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Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node range. If that needs to be disabled, the damage_radius needs to be set to 0.
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@ -399,7 +399,7 @@ function tnt.boom(pos, def)
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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def.ignore_on_blast, owner, def.explode_center)
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def.ignore_on_blast, owner, def.explode_center)
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-- append entity drops
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-- append entity drops
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local damage_radius = (radius / def.radius) * def.damage_radius
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local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
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entity_physics(pos, damage_radius, drops)
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entity_physics(pos, damage_radius, drops)
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if not def.disable_drops then
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if not def.disable_drops then
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eject_drops(drops, pos, radius)
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eject_drops(drops, pos, radius)
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