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Prevent divide by zero (#2106)

This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
This commit is contained in:
sofar 2018-04-08 09:57:00 -07:00 committed by SmallJoker
parent 6d850f23a5
commit d6a66860af

View File

@ -399,7 +399,7 @@ function tnt.boom(pos, def)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)