10.0, switch_player_visual)