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Add steel door/trapdoor sounds.

I've found a favorable steel door sound from a parking garage
door that isn't abrupt or scary, just sounds like a nice solid
metal door. The sample had both opening and closing sounds, and
so they match nicely. Amplified and mixed several samples together
to reduce ambient noise, and get the right level compared to
wood doors. Attribution was added as well. CC-BY-3.0 sounds.
This commit is contained in:
Auke Kok 2016-03-05 23:08:02 -08:00 committed by paramat
parent f18871d60c
commit cb57f70aab
4 changed files with 8 additions and 1 deletions

View File

@ -75,4 +75,7 @@ fencegate_open.ogg:
fencegate_close.ogg: fencegate_close.ogg:
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0 http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0 http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
Steel door sounds (open & close (CC-BY-3.0) by HazMatt
- http://www.freesound.org/people/HazMattt/sounds/187283/
doors_steel_door_open.ogg
doors_steel_door_close.ogg

View File

@ -438,6 +438,8 @@ doors.register("door_steel", {
inventory_image = "doors_item_steel.png", inventory_image = "doors_item_steel.png",
protected = true, protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"},
@ -628,6 +630,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
tile_front = "doors_trapdoor_steel.png", tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png", tile_side = "doors_trapdoor_steel_side.png",
protected = true, protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1}, groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
}) })

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