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Ferns: Add 3 sizes for coniferous forest biome
Remove flowers from coniferous forest. Add 'dirt with coniferous litter' to farming mod overrides.
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@ -143,6 +143,10 @@ default:dry_grass_3
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default:dry_grass_4
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default:dry_grass_5
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default:fern_1
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default:fern_2
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default:fern_3
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default:bush_stem
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default:bush_leaves
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default:bush_sapling
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@ -1315,6 +1319,58 @@ for i = 2, 5 do
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end
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minetest.register_node("default:fern_1", {
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description = "Fern",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_fern_1.png"},
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inventory_image = "default_fern_1.png",
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wield_image = "default_fern_1.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random fern node
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local stack = ItemStack("default:fern_" .. math.random(1, 3))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:fern_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 3 do
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minetest.register_node("default:fern_" .. i, {
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description = "Fern",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2,
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tiles = {"default_fern_" .. i .. ".png"},
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inventory_image = "default_fern_" .. i .. ".png",
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wield_image = "default_fern_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1},
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drop = "default:fern_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
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},
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})
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end
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minetest.register_node("default:bush_stem", {
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description = "Bush Stem",
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drawtype = "plantlike",
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