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Convert minetest.sound_play uses to ephemeral
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@ -11,7 +11,8 @@ local function on_flood(pos, oldnode, newnode)
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play(
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"default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}
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{pos = pos, max_hear_distance = 16, gain = 0.1},
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true
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)
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end
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-- Remove the torch node
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