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Fire: Remove the ABM active when fire mod is disabled (#2209)

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Paramat 2018-09-14 18:33:46 +01:00 committed by GitHub
parent 7fedf0b5d9
commit be6fe9f592
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@ -2,6 +2,19 @@
fire = {}
-- 'Enable fire' setting
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end
--
-- Items
@ -49,7 +62,7 @@ minetest.register_node("fire:basic_flame", {
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
if not fire_enabled or not f then
minetest.remove_node(pos)
return
end
@ -58,7 +71,11 @@ minetest.register_node("fire:basic_flame", {
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(30, 60))
end
end,
on_flood = flood_flame,
@ -292,34 +309,7 @@ end
-- ABMs
--
-- Enable the following ABMs according to 'enable fire' setting
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end
if not fire_enabled then
-- Remove basic flames only if fire disabled
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
if fire_enabled then
-- Ignite neighboring nodes, add basic flames