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Fire: Use 'enable fire' setting instead of 'disable fire'

This commit is contained in:
paramat 2016-08-15 21:29:52 +01:00
parent 088385493a
commit cabf80b743
2 changed files with 13 additions and 6 deletions

View File

@ -20,9 +20,9 @@
# 0 to disable. By default it is "share_bones_time" divide by four. # 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300 #share_bones_time_early = 300
# Whether standard fire should be disabled ('basic flame' nodes will disappear) # Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
# 'permanent flame' nodes will remain with either setting # 'permanent flame' nodes will remain with either setting.
#disable_fire = false #enable_fire = true
# Whether the stuff in initial_stuff should be given to new players # Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false #give_initial_stuff = false

View File

@ -235,9 +235,16 @@ minetest.register_abm({
}) })
-- Enable the following ABMs according to 'disable fire' setting -- Enable the following ABMs according to 'enable fire' setting
if minetest.setting_getbool("disable_fire") then local fire_enabled = minetest.setting_getbool("enable_fire")
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
fire_enabled = not minetest.setting_getbool("disable_fire")
end
if not fire_enabled then
-- Remove basic flames only -- Remove basic flames only
@ -250,7 +257,7 @@ if minetest.setting_getbool("disable_fire") then
action = minetest.remove_node, action = minetest.remove_node,
}) })
else else -- Fire enabled
-- Ignite neighboring nodes, add basic flames -- Ignite neighboring nodes, add basic flames