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mirror of https://github.com/minetest/minetest_game.git synced 2024-09-30 07:30:20 +02:00

Edit api; Fix indentation and code

This commit is contained in:
An0n3m0us 2019-05-31 10:47:36 +01:00
parent f44f2fe498
commit bf1ff35480
2 changed files with 8 additions and 13 deletions

View File

@ -230,8 +230,9 @@ The doors mod allows modders to register custom doors and trapdoors.
description = "Trapdoor description",
inventory_image = "mod_trapdoor_inv.png",
closed = {} -- Nodebox for closed model
opened = {} -- Nodebox for opened model
nodebox_closed = {} -- Nodebox for closed model
nodebox_opened = {} -- Nodebox for opened model
-- (optional) both nodeboxes must be used, not one only
groups = {choppy = 2},
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
tile_side = "doors_trapdoor_side.png",

View File

@ -437,18 +437,12 @@ function doors.register(name, def)
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
if def.model then
if def.model == def.model or "door" then
def.mesh = def.model .. "_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = def.model .. "_b.obj"
minetest.register_node(":" .. name .. "_b", def)
else
def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
end
doors.registered_doors[name .. "_a"] = true
@ -642,8 +636,8 @@ function doors.register_trapdoor(name, def)
local def_opened = table.copy(def)
local def_closed = table.copy(def)
if def.closed and def.opened then
def_closed.node_box = def.closed
if def.nodebox_closed and def.nodebox_opened then
def_closed.node_box = def.nodebox_closed
else
def_closed.node_box = {
type = "fixed",
@ -663,8 +657,8 @@ function doors.register_trapdoor(name, def)
def.tile_side
}
if def.opened and def.closed then
def_opened.node_box = def.opened
if def.nodebox_opened and def.nodebox_closed then
def_opened.node_box = def.nodebox_opened
else
def_opened.node_box = {
type = "fixed",