Creative: Add creative.is_enabled_for

This commit is contained in:
rubenwardy 2016-12-30 22:13:27 +00:00 committed by paramat
parent ae426878d4
commit bee5b316a8
3 changed files with 31 additions and 17 deletions

View File

@ -78,6 +78,12 @@ For example,
is used to show all tools. Name is used in the sfinv page name, title is the is used to show all tools. Name is used in the sfinv page name, title is the
human readable title. human readable title.
`is_enabled_for` is used to check whether a player is in creative mode:
creative.is_enabled_for(name)
Override this to allow per-player game modes.
The contents of `creative.formspec_add` is appended to every creative inventory The contents of `creative.formspec_add` is appended to every creative inventory
page. Mods can use it to add additional formspec elements onto the default page. Mods can use it to add additional formspec elements onto the default
creative inventory formspec to be drawn after each update. creative inventory formspec to be drawn after each update.

View File

@ -1,3 +1,9 @@
creative = {}
function creative.is_enabled_for(name)
return minetest.setting_getbool("creative_mode")
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.setting_getbool("creative_mode") then if minetest.setting_getbool("creative_mode") then
@ -28,22 +34,25 @@ if minetest.setting_getbool("creative_mode") then
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) -- Unlimited node placement
return true minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
end) return creative.is_enabled_for(placer:get_player_name())
end)
function minetest.handle_node_drops(pos, drops, digger) -- Don't pick up if the item is already in the inventory
if not digger or not digger:is_player() then function minetest.handle_node_drops(pos, drops, digger)
return if not digger or not digger:is_player() or
end not creative.is_enabled_for(digger:get_player_name()) then
local inv = digger:get_inventory() return
if inv then end
for _, item in ipairs(drops) do local inv = digger:get_inventory()
item = ItemStack(item):get_name() if inv then
if not inv:contains_item("main", item) then for _, item in ipairs(drops) do
inv:add_item("main", item) item = ItemStack(item):get_name()
end if not inv:contains_item("main", item) then
inv:add_item("main", item)
end end
end end
end end

View File

@ -1,4 +1,3 @@
creative = {}
local player_inventory = {} local player_inventory = {}
function creative.init_creative_inventory(player) function creative.init_creative_inventory(player)
@ -79,7 +78,7 @@ function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, { sfinv.register_page("creative:" .. name, {
title = title, title = title,
is_in_nav = function(self, player, context) is_in_nav = function(self, player, context)
return minetest.setting_getbool("creative_mode") return creative.is_enabled_for(player:get_player_name())
end, end,
get = function(self, player, context) get = function(self, player, context)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -172,7 +171,7 @@ creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player) function sfinv.get_homepage_name(player)
if minetest.setting_getbool("creative_mode") then if creative.is_enabled_for(player:get_player_name()) then
return "creative:all" return "creative:all"
else else
return old_homepage_name(player) return old_homepage_name(player)