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Screwdriver: drop nodes if no longer attached.
This should be fairly cheap and pops off items if needed.
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@ -130,6 +130,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if should_rotate then
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if should_rotate then
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node.param2 = new_param2
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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