From c27afe7ee886c39dd74f5bead6ce73ac9cd47b34 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 26 Nov 2012 21:06:54 +0100 Subject: [PATCH] Add junglegrass to mapgen --- mods/default/mapgen.lua | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index 8f020b92..a40f3e53 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -248,7 +248,7 @@ minetest.register_on_generated(function(minp, maxp, seed) end end end - -- Generate dry shrubs + -- Generate grass local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 @@ -259,11 +259,11 @@ minetest.register_on_generated(function(minp, maxp, seed) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine dry shrubs amount from perlin noise - local shrub_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) - -- Find random positions for dry shrubs based on this random + -- Determine grass amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + -- Find random positions for grass based on this random local pr = PseudoRandom(seed+1) - for i=0,shrub_amount do + for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) @@ -274,15 +274,25 @@ minetest.register_on_generated(function(minp, maxp, seed) break end end - -- If desert sand, make dry shrub - if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + + if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.env:get_node(p).name + -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then - minetest.env:set_node(p, {name="default:dry_shrub"}) + nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name + -- If desert sand, make dry shrub + if nn == "default:desert_sand" then + minetest.env:set_node(p,{name="default:dry_shrub"}) + + -- If grass, make junglegrass + elseif nn == "default:dirt_with_grass" then + minetest.env:set_node(p,{name="default:junglegrass"}) + end end end + end end end