Improved generating grass

more variety in density
This commit is contained in:
Casimir 2013-02-25 16:49:11 +01:00
parent 230747c748
commit bb6ddb7e89
1 changed files with 1 additions and 1 deletions

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@ -260,7 +260,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine grass amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for grass based on this random
local pr = PseudoRandom(seed+1)
for i=0,grass_amount do