From bd60bfb5495fb511a7ce26cac9a4320eccd6709d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lars=20M=C3=BCller?= <34514239+appgurueu@users.noreply.github.com> Date: Mon, 29 May 2023 21:47:56 +0200 Subject: [PATCH] Fix `table.insert` usage --- mods/bones/init.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/bones/init.lua b/mods/bones/init.lua index a076a905..97237f17 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -299,14 +299,14 @@ minetest.register_on_dieplayer(function(player) return end - local all_inventory = collect_all_items(player) - if bones_mode == "bones" and #all_inventory > 0 then + local all_items = collect_all_items(player) + if bones_mode == "bones" and #all_items > 0 then bones_mode, bones_pos, bones_inv, bones_meta = find_node_for_bones_on_player_death(player, player_pos) end - if bones_mode == "drop" and #all_inventory > 0 then - all_inventory.insert(all_inventory,ItemStack("bones:bones")) + if bones_mode == "drop" and #all_items > 0 then + table.insert(all_items, ItemStack("bones:bones")) end - local dropped = dump_into(bones_mode, bones_inv, bones_pos, all_inventory) + local dropped = dump_into(bones_mode, bones_inv, bones_pos, all_items) local log_message local chat_message