From d4b0b73ae004d83dd1ef8643efbedce532d08b05 Mon Sep 17 00:00:00 2001 From: Paramat Date: Tue, 10 Jul 2018 23:02:22 +0100 Subject: [PATCH] Move chests to a new file. Update credits for chests and torches Move chests code out of nodes.lua and into a new file. Credit torch code, and chest and torch models in README.txt. Remove 'torches' mod text from torch.lua. Minor cleanups in README.txt. --- mods/default/README.txt | 22 ++- mods/default/chests.lua | 317 +++++++++++++++++++++++++++++++++++++++ mods/default/init.lua | 1 + mods/default/nodes.lua | 321 ---------------------------------------- mods/default/torch.lua | 37 ----- 5 files changed, 334 insertions(+), 364 deletions(-) create mode 100644 mods/default/chests.lua diff --git a/mods/default/README.txt b/mods/default/README.txt index 6a01cbf4..87e0d31c 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -7,6 +7,9 @@ Authors of source code Originally by celeron55, Perttu Ahola (LGPL 2.1) Various Minetest developers and contributors (LGPL 2.1) +The torch code was derived by sofar from the 'torches' mod by +BlockMen (LGPL 2.1) + Authors of media (textures, models and sounds) ---------------------------------------------- Everything not listed in here: @@ -26,17 +29,15 @@ Cisoun's texture pack (CC BY-SA 3.0): default_tree_top.png default_water.png -VanessaE's animated torches (CC BY-SA 3.0): - default_torch_animated.png - default_torch_on_ceiling_animated.png - default_torch_on_floor_animated.png - default_torch_on_floor.png - RealBadAngel's animated water (CC BY-SA 3.0): default_water_source_animated.png default_water_flowing_animated.png VanessaE (CC BY-SA 3.0): + default_torch_animated.png + default_torch_on_ceiling_animated.png + default_torch_on_floor_animated.png + default_torch_on_floor.png default_desert_sand.png default_desert_stone.png default_sand.png @@ -311,3 +312,12 @@ http://freesound.org/people/Ryding/sounds/94337/ Ferk (CC0 1.0): default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart + + +Models +------ +sofar (CC BY-SA 3.0): + chest_open.obj + torch_ceiling.obj + torch_floor.obj + torch_wall.obj diff --git a/mods/default/chests.lua b/mods/default/chests.lua new file mode 100644 index 00000000..cd707991 --- /dev/null +++ b/mods/default/chests.lua @@ -0,0 +1,317 @@ +default.chest = {} + +function default.chest.get_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," .. pos.z + local formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[nodemeta:" .. spos .. ";main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) + return formspec +end + +function default.chest.chest_lid_obstructed(pos) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local def = minetest.registered_nodes[minetest.get_node(above).name] + -- allow ladders, signs, wallmounted things and torches to not obstruct + if def and + (def.drawtype == "airlike" or + def.drawtype == "signlike" or + def.drawtype == "torchlike" or + (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then + return false + end + return true +end + +function default.chest.chest_lid_close(pn) + local chest_open_info = default.chest.open_chests[pn] + local pos = chest_open_info.pos + local sound = chest_open_info.sound + local swap = chest_open_info.swap + + default.chest.open_chests[pn] = nil + for k, v in pairs(default.chest.open_chests) do + if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then + return true + end + end + + local node = minetest.get_node(pos) + minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + param2 = node.param2 }) + minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) +end + +default.chest.open_chests = {} + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "default:chest" then + return + end + if not player or not fields.quit then + return + end + local pn = player:get_player_name() + + if not default.chest.open_chests[pn] then + return + end + + default.chest.chest_lid_close(pn) + return true +end) + +minetest.register_on_leaveplayer(function(player) + local pn = player:get_player_name() + if default.chest.open_chests[pn] then + default.chest.chest_lid_close(pn) + end +end) + +function default.chest.register_chest(name, d) + local def = table.copy(d) + def.drawtype = "mesh" + def.visual = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.legacy_facedir_simple = true + def.is_ground_content = false + + if def.protected then + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by " .. + meta:get_string("owner") .. ")") + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and + default.can_interact_with_node(player, pos) + end + def.allow_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return count + end + def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + if not default.can_interact_with_node(clicker, pos) then + return itemstack + end + + minetest.sound_play(def.sound_open, {gain = 0.3, + pos = pos, max_hear_distance = 10}) + if not default.chest.chest_lid_obstructed(pos) then + minetest.swap_node(pos, + { name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", default.chest.get_chest_formspec(pos)) + default.chest.open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + def.on_blast = function() end + def.on_key_use = function(pos, player) + local secret = minetest.get_meta(pos):get_string("key_lock_secret") + local itemstack = player:get_wielded_item() + local key_meta = itemstack:get_meta() + + if key_meta:get_string("secret") == "" then + key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) + itemstack:set_metadata("") + end + + if secret ~= key_meta:get_string("secret") then + return + end + + minetest.show_formspec( + player:get_player_name(), + "default:chest_locked", + default.chest.get_chest_formspec(pos) + ) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pn = player:get_player_name() + + -- verify placer is owner of lockable chest + if owner ~= pn then + minetest.record_protection_violation(pos, pn) + minetest.chat_send_player(pn, "You do not own this chest.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked chest", owner + end + else + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end + def.on_rightclick = function(pos, node, clicker) + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, + max_hear_distance = 10}) + if not default.chest.chest_lid_obstructed(pos) then + minetest.swap_node(pos, { + name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", default.chest.get_chest_formspec(pos)) + default.chest.open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + def.on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "main", drops) + drops[#drops+1] = "default:" .. name + minetest.remove_node(pos) + return drops + end + end + + def.on_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + minetest.log("action", player:get_player_name() .. + " moves stuff in chest at " .. minetest.pos_to_string(pos)) + end + def.on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves " .. stack:get_name() .. + " to chest at " .. minetest.pos_to_string(pos)) + end + def.on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes " .. stack:get_name() .. + " from chest at " .. minetest.pos_to_string(pos)) + end + + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_opened.mesh = "chest_open.obj" + for i = 1, #def_opened.tiles do + if type(def_opened.tiles[i]) == "string" then + def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} + elseif def_opened.tiles[i].backface_culling == nil then + def_opened.tiles[i].backface_culling = true + end + end + def_opened.drop = "default:" .. name + def_opened.groups.not_in_creative_inventory = 1 + def_opened.selection_box = { + type = "fixed", + fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, + } + def_opened.can_dig = function() + return false + end + def_opened.on_blast = function() end + + def_closed.mesh = nil + def_closed.drawtype = nil + def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" + def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh + def_closed.tiles[3] = def.tiles[3].."^[transformFX" + + minetest.register_node("default:" .. name, def_closed) + minetest.register_node("default:" .. name .. "_open", def_opened) + + -- convert old chests to this new variant + minetest.register_lbm({ + label = "update chests to opening chests", + name = "default:upgrade_" .. name .. "_v2", + nodenames = {"default:" .. name}, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", nil) + local inv = meta:get_inventory() + local list = inv:get_list("default:chest") + if list then + inv:set_size("main", 8*4) + inv:set_list("main", list) + inv:set_list("default:chest", nil) + end + end + }) +end + +default.chest.register_chest("chest", { + description = "Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_front.png", + "default_chest_inside.png" + }, + sounds = default.node_sound_wood_defaults(), + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, +}) + +default.chest.register_chest("chest_locked", { + description = "Locked Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_lock.png", + "default_chest_inside.png" + }, + sounds = default.node_sound_wood_defaults(), + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + protected = true, +}) diff --git a/mods/default/init.lua b/mods/default/init.lua index 5fef4be8..b0609ffa 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -47,6 +47,7 @@ local default_path = minetest.get_modpath("default") dofile(default_path.."/functions.lua") dofile(default_path.."/trees.lua") dofile(default_path.."/nodes.lua") +dofile(default_path.."/chests.lua") dofile(default_path.."/furnace.lua") dofile(default_path.."/torch.lua") dofile(default_path.."/tools.lua") diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index b1d965d0..13a4c0bf 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -188,9 +188,6 @@ default:lava_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- -default:chest -default:chest_locked - default:bookshelf default:sign_wall_wood @@ -2072,324 +2069,6 @@ minetest.register_node("default:lava_flowing", { -- Tools / "Advanced" crafting / Non-"natural" -- -default.chest = {} - -function default.chest.get_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," .. pos.z - local formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[nodemeta:" .. spos .. ";main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - return formspec -end - -function default.chest.chest_lid_obstructed(pos) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local def = minetest.registered_nodes[minetest.get_node(above).name] - -- allow ladders, signs, wallmounted things and torches to not obstruct - if def and - (def.drawtype == "airlike" or - def.drawtype == "signlike" or - def.drawtype == "torchlike" or - (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then - return false - end - return true -end - -function default.chest.chest_lid_close(pn) - local chest_open_info = default.chest.open_chests[pn] - local pos = chest_open_info.pos - local sound = chest_open_info.sound - local swap = chest_open_info.swap - - default.chest.open_chests[pn] = nil - for k, v in pairs(default.chest.open_chests) do - if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then - return true - end - end - - local node = minetest.get_node(pos) - minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, - param2 = node.param2 }) - minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) -end - -default.chest.open_chests = {} - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:chest" then - return - end - if not player or not fields.quit then - return - end - local pn = player:get_player_name() - - if not default.chest.open_chests[pn] then - return - end - - default.chest.chest_lid_close(pn) - return true -end) - -minetest.register_on_leaveplayer(function(player) - local pn = player:get_player_name() - if default.chest.open_chests[pn] then - default.chest.chest_lid_close(pn) - end -end) - -function default.chest.register_chest(name, d) - local def = table.copy(d) - def.drawtype = "mesh" - def.visual = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.legacy_facedir_simple = true - def.is_ground_content = false - - if def.protected then - def.on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end - def.after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by " .. - meta:get_string("owner") .. ")") - end - def.can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and - default.can_interact_with_node(player, pos) - end - def.allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return count - end - def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end - def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - if not default.can_interact_with_node(clicker, pos) then - return itemstack - end - - minetest.sound_play(def.sound_open, {gain = 0.3, - pos = pos, max_hear_distance = 10}) - if not default.chest.chest_lid_obstructed(pos) then - minetest.swap_node(pos, - { name = "default:" .. name .. "_open", - param2 = node.param2 }) - end - minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), - "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, - sound = def.sound_close, swap = name } - end - def.on_blast = function() end - def.on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = itemstack:get_meta() - - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) - itemstack:set_metadata("") - end - - if secret ~= key_meta:get_string("secret") then - return - end - - minetest.show_formspec( - player:get_player_name(), - "default:chest_locked", - default.chest.get_chest_formspec(pos) - ) - end - def.on_skeleton_key_use = function(pos, player, newsecret) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pn = player:get_player_name() - - -- verify placer is owner of lockable chest - if owner ~= pn then - minetest.record_protection_violation(pos, pn) - minetest.chat_send_player(pn, "You do not own this chest.") - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, "a locked chest", owner - end - else - def.on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end - def.can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end - def.on_rightclick = function(pos, node, clicker) - minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, - max_hear_distance = 10}) - if not default.chest.chest_lid_obstructed(pos) then - minetest.swap_node(pos, { - name = "default:" .. name .. "_open", - param2 = node.param2 }) - end - minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), - "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, - sound = def.sound_close, swap = name } - end - def.on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = "default:" .. name - minetest.remove_node(pos) - return drops - end - end - - def.on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end - def.on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to chest at " .. minetest.pos_to_string(pos)) - end - def.on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from chest at " .. minetest.pos_to_string(pos)) - end - - local def_opened = table.copy(def) - local def_closed = table.copy(def) - - def_opened.mesh = "chest_open.obj" - for i = 1, #def_opened.tiles do - if type(def_opened.tiles[i]) == "string" then - def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} - elseif def_opened.tiles[i].backface_culling == nil then - def_opened.tiles[i].backface_culling = true - end - end - def_opened.drop = "default:" .. name - def_opened.groups.not_in_creative_inventory = 1 - def_opened.selection_box = { - type = "fixed", - fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, - } - def_opened.can_dig = function() - return false - end - def_opened.on_blast = function() end - - def_closed.mesh = nil - def_closed.drawtype = nil - def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" - def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh - def_closed.tiles[3] = def.tiles[3].."^[transformFX" - - minetest.register_node("default:" .. name, def_closed) - minetest.register_node("default:" .. name .. "_open", def_opened) - - -- convert old chests to this new variant - minetest.register_lbm({ - label = "update chests to opening chests", - name = "default:upgrade_" .. name .. "_v2", - nodenames = {"default:" .. name}, - action = function(pos, node) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", nil) - local inv = meta:get_inventory() - local list = inv:get_list("default:chest") - if list then - inv:set_size("main", 8*4) - inv:set_list("main", list) - inv:set_list("default:chest", nil) - end - end - }) -end - -default.chest.register_chest("chest", { - description = "Chest", - tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_front.png", - "default_chest_inside.png" - }, - sounds = default.node_sound_wood_defaults(), - sound_open = "default_chest_open", - sound_close = "default_chest_close", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, -}) - -default.chest.register_chest("chest_locked", { - description = "Locked Chest", - tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_lock.png", - "default_chest_inside.png" - }, - sounds = default.node_sound_wood_defaults(), - sound_open = "default_chest_open", - sound_close = "default_chest_close", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - protected = true, -}) - local bookshelf_formspec = "size[8,7;]" .. default.gui_bg .. diff --git a/mods/default/torch.lua b/mods/default/torch.lua index a99a38db..5de5f89f 100644 --- a/mods/default/torch.lua +++ b/mods/default/torch.lua @@ -1,40 +1,3 @@ - ---[[ - -Torch mod - formerly mod "Torches" -====================== - -(c) Copyright BlockMen (2013-2015) -(C) Copyright sofar (2016) - -This mod changes the default torch drawtype from "torchlike" to "mesh", -giving the torch a three dimensional appearance. The mesh contains the -proper pixel mapping to make the animation appear as a particle above -the torch, while in fact the animation is just the texture of the mesh. - - -License: -~~~~~~~~ -(c) Copyright BlockMen (2013-2015) - -Textures and Meshes/Models: -CC-BY 3.0 BlockMen -Note that the models were entirely done from scratch by sofar. - -Code: -Licensed under the GNU LGPL version 2.1 or higher. -You can redistribute it and/or modify it under -the terms of the GNU Lesser General Public License -as published by the Free Software Foundation; - -You should have received a copy of the GNU Lesser General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - -See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt - ---]] - local function on_flood(pos, oldnode, newnode) minetest.add_item(pos, ItemStack("default:torch 1")) -- Play flame-extinguish sound if liquid is not an 'igniter'