mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 23:10:17 +01:00
Settings: Add missing settings to settingtypes.txt
Conf.example: Remove quotes from bones modes. Setting does not work if quotes are used.
This commit is contained in:
parent
e376d57bd2
commit
bcf76eab1d
@ -8,10 +8,10 @@
|
|||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# "bones": Store items in a bone node but drop items if inside protected area.
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
# "drop": Drop items on the ground.
|
# drop: Drop items on the ground.
|
||||||
# "keep": Player keeps items.
|
# keep: Player keeps items.
|
||||||
#bones_mode = "bones"
|
#bones_mode = bones
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
# everyone.
|
# everyone.
|
||||||
|
@ -39,10 +39,21 @@ enable_tnt (TNT) bool true
|
|||||||
# The radius in which nodes will be destroyed by a TNT explosion.
|
# The radius in which nodes will be destroyed by a TNT explosion.
|
||||||
tnt_radius (TNT radius) int 3 0
|
tnt_radius (TNT radius) int 3 0
|
||||||
|
|
||||||
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
|
# drop: Drop items on the ground.
|
||||||
|
# keep: Player keeps items.
|
||||||
|
bones_mode (Bones mode) enum bones bones,drop,keep
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted
|
# The time in seconds after which the bones of a dead player can be looted
|
||||||
# by everyone.
|
# by everyone.
|
||||||
# Setting this to 0 will disable sharing of bones completely.
|
# Setting this to 0 will disable sharing of bones completely.
|
||||||
share_bones_time (Bone share time) int 1200 0
|
share_bones_time (Bones share time) int 1200 0
|
||||||
|
|
||||||
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
# everyone if the player dies in a protected area they don't own.
|
||||||
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
|
share_bones_time_early (Earlier bones share time) int 300 0
|
||||||
|
|
||||||
# Inform player of condition and location of new bones.
|
# Inform player of condition and location of new bones.
|
||||||
bones_position_message (Inform player about bones) bool false
|
bones_position_message (Inform player about bones) bool false
|
||||||
|
Loading…
Reference in New Issue
Block a user