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to make bones_mode = keep work
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5cc2b46aa4
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@ -308,10 +308,6 @@ end)
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local function collect_items(player, player_name)
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local function collect_items(player, player_name)
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if minetest.is_creative_enabled(player_name) then
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return {}
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end
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local items = {}
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local items = {}
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for _, cb in ipairs(collect_items_callbacks) do
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for _, cb in ipairs(collect_items_callbacks) do
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table.insert_all(items, cb(player))
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table.insert_all(items, cb(player))
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@ -386,9 +382,15 @@ minetest.register_on_dieplayer(function(player)
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local pos_string = minetest.pos_to_string(player:get_pos())
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local pos_string = minetest.pos_to_string(player:get_pos())
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local items = collect_items(player, player_name)
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local items = {}
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if bones_mode == "keep" or #items == 0 then
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if not minetest.is_creative_enabled(player_name) and
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bones_mode ~= "keep"
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then
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items = collect_items(player, player_name)
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end
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if #items == 0 then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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". No bones placed")
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if bones_position_message then
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if bones_position_message then
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