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default.log_player_action supports a list of message parts (thanks appgurueu)
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10
game_api.txt
10
game_api.txt
@ -1131,11 +1131,13 @@ These non-players are marked by the content of `is_fake_player`
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(if it is a string) or a "*" in brackets after the player name in
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the log.
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`default.log_player_action(player, message, pos)`
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`default.log_player_action(player, ...)`
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* `player` The player who performed the action
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* `message` A message describing the action in 3rd person singular present tense.
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* `pos` Position of the node at which the action was performed
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* `player` The player who performed the action
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* `message_parts` Any mumber of message parts describing the action
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in 3rd person singular present tense. It can also
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contain a `position` / `vector` which is logged as
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" at (X,Y,Z)"
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`default.set_inventory_action_loggers(def, name)`
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@ -721,16 +721,27 @@ end
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local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
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function default.log_player_action(player, message, pos)
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local who = player:get_player_name()
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-- `vector.check` is available since minetest >= 5.5.0
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local is_vector = vector.check or function(v)
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return v and type(v) == "table" and
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v.x or type(v.x) == "number" and
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v.y or type(v.y) == "number" and
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v.z or type(v.z) == "number"
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end
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function default.log_player_action(player, ...)
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local msg = player:get_player_name()
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if player.is_fake_player or not player:is_player() then
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if not log_non_player_actions then
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return
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end
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who = who .. "(" .. (type(player.is_fake_player) == "string"
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msg = msg .. "(" .. (type(player.is_fake_player) == "string"
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and player.is_fake_player or "*").. ")"
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end
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minetest.log("action", who .. " " .. message .. " at " .. minetest.pos_to_string(pos))
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for _, v in ipairs({...}) do
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msg = msg .. " " .. (is_vector(v) and ("at " .. minetest.pos_to_string(v)) or v)
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end
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minetest.log("action", msg)
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end
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function default.set_inventory_action_loggers(def, name)
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