1
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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-23 07:10:19 +01:00

Merge 0.4.16 into stable-0.4

This commit is contained in:
ShadowNinja 2017-06-03 17:22:59 -04:00
commit d5b9fee6fe
112 changed files with 2593 additions and 986 deletions

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@ -8,6 +8,10 @@ read_globals = {
"vector", "vector",
"VoxelManip", "VoxelArea", "VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack", "PseudoRandom", "ItemStack",
"Settings",
"unpack",
-- Silence "accessing undefined field copy of global table".
table = { fields = { "copy" } }
} }
-- Overwrites minetest.handle_node_drops -- Overwrites minetest.handle_node_drops

519
LICENSE.txt Normal file
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@ -0,0 +1,519 @@
License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of menu/header.png
Copyright (C) 2015 paramat CC BY-SA 3.0
License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
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That's all there is to it!

View File

@ -22,32 +22,7 @@ When stable releases are made, Minetest Game is packaged and made available in
and in case the repository has grown too much, it may be reset. In that sense, and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!) this is not a "real" git repository. (Package maintainers please note!)
License of source code Licensing
---------------------- ---------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
This program is free software; you can redistribute it and/or modify See LICENSE.txt
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of menu/header.png
Copyright (C) 2015 paramat CC BY-SA 3.0

View File

@ -78,6 +78,12 @@ For example,
is used to show all tools. Name is used in the sfinv page name, title is the is used to show all tools. Name is used in the sfinv page name, title is the
human readable title. human readable title.
`is_enabled_for` is used to check whether a player is in creative mode:
creative.is_enabled_for(name)
Override this to allow per-player game modes.
The contents of `creative.formspec_add` is appended to every creative inventory The contents of `creative.formspec_add` is appended to every creative inventory
page. Mods can use it to add additional formspec elements onto the default page. Mods can use it to add additional formspec elements onto the default
creative inventory formspec to be drawn after each update. creative inventory formspec to be drawn after each update.
@ -276,18 +282,6 @@ Give Initial Stuff API
^ str is a comma separated list of initial stuff ^ str is a comma separated list of initial stuff
^ Adds items to the list of items to be given ^ Adds items to the list of items to be given
Nyancat API
-----------
`nyancat.place(pos, facedir, length)`
^ Place a cat at `pos` facing `facedir` with tail length `length`
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
`nyancat.generate(minp, maxp, seed)`
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
you can redefine nyancat.generate() to be an empty function
TNT API TNT API
---------- ----------
@ -318,8 +312,10 @@ TNT API
`tnt.burn(position, [nodename])` `tnt.burn(position, [nodename])`
^ Ignite TNT at position, nodename isn't required unless already known. ^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
If no such callback exists, fallback to turn tnt group nodes to their
"_burning" variant.
nodename isn't required unless already known.
To make dropping items from node inventories easier, you can use the To make dropping items from node inventories easier, you can use the
following helper function from 'default': following helper function from 'default':
@ -406,18 +402,28 @@ Sfinv API
### sfinv Methods ### sfinv Methods
* sfinv.set_player_inventory_formspec(player, context) - builds page formspec **Pages**
and calls set_inventory_formspec().
If context is nil, it is either found or created. * sfinv.set_page(player, pagename) - changes the page
* sfinv.get_formspec(player, context) - builds current page's formspec
* sfinv.get_nav_fs(player, context, nav, current_idx) - see above
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
* show_inv, defaults to false. Whether to show the player's main inventory
* size, defaults to `size[8,8.6]` if not specified
* sfinv.register_page(name, def) - register a page, see section below * sfinv.register_page(name, def) - register a page, see section below
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page. * sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
* Note: Page must already be defined, (opt)depend on the mod defining it. * Note: Page must already be defined, (opt)depend on the mod defining it.
* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
and calls set_inventory_formspec().
* sfinv.get_formspec(player, context) - builds current page's formspec
**Contexts**
* sfinv.get_or_create_context(player) - gets the player's context
* sfinv.set_context(player, context)
**Theming**
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
* show_inv, defaults to false. Whether to show the player's main inventory
* size, defaults to `size[8,8.6]` if not specified
* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
### sfinv Members ### sfinv Members
@ -642,20 +648,36 @@ default.player_get_animation(player)
Leafdecay Leafdecay
--------- ---------
To enable leaf decay for a node, add it to the `leafdecay` group. To enable leaf decay for leaves when a tree is cut down by a player,
register the tree with the default.register_leafdecay(leafdecaydef)
function.
The rating of the group determines how far from a node in the group `tree` If `param2` of any registered node is ~= 0, the node will always be
the node can be without decaying. preserved. Thus, if the player places a node of that kind, you will
want to set `param2 = 1` or so.
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if The function `default.after_place_leaves` can be set as
the player places a node of that kind, you will want to set `param2 = 1` or so. `after_place_node of a node` to set param2 to 1 if the player places
the node (should not be used for nodes that use param2 otherwise
(e.g. facedir)).
The function `default.after_place_leaves` can be set as `after_place_node of a node` If the node is in the `leafdecay_drop` group then it will always be
to set param2 to 1 if the player places the node (should not be used for nodes dropped as an item.
that use param2 otherwise (e.g. facedir)).
`default.register_leafdecay(leafdecaydef)`
`leafdecaydef` is a table, with following members:
{
trunks = {"default:tree"}, -- nodes considered trunks
leaves = {"default:leaves", "default:apple"},
-- nodes considered for removal
radius = 3, -- radius to consider for searching
}
Note: all the listed nodes in `trunks` have their `on_after_destruct`
callback overridden. All the nodes listed in `leaves` have their
`on_timer` callback overridden.
If the node is in the `leafdecay_drop` group then it will always be dropped as an
item.
Dyes Dyes
---- ----
@ -746,14 +768,20 @@ Trees
* `default.grow_new_pine_tree(pos)` * `default.grow_new_pine_tree(pos)`
* Grows a new design pine tree at pos * Grows a new design pine tree at pos
* `default.grow_new_snowy_pine_tree(pos)`
* Grows a new design snowy pine tree at pos
* `default.grow_new_acacia_tree(pos)` * `default.grow_new_acacia_tree(pos)`
* Grows a new design acacia tree at pos * Grows a new design acacia tree at pos
* `default.grow_new_aspen_tree(pos)` * `default.grow_new_aspen_tree(pos)`
* Grows a new design aspen tree at pos * Grows a new design aspen tree at pos
* `default.grow_new_snowy_pine_tree(pos)` * `default.grow_bush(pos)`
* Grows a new design snowy pine tree at pos * Grows a bush at pos
* `default.grow_acacia_bush(pos)`
* Grows an acaia bush at pos
Carts Carts
----- -----

View File

@ -27,6 +27,9 @@
# Enable flame sound. # Enable flame sound.
#flame_sound = true #flame_sound = true
# Whether lavacooling should be enabled.
#enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players # Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false #give_initial_stuff = false
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99

View File

@ -34,7 +34,7 @@ function beds.register_bed(name, def)
is_ground_content = false, is_ground_content = false,
stack_max = 1, stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = default.node_sound_wood_defaults(), sounds = def.sounds or default.node_sound_wood_defaults(),
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = def.nodebox.bottom, fixed = def.nodebox.bottom,
@ -46,6 +46,14 @@ function beds.register_bed(name, def)
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under pos = under
@ -81,7 +89,8 @@ function beds.register_bed(name, def)
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
@ -138,7 +147,7 @@ function beds.register_bed(name, def)
is_ground_content = false, is_ground_content = false,
pointable = false, pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(), sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom", drop = name .. "_bottom",
node_box = { node_box = {
type = "fixed", type = "fixed",

View File

@ -1,7 +1,7 @@
local pi = math.pi local pi = math.pi
local player_in_bed = 0 local player_in_bed = 0
local is_sp = minetest.is_singleplayer() local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.setting_getbool("enable_bed_respawn") local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
if enable_respawn == nil then if enable_respawn == nil then
enable_respawn = true enable_respawn = true
end end
@ -22,7 +22,7 @@ local function get_look_yaw(pos)
end end
local function is_night_skip_enabled() local function is_night_skip_enabled()
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
if enable_night_skip == nil then if enable_night_skip == nil then
enable_night_skip = true enable_night_skip = true
end end

View File

@ -110,7 +110,8 @@ function boat.on_punch(self, puncher)
if not self.driver then if not self.driver then
self.removed = true self.removed = true
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if not minetest.setting_getbool("creative_mode") if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "boats:boat") then or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat") local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world -- if no room in inventory add a replacement boat to the world
@ -225,6 +226,15 @@ minetest.register_craftitem("boats:boat", {
groups = {flammable = 2}, groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end
@ -235,7 +245,8 @@ minetest.register_craftitem("boats:boat", {
boat = minetest.add_entity(pointed_thing.under, "boats:boat") boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then if boat then
boat:setyaw(placer:get_look_horizontal()) boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
end end

View File

@ -21,8 +21,8 @@ local bones_formspec =
"listring[current_player;main]" .. "listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85) default.get_hotbar_bg(0,4.85)
local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", { minetest.register_node("bones:bones", {
description = "Bones", description = "Bones",
@ -161,13 +161,14 @@ end
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
local bones_mode = minetest.setting_get("bones_mode") or "bones" local bones_mode = minetest.settings:get("bones_mode") or "bones"
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
bones_mode = "bones" bones_mode = "bones"
end end
-- return if keep inventory set or in creative mode -- return if keep inventory set or in creative mode
if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
return return
end end

View File

@ -92,7 +92,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
end end
-- Pick up cart -- Pick up cart
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if not minetest.setting_getbool("creative_mode") if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "carts:cart") then or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart") local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world -- If no room in inventory add a replacement cart to the world
@ -362,6 +363,15 @@ minetest.register_craftitem("carts:cart", {
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png", wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if not pointed_thing.type == "node" then if not pointed_thing.type == "node" then
return return
end end
@ -376,7 +386,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}) {pos = pointed_thing.above})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

View File

@ -181,8 +181,8 @@ function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
return false return false
end end
function carts:register_rail(name, def, railparams) function carts:register_rail(name, def_overwrite, railparams)
local def_default = { local def = {
drawtype = "raillike", drawtype = "raillike",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -194,7 +194,7 @@ function carts:register_rail(name, def, railparams)
}, },
sounds = default.node_sound_metal_defaults() sounds = default.node_sound_metal_defaults()
} }
for k, v in pairs(def_default) do for k, v in pairs(def_overwrite) do
def[k] = v def[k] = v
end end
if not def.inventory_image then if not def.inventory_image then

View File

@ -10,11 +10,11 @@ carts:register_rail("carts:rail", {
}, {}) }, {})
minetest.register_craft({ minetest.register_craft({
output = "carts:rail 16", output = "carts:rail 18",
recipe = { recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
} }
}) })
@ -31,11 +31,11 @@ carts:register_rail("carts:powerrail", {
}, {acceleration = 5}) }, {acceleration = 5})
minetest.register_craft({ minetest.register_craft({
output = "carts:powerrail 8", output = "carts:powerrail 18",
recipe = { recipe = {
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
} }
}) })
@ -50,10 +50,10 @@ carts:register_rail("carts:brakerail", {
}, {acceleration = -3}) }, {acceleration = -3})
minetest.register_craft({ minetest.register_craft({
output = "carts:brakerail 8", output = "carts:brakerail 18",
recipe = { recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
} }
}) })

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@ -1,6 +1,14 @@
creative = {}
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.setting_getbool("creative_mode") then if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool -- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1. -- leveldiff and 1.
@ -28,23 +36,28 @@ if minetest.setting_getbool("creative_mode") then
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) -- Unlimited node placement
return true minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
end) return creative.is_enabled_for(placer:get_player_name())
end)
function minetest.handle_node_drops(pos, drops, digger) -- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then if not digger or not digger:is_player() then
return return
end end
if not creative.is_enabled_for(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory() local inv = digger:get_inventory()
if inv then if inv then
for _, item in ipairs(drops) do for _, item in ipairs(drops) do
item = ItemStack(item):get_name() if not inv:contains_item("main", item, true) then
if not inv:contains_item("main", item) then
inv:add_item("main", item) inv:add_item("main", item)
end end
end end
end end
end
end end

View File

@ -1,4 +1,3 @@
creative = {}
local player_inventory = {} local player_inventory = {}
function creative.init_creative_inventory(player) function creative.init_creative_inventory(player)
@ -34,16 +33,14 @@ function creative.init_creative_inventory(player)
end, end,
}, player_name) }, player_name)
creative.update_creative_inventory(player_name, minetest.registered_items) return player_inventory[player_name]
end end
function creative.update_creative_inventory(player_name, tab_content) function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {} local creative_list = {}
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) local inv = player_inventory[player_name] or
local inv = player_inventory[player_name]
if not inv then
creative.init_creative_inventory(minetest.get_player_by_name(player_name)) creative.init_creative_inventory(minetest.get_player_by_name(player_name))
end local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
for name, def in pairs(tab_content) do for name, def in pairs(tab_content) do
if not (def.groups.not_in_creative_inventory == 1) and if not (def.groups.not_in_creative_inventory == 1) and
@ -79,7 +76,7 @@ function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, { sfinv.register_page("creative:" .. name, {
title = title, title = title,
is_in_nav = function(self, player, context) is_in_nav = function(self, player, context)
return minetest.setting_getbool("creative_mode") return creative.is_enabled_for(player:get_player_name())
end, end,
get = function(self, player, context) get = function(self, player, context)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -162,7 +159,7 @@ function creative.register_tab(name, title, items)
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
creative.init_creative_inventory(player) creative.update_creative_inventory(player:get_player_name(), minetest.registered_items)
end) end)
creative.register_tab("all", "All", minetest.registered_items) creative.register_tab("all", "All", minetest.registered_items)
@ -172,7 +169,7 @@ creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player) function sfinv.get_homepage_name(player)
if minetest.setting_getbool("creative_mode") then if creative.is_enabled_for(player:get_player_name()) then
return "creative:all" return "creative:all"
else else
return old_homepage_name(player) return old_homepage_name(player)

View File

@ -17,6 +17,7 @@ Cisoun's texture pack (CC BY-SA 3.0):
default_lava.png default_lava.png
default_leaves.png default_leaves.png
default_sapling.png default_sapling.png
default_bush_sapling.png
default_stone.png default_stone.png
default_tree.png default_tree.png
default_tree_top.png default_tree_top.png
@ -77,10 +78,6 @@ Splizard (CC BY-SA 3.0):
Zeg9 (CC BY-SA 3.0): Zeg9 (CC BY-SA 3.0):
default_coal_block.png default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
paramat (CC BY-SA 3.0): paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
@ -90,6 +87,7 @@ paramat (CC BY-SA 3.0):
default_acacia_leaves.png default_acacia_leaves.png
default_acacia_leaves_simple.png default_acacia_leaves_simple.png
default_acacia_sapling.png default_acacia_sapling.png
default_acacia_bush_sapling.png
default_acacia_tree.png default_acacia_tree.png
default_acacia_tree_top.png default_acacia_tree_top.png
default_acacia_wood.png default_acacia_wood.png
@ -115,11 +113,18 @@ paramat (CC BY-SA 3.0):
default_grass_side.png default_grass_side.png
default_mese_block.png default_mese_block.png
default_silver_sand.png default_silver_sand.png
default_mese_post_light_side.png
default_mese_post_light_side_dark.png
default_mese_post_light_top.png
default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
brunob.santos (CC BY-SA 4.0): brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png default_desert_cobble.png
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
default_aspen_leaves.png -- Derived from Sofar's texture
default_wood.png default_wood.png
default_clay_brick.png default_clay_brick.png
default_iron_ingot.png default_iron_ingot.png
@ -146,10 +151,12 @@ Wuzzy (CC BY-SA 3.0):
sofar (CC BY-SA 3.0): sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png default_book_written.png, based on default_book.png
default_aspen_sapling default_aspen_sapling
default_aspen_leaves
default_aspen_tree default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat)
default_chest_inside
sofar (WTFPL):
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
Neuromancer (CC BY-SA 2.0): Neuromancer (CC BY-SA 2.0):
@ -195,6 +202,25 @@ Ferk (CC0 1.0)
default_item_smoke.png default_item_smoke.png
default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
npx (CC BY-SA 3.0)
default_rainforest_litter.png
default_rainforest_litter_side.png
kaeza (CC-BY-SA 3.0):
default_desert_sandstone.png
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
kilbith (CC BY-SA 3.0):
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
default_tin_block.png
default_mineral_tin.png
default_tin_ingot.png
default_tin_lump.png
Glass breaking sounds (CC BY 3.0): Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/
@ -262,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/
blukotek (CC0 1.0) blukotek (CC0 1.0)
https://www.freesound.org/people/blukotek/sounds/251660/ https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg default_dig_snappy.ogg
Chests sounds added by sofar, derived of several files mixed together:
default_chest_open.ogg
default_chest_close.ogg
- http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
- http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0

View File

@ -392,12 +392,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
type = "shapeless",
output = "default:bronze_ingot",
recipe = {"default:steel_ingot", "default:copper_ingot"},
})
minetest.register_craft({ minetest.register_craft({
output = 'default:coalblock', output = 'default:coalblock',
recipe = { recipe = {
@ -446,6 +440,31 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "default:tinblock",
recipe = {
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
}
})
minetest.register_craft({
output = "default:tin_ingot 9",
recipe = {
{"default:tinblock"},
}
})
minetest.register_craft({
output = "default:bronze_ingot 9",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
}
})
minetest.register_craft({ minetest.register_craft({
output = 'default:bronzeblock', output = 'default:bronzeblock',
recipe = { recipe = {
@ -495,34 +514,98 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:sandstone', output = "default:sandstone",
recipe = { recipe = {
{'group:sand', 'group:sand'}, {"default:sand", "default:sand"},
{'group:sand', 'group:sand'}, {"default:sand", "default:sand"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:sand 4', output = "default:sand 4",
recipe = { recipe = {
{'default:sandstone'}, {"default:sandstone"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:sandstonebrick 4', output = "default:sandstonebrick 4",
recipe = { recipe = {
{'default:sandstone', 'default:sandstone'}, {"default:sandstone", "default:sandstone"},
{'default:sandstone', 'default:sandstone'}, {"default:sandstone", "default:sandstone"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:sandstone_block 9', output = "default:sandstone_block 9",
recipe = { recipe = {
{'default:sandstone', 'default:sandstone', 'default:sandstone'}, {"default:sandstone", "default:sandstone", "default:sandstone"},
{'default:sandstone', 'default:sandstone', 'default:sandstone'}, {"default:sandstone", "default:sandstone", "default:sandstone"},
{'default:sandstone', 'default:sandstone', 'default:sandstone'}, {"default:sandstone", "default:sandstone", "default:sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone",
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
}
})
minetest.register_craft({
output = "default:desert_sand 4",
recipe = {
{"default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone_brick 4",
recipe = {
{"default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone_block 9",
recipe = {
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone",
recipe = {
{"default:silver_sand", "default:silver_sand"},
{"default:silver_sand", "default:silver_sand"},
}
})
minetest.register_craft({
output = "default:silver_sand 4",
recipe = {
{"default:silver_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone_brick 4",
recipe = {
{"default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone_block 9",
recipe = {
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
} }
}) })
@ -582,11 +665,11 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:ladder_wood 3', output = "default:ladder_wood 5",
recipe = { recipe = {
{'group:stick', '', 'group:stick'}, {"group:stick", "", "group:stick"},
{'group:stick', 'group:stick', 'group:stick'}, {"group:stick", "group:stick", "group:stick"},
{'group:stick', '', 'group:stick'}, {"group:stick", "", "group:stick"},
} }
}) })
@ -632,10 +715,19 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = 'default:meselamp 1', output = 'default:meselamp',
recipe = { recipe = {
{'', 'default:mese_crystal',''}, {'default:glass'},
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, {'default:mese_crystal'},
}
})
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
} }
}) })
@ -776,6 +868,12 @@ minetest.register_craft({
recipe = "default:copper_lump", recipe = "default:copper_lump",
}) })
minetest.register_craft({
type = "cooking",
output = "default:tin_ingot",
recipe = "default:tin_lump",
})
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "default:gold_ingot", output = "default:gold_ingot",
@ -893,6 +991,18 @@ minetest.register_craft({
burntime = 10, burntime = 10,
}) })
minetest.register_craft({
type = "fuel",
recipe = "default:bush_sapling",
burntime = 6,
})
minetest.register_craft({
type = "fuel",
recipe = "default:acacia_bush_sapling",
burntime = 7,
})
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "default:aspen_sapling", recipe = "default:aspen_sapling",

View File

@ -12,14 +12,23 @@ minetest.register_craftitem("default:paper", {
groups = {flammable = 3}, groups = {flammable = 3},
}) })
local lpp = 14 -- Lines per book's page local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user) local function book_on_use(itemstack, user)
local player_name = user:get_player_name() local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata()) local meta = itemstack:get_meta()
local title, text, owner = "", "", player_name local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, "" local page, page_max, lines, string = 1, 1, {}, ""
if data then -- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
if old_data then
meta:from_table({ fields = old_data })
end
local data = meta:to_table().fields
if data.owner then
title = data.title title = data.title
text = data.text text = data.text
owner = data.owner owner = data.owner
@ -63,6 +72,7 @@ local function book_on_use(itemstack, user)
end end
minetest.show_formspec(player_name, "default:book", formspec) minetest.show_formspec(player_name, "default:book", formspec)
return itemstack
end end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -81,35 +91,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
new_stack = ItemStack("default:book_written") new_stack = ItemStack("default:book_written")
end end
else else
data = minetest.deserialize(stack:get_metadata()) data = stack:get_meta():to_table().fields
end
if data and data.owner and data.owner ~= player:get_player_name() then
return
end end
if not data then data = {} end if not data then data = {} end
data.title = fields.title data.title = fields.title
data.owner = player:get_player_name()
data.description = "\""..fields.title.."\" by "..data.owner
data.text = fields.text data.text = fields.text
data.text_len = #data.text data.text_len = #data.text
data.page = 1 data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then if new_stack then
new_stack:set_metadata(data_str) new_stack:get_meta():from_table({ fields = data })
if inv:room_for_item("main", new_stack) then if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack) inv:add_item("main", new_stack)
else else
minetest.add_item(player:getpos(), new_stack) minetest.add_item(player:getpos(), new_stack)
end end
else else
stack:set_metadata(data_str) stack:get_meta():from_table({ fields = data })
end end
elseif fields.book_next or fields.book_prev then elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata()) local data = stack:get_meta():to_table().fields
if not data or not data.page then if not data or not data.page then
return return
end end
data.page = tonumber(data.page)
data.page_max = tonumber(data.page_max)
if fields.book_next then if fields.book_next then
data.page = data.page + 1 data.page = data.page + 1
if data.page > data.page_max then if data.page > data.page_max then
@ -122,11 +139,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end end
local data_str = minetest.serialize(data) stack:get_meta():from_table({fields = data})
stack:set_metadata(data_str) stack = book_on_use(stack, player)
book_on_use(stack, player)
end end
-- Update stack
player:set_wielded_item(stack) player:set_wielded_item(stack)
end) end)
@ -167,13 +184,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
if not original then if not original then
return return
end end
local copymeta = original:get_metadata() local copymeta = original:get_meta():to_table()
-- copy of the book held by player's mouse cursor -- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta) itemstack:get_meta():from_table(copymeta)
-- put the book with metadata back in the craft grid -- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original) craft_inv:set_stack("craft", index, original)
end) end)
minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:getpos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
minetest.register_craftitem("default:coal_lump", { minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump", description = "Coal Lump",
inventory_image = "default_coal_lump.png", inventory_image = "default_coal_lump.png",
@ -190,6 +263,11 @@ minetest.register_craftitem("default:copper_lump", {
inventory_image = "default_copper_lump.png", inventory_image = "default_copper_lump.png",
}) })
minetest.register_craftitem("default:tin_lump", {
description = "Tin Lump",
inventory_image = "default_tin_lump.png",
})
minetest.register_craftitem("default:mese_crystal", { minetest.register_craftitem("default:mese_crystal", {
description = "Mese Crystal", description = "Mese Crystal",
inventory_image = "default_mese_crystal.png", inventory_image = "default_mese_crystal.png",
@ -220,6 +298,11 @@ minetest.register_craftitem("default:copper_ingot", {
inventory_image = "default_copper_ingot.png", inventory_image = "default_copper_ingot.png",
}) })
minetest.register_craftitem("default:tin_ingot", {
description = "Tin Ingot",
inventory_image = "default_tin_ingot.png",
})
minetest.register_craftitem("default:bronze_ingot", { minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot", description = "Bronze Ingot",
inventory_image = "default_bronze_ingot.png", inventory_image = "default_bronze_ingot.png",
@ -249,4 +332,3 @@ minetest.register_craftitem("default:flint", {
description = "Flint", description = "Flint",
inventory_image = "default_flint.png" inventory_image = "default_flint.png"
}) })

View File

@ -77,8 +77,6 @@ function default.node_sound_leaves_defaults(table)
{name = "default_grass_footstep", gain = 0.45} {name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7} {name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or table.place = table.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
@ -133,18 +131,17 @@ default.cool_lava = function(pos, node)
{pos = pos, max_hear_distance = 16, gain = 0.25}) {pos = pos, max_hear_distance = 16, gain = 0.25})
end end
minetest.register_abm({ if minetest.settings:get_bool("enable_lavacooling") ~= false then
minetest.register_abm({
label = "Lava cooling", label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"}, nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"}, neighbors = {"group:cools_lava", "group:water"},
interval = 1, interval = 1,
chance = 1, chance = 2,
catch_up = false, catch_up = false,
action = function(...) action = default.cool_lava,
default.cool_lava(...) })
end, end
})
-- --
-- optimized helper to put all items in an inventory into a drops list -- optimized helper to put all items in an inventory into a drops list
@ -186,6 +183,9 @@ function default.grow_cactus(pos, node)
if height == 4 or node.name ~= "air" then if height == 4 or node.name ~= "air" then
return return
end end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:cactus"}) minetest.set_node(pos, {name = "default:cactus"})
return true return true
end end
@ -209,6 +209,9 @@ function default.grow_papyrus(pos, node)
if height == 4 or node.name ~= "air" then if height == 4 or node.name ~= "air" then
return return
end end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:papyrus"}) minetest.set_node(pos, {name = "default:papyrus"})
return true return true
end end
@ -219,9 +222,7 @@ minetest.register_abm({
neighbors = {"group:sand"}, neighbors = {"group:sand"},
interval = 12, interval = 12,
chance = 83, chance = 83,
action = function(...) action = default.grow_cactus
default.grow_cactus(...)
end
}) })
minetest.register_abm({ minetest.register_abm({
@ -230,9 +231,7 @@ minetest.register_abm({
neighbors = {"default:dirt", "default:dirt_with_grass"}, neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 14, interval = 14,
chance = 71, chance = 71,
action = function(...) action = default.grow_papyrus
default.grow_papyrus(...)
end
}) })
@ -321,47 +320,65 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
end end
end end
-- Leafdecay ABM -- Leafdecay
local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
local timer = minetest.get_node_timer(v)
if node.param2 == 0 and not timer:is_started() then
timer:start(math.random(20, 120) / 10)
end
end
end
minetest.register_abm({ local function leafdecay_on_timer(pos, def)
label = "Leaf decay", if minetest.find_node_near(pos, def.radius, def.trunks) then
nodenames = {"group:leafdecay"}, return false
neighbors = {"air"},
interval = 2,
chance = 10,
catch_up = false,
action = function(pos, node, _, _)
-- Check if leaf is placed
if node.param2 ~= 0 then
return
end end
local rad = minetest.registered_nodes[node.name].groups.leafdecay local node = minetest.get_node(pos)
-- Assume ignore is a trunk, to make this local drops = minetest.get_node_drops(node.name)
-- work at the border of a loaded area for _, item in ipairs(drops) do
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then local is_leaf
return for _, v in pairs(def.leaves) do
if v == item then
is_leaf = true
end end
-- Drop stuff end
local itemstacks = minetest.get_node_drops(node.name) if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
for _, itemname in ipairs(itemstacks) do not is_leaf then
if itemname ~= node.name or minetest.add_item({
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
local p_drop = {
x = pos.x - 0.5 + math.random(), x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(), y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(), z = pos.z - 0.5 + math.random(),
} }, item)
minetest.add_item(p_drop, itemname)
end end
end end
-- Remove node
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end end
})
function default.register_leafdecay(def)
assert(def.leaves)
assert(def.trunks)
assert(def.radius)
for _, v in pairs(def.trunks) do
minetest.override_item(v, {
after_destruct = function(pos, oldnode)
leafdecay_after_destruct(pos, oldnode, def)
end,
})
end
for _, v in pairs(def.leaves) do
minetest.override_item(v, {
on_timer = function(pos)
leafdecay_on_timer(pos, def)
end,
})
end
end
-- --
-- Convert dirt to something that fits the environment -- Convert dirt to something that fits the environment
@ -512,3 +529,46 @@ minetest.register_abm({
minetest.set_node(pos, {name = "default:coral_skeleton"}) minetest.set_node(pos, {name = "default:coral_skeleton"})
end, end,
}) })
--
-- NOTICE: This method is not an official part of the API yet!
-- This method may change in future.
--
function default.can_interact_with_node(player, pos)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not owner or owner == "" or owner == player:get_player_name() then
return true
end
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then
local key_oldmeta = item:get_metadata()
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false
end
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
item:set_metadata("")
end
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
end
return false
end

View File

@ -41,6 +41,9 @@ Copyright (C) 2010-2016:
asl97 asl97
KevDoy KevDoy
Mito551 Mito551
GreenXenith
kaeza
kilbith
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

View File

@ -1,5 +1,5 @@
-- --
-- Aliases for map generator outputs -- Aliases for map generators
-- --
minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_stone", "default:stone")
@ -34,18 +34,21 @@ minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block")
-- --
-- Register ores -- Register ores
-- --
function default.register_ores() -- Blob ores
minetest.clear_registered_ores() -- These first to avoid other ores in blobs
-- Blob ores
-- These first to avoid other ores in blobs -- Mgv6
function default.register_mgv6_blob_ores()
-- Clay -- Clay
-- This first to avoid clay in sand blobs -- This first to avoid clay in sand blobs
@ -74,8 +77,7 @@ function default.register_ores()
minetest.register_ore({ minetest.register_ore({
ore_type = "blob", ore_type = "blob",
ore = "default:sand", ore = "default:sand",
wherein = {"default:stone", "default:sandstone", wherein = {"default:stone", "default:desert_stone"},
"default:desert_stone"},
clust_scarcity = 16 * 16 * 16, clust_scarcity = 16 * 16 * 16,
clust_size = 5, clust_size = 5,
y_min = -31, y_min = -31,
@ -110,8 +112,6 @@ function default.register_ores()
octaves = 1, octaves = 1,
persist = 0.0 persist = 0.0
}, },
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "savanna", "rainforest"}
}) })
-- Gravel -- Gravel
@ -134,8 +134,123 @@ function default.register_ores()
persist = 0.0 persist = 0.0
}, },
}) })
end
-- Scatter ores
-- All mapgens except mgv6
function default.register_blob_ores()
-- Clay
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Silver sand
minetest.register_ore({
ore_type = "blob",
ore = "default:silver_sand",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
})
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp", "floatland_grassland",
"floatland_coniferous_forest"}
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
})
end
-- Scatter ores
-- All mapgens
function default.register_ores()
-- Coal -- Coal
@ -242,6 +357,41 @@ function default.register_ores()
y_max = -64, y_max = -64,
}) })
-- Tin
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 4,
clust_size = 3,
y_min = -127,
y_max = -32,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -128,
})
-- Gold -- Gold
minetest.register_ore({ minetest.register_ore({
@ -377,10 +527,9 @@ end
-- Register biomes -- Register biomes
-- --
-- All mapgens except mgv6 and singlenode -- All mapgens except mgv6
function default.register_biomes() function default.register_biomes(upper_limit)
minetest.clear_registered_biomes()
-- Icesheet -- Icesheet
@ -399,7 +548,7 @@ function default.register_biomes()
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
y_min = -8, y_min = -8,
y_max = 31000, y_max = upper_limit,
heat_point = 0, heat_point = 0,
humidity_point = 73, humidity_point = 73,
}) })
@ -439,7 +588,7 @@ function default.register_biomes()
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 2, y_min = 2,
y_max = 31000, y_max = upper_limit,
heat_point = 0, heat_point = 0,
humidity_point = 40, humidity_point = 40,
}) })
@ -501,7 +650,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 2, y_min = 2,
y_max = 31000, y_max = upper_limit,
heat_point = 25, heat_point = 25,
humidity_point = 70, humidity_point = 70,
}) })
@ -543,7 +692,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 20, heat_point = 20,
humidity_point = 35, humidity_point = 35,
}) })
@ -585,7 +734,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 6, y_min = 6,
y_max = 31000, y_max = upper_limit,
heat_point = 50, heat_point = 50,
humidity_point = 35, humidity_point = 35,
}) })
@ -647,7 +796,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 6, y_min = 6,
y_max = 31000, y_max = upper_limit,
heat_point = 45, heat_point = 45,
humidity_point = 70, humidity_point = 70,
}) })
@ -709,7 +858,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 60, heat_point = 60,
humidity_point = 68, humidity_point = 68,
}) })
@ -771,7 +920,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 92, heat_point = 92,
humidity_point = 16, humidity_point = 16,
}) })
@ -804,7 +953,7 @@ function default.register_biomes()
node_top = "default:sand", node_top = "default:sand",
depth_top = 1, depth_top = 1,
node_filler = "default:sand", node_filler = "default:sand",
depth_filler = 0, depth_filler = 1,
node_stone = "default:sandstone", node_stone = "default:sandstone",
--node_water_top = "", --node_water_top = "",
--depth_water_top = , --depth_water_top = ,
@ -813,7 +962,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 60, heat_point = 60,
humidity_point = 0, humidity_point = 0,
}) })
@ -855,7 +1004,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 40, heat_point = 40,
humidity_point = 0, humidity_point = 0,
}) })
@ -897,7 +1046,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 89, heat_point = 89,
humidity_point = 42, humidity_point = 42,
}) })
@ -947,7 +1096,7 @@ function default.register_biomes()
minetest.register_biome({ minetest.register_biome({
name = "rainforest", name = "rainforest",
--node_dust = "", --node_dust = "",
node_top = "default:dirt_with_grass", node_top = "default:dirt_with_rainforest_litter",
depth_top = 1, depth_top = 1,
node_filler = "default:dirt", node_filler = "default:dirt",
depth_filler = 3, depth_filler = 3,
@ -959,7 +1108,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 86, heat_point = 86,
humidity_point = 65, humidity_point = 65,
}) })
@ -1026,6 +1175,100 @@ function default.register_biomes()
end end
-- Biomes for floatlands
function default.register_floatland_biomes(floatland_level, shadow_limit)
-- Coniferous forest
minetest.register_biome({
name = "floatland_coniferous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 70,
})
-- Grassland
minetest.register_biome({
name = "floatland_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 35,
})
-- Sandstone desert
minetest.register_biome({
name = "floatland_sandstone_desert",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 1,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 0,
})
-- Floatland ocean / underground
minetest.register_biome({
name = "floatland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = shadow_limit,
y_max = floatland_level + 1,
heat_point = 50,
humidity_point = 50,
})
end
-- --
-- Register decorations -- Register decorations
-- --
@ -1033,7 +1276,6 @@ end
-- Mgv6 -- Mgv6
function default.register_mgv6_decorations() function default.register_mgv6_decorations()
minetest.clear_registered_decorations()
-- Papyrus -- Papyrus
@ -1137,7 +1379,8 @@ local function register_grass_decoration(offset, scale, length)
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "grassland_dunes", "deciduous_forest", biomes = {"grassland", "grassland_dunes", "deciduous_forest",
"coniferous_forest", "coniferous_forest_dunes"}, "coniferous_forest", "coniferous_forest_dunes",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "default:grass_" .. length, decoration = "default:grass_" .. length,
@ -1166,7 +1409,6 @@ end
function default.register_decorations() function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree and log -- Apple tree and log
@ -1187,6 +1429,7 @@ function default.register_decorations()
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
rotation = "random",
}) })
minetest.register_decoration({ minetest.register_decoration({
@ -1204,20 +1447,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"}, biomes = {"deciduous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = { schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts",
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:tree", param2 = 12, prob = 191},
{name = "default:tree", param2 = 12},
{name = "default:tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x", flags = "place_center_x",
rotation = "random", rotation = "random",
}) })
@ -1226,8 +1456,8 @@ function default.register_decorations()
minetest.register_decoration({ minetest.register_decoration({
deco_type = "schematic", deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"}, place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80, sidelen = 16,
fill_ratio = 0.1, fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"}, biomes = {"rainforest", "rainforest_swamp"},
y_min = -1, y_min = -1,
@ -1239,26 +1469,13 @@ function default.register_decorations()
minetest.register_decoration({ minetest.register_decoration({
deco_type = "schematic", deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"}, place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80, sidelen = 16,
fill_ratio = 0.005, fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"}, biomes = {"rainforest", "rainforest_swamp"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = { schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts",
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:jungletree", param2 = 12, prob = 191},
{name = "default:jungletree", param2 = 12},
{name = "default:jungletree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 127},
{name = "air", prob = 0},
},
},
flags = "place_center_x", flags = "place_center_x",
rotation = "random", rotation = "random",
}) })
@ -1277,7 +1494,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"taiga", "coniferous_forest"}, biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_min = 2, y_min = 2,
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
@ -1299,20 +1516,7 @@ function default.register_decorations()
biomes = {"taiga", "coniferous_forest"}, biomes = {"taiga", "coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = { schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:pine_tree", param2 = 12, prob = 191},
{name = "default:pine_tree", param2 = 12},
{name = "default:pine_tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_red", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x", flags = "place_center_x",
rotation = "random", rotation = "random",
}) })
@ -1354,17 +1558,7 @@ function default.register_decorations()
biomes = {"savanna"}, biomes = {"savanna"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = { schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
size = {x = 3, y = 2, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:acacia_tree", param2 = 12, prob = 191},
{name = "default:acacia_tree", param2 = 12},
{name = "default:acacia_tree", param2 = 12, prob = 127},
},
},
flags = "place_center_x", flags = "place_center_x",
rotation = "random", rotation = "random",
}) })
@ -1405,20 +1599,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"}, biomes = {"deciduous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = { schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts",
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12, prob = 127},
{name = "flowers:mushroom_red", prob = 63},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x", flags = "place_center_x",
rotation = "random", rotation = "random",
}) })
@ -1501,7 +1682,8 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.7, persist = 0.7,
}, },
biomes = {"snowy_grassland", "grassland", "deciduous_forest"}, biomes = {"snowy_grassland", "grassland", "deciduous_forest",
"floatland_grassland"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
@ -1549,8 +1731,8 @@ function default.register_decorations()
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = {"default:dirt_with_grass"}, place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 80, sidelen = 16,
fill_ratio = 0.1, fill_ratio = 0.1,
biomes = {"rainforest"}, biomes = {"rainforest"},
y_min = 1, y_min = 1,
@ -1585,9 +1767,9 @@ function default.register_decorations()
deco_type = "schematic", deco_type = "schematic",
place_on = {"default:sand"}, place_on = {"default:sand"},
noise_params = { noise_params = {
offset = -0.1, offset = -0.15,
scale = 0.1, scale = 0.1,
spread = {x = 200, y = 200, z = 200}, spread = {x = 100, y = 100, z = 100},
seed = 7013, seed = 7013,
octaves = 3, octaves = 3,
persist = 1, persist = 1,
@ -1607,15 +1789,38 @@ end
-- --
-- Detect mapgen to select functions -- Detect mapgen, flags and parameters to select functions
-- --
-- Get setting or default
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
"mountains, ridges, nofloatlands"
local captures_float = string.match(mgv7_spflags, "floatlands")
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then if mg_name == "v6" then
default.register_mgv6_blob_ores()
default.register_ores() default.register_ores()
default.register_mgv6_decorations() default.register_mgv6_decorations()
elseif mg_name == "v7" and captures_float == "floatlands" and
captures_nofloat ~= "nofloatlands" then
-- Mgv7 with floatlands
default.register_biomes(mgv7_shadow_limit - 1)
default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit)
default.register_blob_ores()
default.register_ores()
default.register_decorations()
else else
default.register_biomes() default.register_biomes(31000)
default.register_blob_ores()
default.register_ores() default.register_ores()
default.register_decorations() default.register_decorations()
end end

View File

@ -0,0 +1,79 @@
# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend'
# www.blender.org
o Top_Cube.002_None_Top_Cube.002_None_bottom
v -0.500000 0.408471 0.720970
v -0.500000 1.115578 0.013863
v -0.500000 0.894607 -0.207108
v -0.500000 0.187501 0.499999
v 0.500000 1.115578 0.013863
v 0.500000 0.408471 0.720970
v 0.500000 0.187501 0.499999
v 0.500000 0.894607 -0.207108
v -0.500000 0.187500 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 0.187500 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 0.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 0.6875
vt 0.0000 0.6875
vt 1.0000 1.0000
vt 0.0000 0.6875
vt 1.0000 0.6875
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 0.0000 0.0000
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 0.0000 1.0000
vt 0.0000 0.6875
vt 0.0000 0.6875
vt 0.0000 0.0000
vt 1.0000 0.5000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 0.7071 0.7071
vn -0.0000 -1.0000 -0.0000
vn -1.0000 0.0000 0.0000
vn 1.0000 0.0000 -0.0000
vn 0.0000 -0.7071 0.7071
vn 0.0000 0.0000 1.0000
vn -0.0000 0.7071 -0.7071
vn -0.0000 0.0000 -1.0000
vn -0.0000 -0.7071 -0.7071
vn -0.0000 1.0000 -0.0000
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top
s off
f 6/1/1 5/2/1 2/3/1 1/4/1
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom
f 11/5/2 10/6/2 14/7/2 13/8/2
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left
f 1/9/3 2/10/3 3/11/3 4/12/3
f 5/13/4 6/1/4 7/14/4 8/15/4
f 4/12/3 9/16/3 10/17/3 11/18/3
f 12/19/4 7/14/4 13/8/4 14/20/4
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back
f 6/21/5 1/9/5 4/12/5 7/22/5
f 7/22/6 4/12/6 11/18/6 13/23/6
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front
f 2/10/7 5/24/7 8/25/7 3/11/7
f 9/16/8 12/26/8 14/27/8 10/17/8
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside
f 4/28/9 3/29/9 8/30/9 7/31/9
f 7/31/10 12/32/10 9/33/10 4/28/10

View File

@ -30,6 +30,12 @@ default:desert_stone_block
default:sandstone default:sandstone
default:sandstonebrick default:sandstonebrick
default:sandstone_block default:sandstone_block
default:desert_sandstone
default:desert_sandstone_brick
default:desert_sandstone_block
default:silver_sandstone
default:silver_sandstone_brick
default:silver_sandstone_block
default:obsidian default:obsidian
default:obsidianbrick default:obsidianbrick
@ -44,6 +50,7 @@ default:dirt_with_grass
default:dirt_with_grass_footsteps default:dirt_with_grass_footsteps
default:dirt_with_dry_grass default:dirt_with_dry_grass
default:dirt_with_snow default:dirt_with_snow
default:dirt_with_rainforest_litter
default:sand default:sand
default:desert_sand default:desert_sand
@ -100,6 +107,10 @@ default:steelblock
default:stone_with_copper default:stone_with_copper
default:copperblock default:copperblock
default:stone_with_tin
default:tinblock
default:bronzeblock default:bronzeblock
default:stone_with_gold default:stone_with_gold
@ -133,8 +144,10 @@ default:dry_grass_5
default:bush_stem default:bush_stem
default:bush_leaves default:bush_leaves
default:bush_sapling
default:acacia_bush_stem default:acacia_bush_stem
default:acacia_bush_leaves default:acacia_bush_leaves
default:acacia_bush_sapling
Corals Corals
------ ------
@ -182,6 +195,7 @@ default:obsidian_glass
default:brick default:brick
default:meselamp default:meselamp
default:mese_post_light
Misc Misc
---- ----
@ -273,7 +287,6 @@ minetest.register_node("default:desert_stone_block", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node("default:sandstone", { minetest.register_node("default:sandstone", {
description = "Sandstone", description = "Sandstone",
tiles = {"default_sandstone.png"}, tiles = {"default_sandstone.png"},
@ -299,6 +312,55 @@ minetest.register_node("default:sandstone_block", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node("default:desert_sandstone", {
description = "Desert Sandstone",
tiles = {"default_desert_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_brick", {
description = "Desert Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_block", {
description = "Desert Sandstone Block",
tiles = {"default_desert_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone", {
description = "Silver Sandstone",
tiles = {"default_silver_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_brick", {
description = "Silver Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_silver_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_block", {
description = "Silver Sandstone Block",
tiles = {"default_silver_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:obsidian", { minetest.register_node("default:obsidian", {
description = "Obsidian", description = "Obsidian",
@ -378,13 +440,28 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png", tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png", {name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}}, tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt', drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
}), }),
}) })
minetest.register_node("default:dirt_with_rainforest_litter", {
description = "Dirt with Rainforest Litter",
tiles = {
"default_rainforest_litter.png",
"default_dirt.png",
{name = "default_dirt.png^default_rainforest_litter_side.png",
tileable_vertical = false}
},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:sand", { minetest.register_node("default:sand", {
description = "Sand", description = "Sand",
tiles = {"default_sand.png"}, tiles = {"default_sand.png"},
@ -445,7 +522,7 @@ minetest.register_node("default:snow", {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
}, },
}, },
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2}, dug = {name = "default_snow_footstep", gain = 0.2},
@ -463,7 +540,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", { minetest.register_node("default:snowblock", {
description = "Snow Block", description = "Snow Block",
tiles = {"default_snow.png"}, tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2}, dug = {name = "default_snow_footstep", gain = 0.2},
@ -515,7 +592,6 @@ minetest.register_node("default:wood", {
minetest.register_node("default:sapling", { minetest.register_node("default:sapling", {
description = "Sapling", description = "Sapling",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"}, tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png", inventory_image = "default_sapling.png",
wield_image = "default_sapling.png", wield_image = "default_sapling.png",
@ -581,7 +657,6 @@ minetest.register_node("default:leaves", {
minetest.register_node("default:apple", { minetest.register_node("default:apple", {
description = "Apple", description = "Apple",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"}, tiles = {"default_apple.png"},
inventory_image = "default_apple.png", inventory_image = "default_apple.png",
paramtype = "light", paramtype = "light",
@ -618,7 +693,7 @@ minetest.register_node("default:jungletree", {
}) })
minetest.register_node("default:junglewood", { minetest.register_node("default:junglewood", {
description = "Junglewood Planks", description = "Jungle Wood Planks",
paramtype2 = "facedir", paramtype2 = "facedir",
place_param2 = 0, place_param2 = 0,
tiles = {"default_junglewood.png"}, tiles = {"default_junglewood.png"},
@ -651,7 +726,6 @@ minetest.register_node("default:jungleleaves", {
minetest.register_node("default:junglesapling", { minetest.register_node("default:junglesapling", {
description = "Jungle Sapling", description = "Jungle Sapling",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"}, tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png", inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png", wield_image = "default_junglesapling.png",
@ -731,7 +805,6 @@ minetest.register_node("default:pine_needles",{
minetest.register_node("default:pine_sapling", { minetest.register_node("default:pine_sapling", {
description = "Pine Sapling", description = "Pine Sapling",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"}, tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png", inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png",
@ -812,7 +885,6 @@ minetest.register_node("default:acacia_leaves", {
minetest.register_node("default:acacia_sapling", { minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling", description = "Acacia Tree Sapling",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"}, tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png", inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png",
@ -891,7 +963,6 @@ minetest.register_node("default:aspen_leaves", {
minetest.register_node("default:aspen_sapling", { minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling", description = "Aspen Tree Sapling",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"}, tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png", inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png", wield_image = "default_aspen_sapling.png",
@ -979,6 +1050,24 @@ minetest.register_node("default:copperblock", {
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
}) })
minetest.register_node("default:stone_with_tin", {
description = "Tin Ore",
tiles = {"default_stone.png^default_mineral_tin.png"},
groups = {cracky = 2},
drop = "default:tin_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tinblock", {
description = "Tin Block",
tiles = {"default_tin_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", { minetest.register_node("default:bronzeblock", {
description = "Bronze Block", description = "Bronze Block",
tiles = {"default_bronze_block.png"}, tiles = {"default_bronze_block.png"},
@ -1078,7 +1167,6 @@ minetest.register_node("default:dry_shrub", {
description = "Dry Shrub", description = "Dry Shrub",
drawtype = "plantlike", drawtype = "plantlike",
waving = 1, waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"}, tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png", inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png",
@ -1098,7 +1186,7 @@ minetest.register_node("default:junglegrass", {
description = "Jungle Grass", description = "Jungle Grass",
drawtype = "plantlike", drawtype = "plantlike",
waving = 1, waving = 1,
visual_scale = 1.3, visual_scale = 1.69,
tiles = {"default_junglegrass.png"}, tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png", inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png", wield_image = "default_junglegrass.png",
@ -1106,7 +1194,7 @@ minetest.register_node("default:junglegrass", {
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -1222,7 +1310,7 @@ end
minetest.register_node("default:bush_stem", { minetest.register_node("default:bush_stem", {
description = "Bush Stem", description = "Bush Stem",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.18, visual_scale = 1.41,
tiles = {"default_bush_stem.png"}, tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png", inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png", wield_image = "default_bush_stem.png",
@ -1232,7 +1320,7 @@ minetest.register_node("default:bush_stem", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
}, },
}) })
@ -1243,13 +1331,57 @@ minetest.register_node("default:bush_leaves", {
tiles = {"default_leaves_simple.png"}, tiles = {"default_leaves_simple.png"},
paramtype = "light", paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1}, groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:bush_sapling"}, rarity = 5},
{items = {"default:bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:bush_sapling", {
description = "Bush Sapling",
drawtype = "plantlike",
tiles = {"default_bush_sapling.png"},
inventory_image = "default_bush_sapling.png",
wield_image = "default_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
}) })
minetest.register_node("default:acacia_bush_stem", { minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem", description = "Acacia Bush Stem",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.18, visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"}, tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png", inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png", wield_image = "default_acacia_bush_stem.png",
@ -1259,7 +1391,7 @@ minetest.register_node("default:acacia_bush_stem", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
}, },
}) })
@ -1270,7 +1402,51 @@ minetest.register_node("default:acacia_bush_leaves", {
tiles = {"default_acacia_leaves_simple.png"}, tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light", paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1}, groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_bush_sapling"}, rarity = 5},
{items = {"default:acacia_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_bush_sapling", {
description = "Acacia Bush Sapling",
drawtype = "plantlike",
tiles = {"default_acacia_bush_sapling.png"},
inventory_image = "default_acacia_bush_sapling.png",
wield_image = "default_acacia_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
}) })
@ -1590,19 +1766,7 @@ minetest.register_node("default:lava_flowing", {
-- Tools / "Advanced" crafting / Non-"natural" -- Tools / "Advanced" crafting / Non-"natural"
-- --
local chest_formspec = local function get_chest_formspec(pos)
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec = local formspec =
"size[8,9]" .. "size[8,9]" ..
@ -1618,174 +1782,147 @@ local function get_locked_chest_formspec(pos)
return formspec return formspec
end end
local function has_locked_chest_privilege(meta, player) local function chest_lid_obstructed(pos)
if player then local above = { x = pos.x, y = pos.y + 1, z = pos.z }
if minetest.check_player_privs(player, "protection_bypass") then local def = minetest.registered_nodes[minetest.get_node(above).name]
return true -- allow ladders, signs, wallmounted things and torches to not obstruct
end if def.drawtype == "airlike" or
else def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
return false return false
end end
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true return true
end end
minetest.register_node("default:chest", { local open_chests = {}
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name()
if not open_chests[pn] then
return
end
local pos = open_chests[pn].pos
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
return true
end)
function default.register_chest(name, d)
local def = table.copy(d)
def.drawtype = "mesh"
def.visual = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.is_ground_content = false
if def.protected then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end
can_dig = function(pos,player) def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "") meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " .. meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")") meta:get_string("owner") .. ")")
end, end
on_construct = function(pos) def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player) return inv:is_empty("main") and
end, default.can_interact_with_node(player, pos)
allow_metadata_inventory_move = function(pos, from_list, from_index, end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player) to_list, to_index, count, player)
local meta = minetest.get_meta(pos) if not default.can_interact_with_node(player, pos) then
if not has_locked_chest_privilege(meta, player) then
return 0 return 0
end end
return count return count
end, end
allow_metadata_inventory_put = function(pos, listname, index, stack, player) def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) if not default.can_interact_with_node(player, pos) then
if not has_locked_chest_privilege(meta, player) then
return 0 return 0
end end
return stack:get_count() return stack:get_count()
end, end
allow_metadata_inventory_take = function(pos, listname, index, stack, player) def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) if not default.can_interact_with_node(player, pos) then
if not has_locked_chest_privilege(meta, player) then
return 0 return 0
end end
return stack:get_count() return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack return itemstack
end, end
on_blast = function() end,
on_key_use = function(pos, player) minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos,
{ name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function() end
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret") local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item() local itemstack = player:get_wielded_item()
local key_meta = minetest.parse_json(itemstack:get_metadata()) local key_meta = itemstack:get_meta()
if secret ~= key_meta.secret then if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
itemstack:set_metadata("")
end
if secret ~= key_meta:get_string("secret") then
return return
end end
minetest.show_formspec( minetest.show_formspec(
player:get_player_name(), player:get_player_name(),
"default:chest_locked", "default:chest_locked",
get_locked_chest_formspec(pos) get_chest_formspec(pos)
) )
end, end
on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local name = player:get_player_name() local pn = player:get_player_name()
-- verify placer is owner of lockable chest -- verify placer is owner of lockable chest
if owner ~= name then if owner ~= pn then
minetest.record_protection_violation(pos, name) minetest.record_protection_violation(pos, pn)
minetest.chat_send_player(name, "You do not own this chest.") minetest.chat_send_player(pn, "You do not own this chest.")
return nil return nil
end end
@ -1796,9 +1933,133 @@ minetest.register_node("default:chest_locked", {
end end
return secret, "a locked chest", owner return secret, "a locked chest", owner
end, end
else
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
end
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_opened.mesh = "chest_open.obj"
def_opened.drop = "default:" .. name
def_opened.groups.not_in_creative_inventory = 1
def_opened.selection_box = {
type = "fixed",
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
}
def_opened.can_dig = function()
return false
end
def_closed.mesh = nil
def_closed.drawtype = nil
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
minetest.register_node("default:" .. name, def_closed)
minetest.register_node("default:" .. name .. "_open", def_opened)
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
local list = inv:get_list("default:chest")
if list then
inv:set_size("main", 8*4)
inv:set_list("main", list)
inv:set_list("default:chest", nil)
end
end
})
end
default.register_chest("chest", {
description = "Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_front.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
}) })
default.register_chest("chest_locked", {
description = "Locked Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_lock.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
protected = true,
})
local bookshelf_formspec = local bookshelf_formspec =
"size[8,7;]" .. "size[8,7;]" ..
@ -2003,7 +2264,7 @@ default.register_fence("default:fence_acacia_wood", {
}) })
default.register_fence("default:fence_junglewood", { default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence", description = "Jungle Wood Fence",
texture = "default_fence_junglewood.png", texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
@ -2037,6 +2298,7 @@ minetest.register_node("default:glass", {
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3}, groups = {cracky = 3, oddly_breakable_by_hand = 3},
@ -2048,6 +2310,7 @@ minetest.register_node("default:obsidian_glass", {
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
@ -2078,6 +2341,27 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX, light_source = default.LIGHT_MAX,
}) })
minetest.register_node("default:mese_post_light", {
description = "Mese Post Light",
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
-- --
-- Misc -- Misc
-- --
@ -2089,3 +2373,69 @@ minetest.register_node("default:cloud", {
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1}, groups = {not_in_creative_inventory = 1},
}) })
--
-- register trees for leafdecay
--
if minetest.get_mapgen_setting("mg_name") == "v6" then
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 3,
})
else
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 2,
})
end
default.register_leafdecay({
trunks = {"default:acacia_tree"},
leaves = {"default:acacia_leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:bush_stem"},
leaves = {"default:bush_leaves"},
radius = 1,
})
default.register_leafdecay({
trunks = {"default:acacia_bush_stem"},
leaves = {"default:acacia_bush_leaves"},
radius = 1,
})

View File

@ -95,10 +95,6 @@ minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "character.b3d") default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end) end)

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@ -379,59 +379,26 @@ minetest.register_tool("default:sword_diamond", {
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
}) })
minetest.register_tool("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if on_skeleton_key_use then
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret)
if secret then
-- finish and return the new key
itemstack:take_item()
itemstack:add_item("default:key")
itemstack:set_metadata(minetest.write_json({
secret = secret
}))
return itemstack
end
end
return nil
end
})
minetest.register_tool("default:key", { minetest.register_tool("default:key", {
description = "Key", description = "Key",
inventory_image = "default_key.png", inventory_image = "default_key.png",
groups = {key = 1, not_in_creative_inventory = 1}, groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1, stack_max = 1,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end
local pos = pointed_thing.under local pos = pointed_thing.under
local node = minetest.get_node(pos) node = minetest.get_node(pos)
if not node or node.name == "ignore" then if not node or node.name == "ignore" then
return itemstack return itemstack

View File

@ -50,7 +50,7 @@ minetest.register_node("default:torch", {
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
liquids_pointable = false, liquids_pointable = false,
light_source = 13, light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
drop = "default:torch", drop = "default:torch",
selection_box = { selection_box = {
@ -97,7 +97,7 @@ minetest.register_node("default:torch_wall", {
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
light_source = 13, light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch", drop = "default:torch",
selection_box = { selection_box = {
@ -118,7 +118,7 @@ minetest.register_node("default:torch_ceiling", {
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
light_source = 13, light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch", drop = "default:torch",
selection_box = { selection_box = {
@ -144,4 +144,3 @@ minetest.register_lbm({
end end
end end
}) })

View File

@ -27,8 +27,7 @@ end
-- 'is snow nearby' function -- 'is snow nearby' function
local function is_snow_nearby(pos) local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1, return minetest.find_node_near(pos, 1, {"group:snowy"})
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end end
@ -78,6 +77,14 @@ function default.grow_sapling(pos)
minetest.log("action", "An aspen sapling grows into a tree at ".. minetest.log("action", "An aspen sapling grows into a tree at "..
minetest.pos_to_string(pos)) minetest.pos_to_string(pos))
default.grow_new_aspen_tree(pos) default.grow_new_aspen_tree(pos)
elseif node.name == "default:bush_sapling" then
minetest.log("action", "A bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_bush(pos)
elseif node.name == "default:acacia_bush_sapling" then
minetest.log("action", "An acacia bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_acacia_bush(pos)
end end
end end
@ -373,7 +380,7 @@ function default.grow_new_apple_tree(pos)
local path = minetest.get_modpath("default") .. local path = minetest.get_modpath("default") ..
"/schematics/apple_tree_from_sapling.mts" "/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false) path, "random", nil, false)
end end
@ -427,6 +434,29 @@ function default.grow_new_aspen_tree(pos)
end end
-- Bushes do not need 'from sapling' schematic variants because
-- only the stem node is force-placed in the schematic.
-- Bush
function default.grow_bush(pos)
local path = minetest.get_modpath("default") ..
"/schematics/bush.mts"
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
path, "0", nil, false)
end
-- Acacia bush
function default.grow_acacia_bush(pos)
local path = minetest.get_modpath("default") ..
"/schematics/acacia_bush.mts"
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
path, "0", nil, false)
end
-- --
-- Sapling 'on place' function to check protection of node and resulting tree volume -- Sapling 'on place' function to check protection of node and resulting tree volume
-- --
@ -458,19 +488,47 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
return itemstack return itemstack
end end
-- Check tree volume for protection -- Check tree volume for protection
if not default.intersects_protection( if default.intersects_protection(
vector.add(pos, minp_relative), vector.add(pos, minp_relative),
vector.add(pos, maxp_relative), vector.add(pos, maxp_relative),
player_name, player_name,
interval) then interval) then
minetest.set_node(pos, {name = sapling_name})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.record_protection_violation(pos, player_name) minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain -- Print extra information to explain
minetest.chat_send_player(player_name, "Tree will intersect protection") minetest.chat_send_player(player_name, "Tree will intersect protection")
return itemstack
end
minetest.log("action", player_name .. " places node "
.. sapling_name .. " at " .. minetest.pos_to_string(pos))
local take_item = not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name))
local newnode = {name = sapling_name}
local ndef = minetest.registered_nodes[sapling_name]
minetest.set_node(pos, newnode)
-- Run callback
if ndef and ndef.after_place_node then
-- Deepcopy place_to and pointed_thing because callback can modify it
if ndef.after_place_node(table.copy(pos), placer,
itemstack, table.copy(pointed_thing)) then
take_item = false
end
end
-- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
if callback(table.copy(pos), table.copy(newnode),
placer, table.copy(node or {}),
itemstack, table.copy(pointed_thing)) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end end
return itemstack return itemstack

View File

@ -6,6 +6,15 @@ local _doors = {}
_doors.registered_doors = {} _doors.registered_doors = {}
_doors.registered_trapdoors = {} _doors.registered_trapdoors = {}
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if owner and owner ~= "" then
meta:set_string("owner", owner)
meta:set_string("doors_owner", "")
end
end
-- returns an object to a door object or nil -- returns an object to a door object or nil
function doors.get(pos) function doors.get(pos)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -82,7 +91,7 @@ minetest.register_node("doors:hidden", {
on_blast = function() end, on_blast = function() end,
tiles = {"doors_blank.png"}, tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top. -- 1px transparent block inside door hinge near node top.
nodebox = { node_box = {
type = "fixed", type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
}, },
@ -139,23 +148,11 @@ function _doors.door_toggle(pos, node, clicker)
state = tonumber(state) state = tonumber(state)
end end
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then replace_old_owner_information(pos)
-- is player wielding the right key?
local item = clicker:get_wielded_item()
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
elseif owner ~= "" then if clicker and not default.can_interact_with_node(clicker, pos) then
if clicker:get_player_name() ~= owner then
return false return false
end end
end
end
-- until Lua-5.2 we have no bitwise operators :( -- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then if state % 2 == 1 then
@ -205,11 +202,13 @@ local function on_place_node(place_to, newnode,
end end
local function can_dig_door(pos, digger) local function can_dig_door(pos, digger)
local digger_name = digger and digger:get_player_name() replace_old_owner_information(pos)
if digger_name and minetest.get_player_privs(digger_name).protection_bypass then if default.can_interact_with_node(digger, pos) then
return true return true
else
minetest.record_protection_violation(pos, digger:get_player_name())
return false
end end
return minetest.get_meta(pos):get_string("doors_owner") == digger_name
end end
function doors.register(name, def) function doors.register(name, def)
@ -255,6 +254,7 @@ function doors.register(name, def)
minetest.register_craftitem(":" .. name, { minetest.register_craftitem(":" .. name, {
description = def.description, description = def.description,
inventory_image = def.inventory_image, inventory_image = def.inventory_image,
groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos local pos
@ -265,7 +265,8 @@ function doors.register(name, def)
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name] local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick then if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under, return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing) node, placer, itemstack, pointed_thing)
end end
@ -323,14 +324,16 @@ function doors.register(name, def)
meta:set_int("state", state) meta:set_int("state", state)
if def.protected then if def.protected then
meta:set_string("doors_owner", pn) meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn) meta:set_string("infotext", "Owned by " .. pn)
end end
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item() itemstack:take_item()
end end
minetest.sound_play(def.sounds.place, {pos = pos})
on_place_node(pos, minetest.get_node(pos), on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing) placer, node, itemstack, pointed_thing)
@ -375,7 +378,9 @@ function doors.register(name, def)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end end
def.on_rotate = false def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then if def.protected then
def.can_dig = can_dig_door def.can_dig = can_dig_door
@ -385,8 +390,9 @@ function doors.register(name, def)
door:toggle(player) door:toggle(player)
end end
def.on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner") local owner = meta:get_string("owner")
local pname = player:get_player_name() local pname = player:get_player_name()
-- verify placer is owner of lockable door -- verify placer is owner of lockable door
@ -523,24 +529,12 @@ end
function _doors.trapdoor_toggle(pos, node, clicker) function _doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos) node = node or minetest.get_node(pos)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
-- is player wielding the right key?
local item = clicker:get_wielded_item()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
elseif owner ~= "" then replace_old_owner_information(pos)
if clicker:get_player_name() ~= owner then
if clicker and not default.can_interact_with_node(clicker, pos) then
return false return false
end end
end
end
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
@ -581,10 +575,10 @@ function doors.register_trapdoor(name, def)
def.after_place_node = function(pos, placer, itemstack, pointed_thing) def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name() local pn = placer:get_player_name()
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn) meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by "..pn) meta:set_string("infotext", "Owned by "..pn)
return minetest.setting_getbool("creative_mode") return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end end
def.on_blast = function() end def.on_blast = function() end
@ -593,8 +587,9 @@ function doors.register_trapdoor(name, def)
door:toggle(player) door:toggle(player)
end end
def.on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner") local owner = meta:get_string("owner")
local pname = player:get_player_name() local pname = player:get_player_name()
-- verify placer is owner of lockable door -- verify placer is owner of lockable door
@ -792,7 +787,7 @@ doors.register_fencegate("doors:gate_acacia_wood", {
}) })
doors.register_fencegate("doors:gate_junglewood", { doors.register_fencegate("doors:gate_junglewood", {
description = "Junglewood Fence Gate", description = "Jungle Wood Fence Gate",
texture = "default_junglewood.png", texture = "default_junglewood.png",
material = "default:junglewood", material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}

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@ -74,36 +74,39 @@ minetest.register_craft({
}) })
-- Mix recipes -- Mix recipes
-- Just mix everything to everything somehow sanely local dye_recipes = {
-- src1, src2, dst
local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} -- RYB mixes
{"red", "blue", "violet"}, -- "purple"
local mixes = { {"yellow", "red", "orange"},
-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white {"yellow", "blue", "green"},
white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white"}, -- RYB complementary mixes
grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"}, {"yellow", "violet", "dark_grey"},
dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"}, {"blue", "orange", "dark_grey"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"}, -- CMY mixes - approximation
violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, {"cyan", "yellow", "green"},
blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"}, {"cyan", "magenta", "blue"},
cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"}, {"yellow", "magenta", "red"},
dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"}, -- other mixes that result in a color we have
green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"}, {"red", "green", "brown"},
yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"}, {"magenta", "blue", "violet"},
brown = {"brown", "brown", "brown", "orange", "brown"}, {"green", "blue", "cyan"},
orange = {"orange", "red", "orange", "orange"}, {"pink", "violet", "magenta"},
red = {"pink", "magenta","red"}, -- mixes with black
magenta = {"magenta","magenta"}, {"white", "black", "grey"},
pink = {"pink"}, {"grey", "black", "dark_grey"},
{"green", "black", "dark_green"},
{"orange", "black", "brown"},
-- mixes with white
{"white", "red", "pink"},
{"white", "dark_grey", "grey"},
{"white", "dark_green", "green"},
} }
for one, results in pairs(mixes) do for _, mix in pairs(dye_recipes) do
for i, result in ipairs(results) do
local another = mixbases[i]
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = 'dye:' .. result .. ' 2', output = 'dye:' .. mix[3] .. ' 2',
recipe = {'dye:' .. one, 'dye:' .. another}, recipe = {'dye:' .. mix[1], 'dye:' .. mix[2]},
}) })
end
end end

View File

@ -57,7 +57,8 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
gain = 0.5, gain = 0.5,
}) })
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
-- wear tool -- wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1)) itemstack:add_wear(65535/(uses-1))
@ -187,7 +188,8 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
-- add the node and remove 1 item from the itemstack -- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1}) minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above) tick(pt.above)
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
@ -313,6 +315,15 @@ farming.register_plant = function(name, def)
}), }),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
end, end,
next_plant = mname .. ":" .. pname .. "_1", next_plant = mname .. ":" .. pname .. "_1",
@ -330,12 +341,16 @@ farming.register_plant = function(name, def)
-- Register growing steps -- Register growing steps
for i = 1, def.steps do for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = { local drop = {
items = { items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i}, {items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, {items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
} }
} }
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}

View File

@ -22,6 +22,14 @@ minetest.override_item("default:dirt_with_dry_grass", {
} }
}) })
minetest.override_item("default:dirt_with_rainforest_litter", {
soil = {
base = "default:dirt_with_rainforest_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil", { minetest.register_node("farming:soil", {
description = "Soil", description = "Soil",
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},

View File

@ -24,7 +24,7 @@ minetest.register_node("fire:basic_flame", {
}, },
inventory_image = "fire_basic_flame.png", inventory_image = "fire_basic_flame.png",
paramtype = "light", paramtype = "light",
light_source = 14, light_source = 13,
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
sunlight_propagates = true, sunlight_propagates = true,
@ -44,9 +44,6 @@ minetest.register_node("fire:basic_flame", {
on_construct = function(pos) on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60)) minetest.get_node_timer(pos):start(math.random(30, 60))
end, end,
on_blast = function() -- Unaffected by explosions
end,
}) })
minetest.register_node("fire:permanent_flame", { minetest.register_node("fire:permanent_flame", {
@ -65,16 +62,13 @@ minetest.register_node("fire:permanent_flame", {
}, },
inventory_image = "fire_basic_flame.png", inventory_image = "fire_basic_flame.png",
paramtype = "light", paramtype = "light",
light_source = 14, light_source = 13,
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
sunlight_propagates = true, sunlight_propagates = true,
damage_per_second = 4, damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3}, groups = {igniter = 2, dig_immediate = 3},
drop = "", drop = "",
on_blast = function() -- Unaffected by explosions
end,
}) })
@ -86,36 +80,37 @@ minetest.register_tool("fire:flint_and_steel", {
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
local pt = pointed_thing local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play( minetest.sound_play(
"fire_flint_and_steel", "fire_flint_and_steel",
{pos = pt.above, gain = 0.5, max_hear_distance = 8} {pos = sound_pos, gain = 0.5, max_hear_distance = 8}
) )
if pt.type == "node" then local player_name = user:get_player_name()
local node_under = minetest.get_node(pt.under).name if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under] local nodedef = minetest.registered_nodes[node_under]
if not nodedef then if not nodedef then
return return
end end
local player_name = user:get_player_name() if minetest.is_protected(pointed_thing.under, player_name) then
if minetest.is_protected(pt.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected") minetest.chat_send_player(player_name, "This area is protected")
return return
end end
if nodedef.on_ignite then if nodedef.on_ignite then
nodedef.on_ignite(pt.under, user) nodedef.on_ignite(pointed_thing.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1 elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pt.above).name == "air" then and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pt.above, {name = "fire:basic_flame"}) minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end end
end end
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool -- Wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(1000) itemstack:add_wear(1000)
-- Tool break sound -- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end end
return itemstack return itemstack
end end
@ -153,7 +148,7 @@ minetest.override_item("default:coalblock", {
-- Sound -- Sound
-- --
local flame_sound = minetest.setting_getbool("flame_sound") local flame_sound = minetest.settings:get_bool("flame_sound")
if flame_sound == nil then if flame_sound == nil then
-- Enable if no setting present -- Enable if no setting present
flame_sound = true flame_sound = true
@ -295,11 +290,16 @@ minetest.register_abm({
-- Enable the following ABMs according to 'enable fire' setting -- Enable the following ABMs according to 'enable fire' setting
local fire_enabled = minetest.setting_getbool("enable_fire") local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then if fire_enabled == nil then
-- New setting not specified, check for old setting. -- enable_fire setting not specified, check for disable_fire
-- If old setting is also not specified, 'not nil' is true. local fire_disabled = minetest.settings:get_bool("disable_fire")
fire_enabled = not minetest.setting_getbool("disable_fire") if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end end
if not fire_enabled then if not fire_enabled then

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@ -107,11 +107,16 @@ function flowers.flower_spread(pos, node)
pos.y = pos.y - 1 pos.y = pos.y - 1
local under = minetest.get_node(pos) local under = minetest.get_node(pos)
pos.y = pos.y + 1 pos.y = pos.y + 1
if under.name == "default:desert_sand" then -- Replace flora with dry shrub in desert sand and silver sand,
-- as this is the only way to generate them.
-- However, preserve grasses in sand dune biomes.
if minetest.get_item_group(under.name, "sand") == 1 and
under.name ~= "default:sand" then
minetest.set_node(pos, {name = "default:dry_shrub"}) minetest.set_node(pos, {name = "default:dry_shrub"})
return return
elseif under.name ~= "default:dirt_with_grass" and end
under.name ~= "default:dirt_with_dry_grass" then
if minetest.get_item_group(under.name, "soil") == 0 then
return return
end end
@ -126,24 +131,26 @@ function flowers.flower_spread(pos, node)
return return
end end
local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, local soils = minetest.find_nodes_in_area_under_air(
{"default:dirt_with_grass", "default:dirt_with_dry_grass"}) pos0, pos1, "group:soil")
if #seedling > 0 then if #soils > 0 then
seedling = seedling[math.random(#seedling)] local seedling = soils[math.random(#soils)]
seedling.y = seedling.y + 1 local seedling_above =
light = minetest.get_node_light(seedling) {x = seedling.x, y = seedling.y + 1, z = seedling.z}
if not light or light < 13 then light = minetest.get_node_light(seedling_above)
if not light or light < 13 or
-- Desert sand is in the soil group
minetest.get_node(seedling).name == "default:desert_sand" then
return return
end end
minetest.set_node(seedling, {name = node.name})
minetest.set_node(seedling_above, {name = node.name})
end end
end end
minetest.register_abm({ minetest.register_abm({
label = "Flower spread", label = "Flower spread",
nodenames = {"group:flora"}, nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:desert_sand"},
interval = 13, interval = 13,
chance = 96, chance = 96,
action = function(...) action = function(...)
@ -264,7 +271,7 @@ minetest.register_node("flowers:waterlily", {
node_placement_prediction = "", node_placement_prediction = "",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5} fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
}, },
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -282,7 +289,8 @@ minetest.register_node("flowers:waterlily", {
if not minetest.is_protected(pos, player_name) then if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily", minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)}) param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
else else

View File

@ -94,7 +94,8 @@ local function register_flower(seed, name)
octaves = 3, octaves = 3,
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "deciduous_forest", "coniferous_forest"}, biomes = {"grassland", "deciduous_forest", "coniferous_forest",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,
@ -114,7 +115,8 @@ local function register_mushroom(name)
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"deciduous_forest", "coniferous_forest"}, biomes = {"deciduous_forest", "coniferous_forest",
"floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,

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@ -1,4 +1,4 @@
local stuff_string = minetest.setting_get("initial_stuff") or local stuff_string = minetest.settings:get("initial_stuff") or
"default:pick_steel,default:axe_steel,default:shovel_steel," .. "default:pick_steel,default:axe_steel,default:shovel_steel," ..
"default:torch 99,default:cobble 99" "default:torch 99,default:cobble 99"
@ -39,6 +39,6 @@ function give_initial_stuff.get_list()
end end
give_initial_stuff.add_from_csv(stuff_string) give_initial_stuff.add_from_csv(stuff_string)
if minetest.setting_getbool("give_initial_stuff") then if minetest.settings:get_bool("give_initial_stuff") then
minetest.register_on_newplayer(give_initial_stuff.give) minetest.register_on_newplayer(give_initial_stuff.give)
end end

24
mods/killme/init.lua Normal file
View File

@ -0,0 +1,24 @@
minetest.register_chatcommand("killme", {
description = "Kill yourself to respawn",
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
if minetest.settings:get_bool("enable_damage") then
player:set_hp(0)
return true
else
for _, callback in pairs(core.registered_on_respawnplayers) do
if callback(player) then
return true
end
end
-- There doesn't seem to be a way to get a default spawn pos from the lua API
return false, "No static_spawnpoint defined"
end
else
-- Show error message if used when not logged in, eg: from IRC mod
return false, "You need to be online to be killed!"
end
end
})

View File

@ -1,16 +0,0 @@
Minetest Game mod: nyancat
==========================
See license.txt for license information.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media files
----------------------
VanessaE (CC BY-SA 3.0):
nyancat_front.png
nyancat_back.png
nyancat_side.png
nyancat_rainbow.png

View File

@ -1 +0,0 @@
default

View File

@ -1,89 +0,0 @@
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat_rainbow",
burntime = 1,
})
nyancat = {}
function nyancat.place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
end
end
function nyancat.generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
nyancat.place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
nyancat.generate(minp, maxp, seed)
end)
-- Legacy
minetest.register_alias("default:nyancat", "nyancat:nyancat")
minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("nyancat", "nyancat:nyancat")
minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow")
default.make_nyancat = nyancat.place
default.generate_nyancats = nyancat.generate

View File

@ -1,50 +0,0 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 VanessaE
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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