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Extend inventory action logging to include bones (#3040)
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@ -28,7 +28,7 @@ local bones_formspec =
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
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minetest.register_node("bones:bones", {
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local bones_def = {
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description = S("Bones"),
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description = S("Bones"),
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tiles = {
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tiles = {
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"bones_top.png^[transform2",
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"bones_top.png^[transform2",
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@ -130,7 +130,11 @@ minetest.register_node("bones:bones", {
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end,
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end,
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on_blast = function(pos)
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on_blast = function(pos)
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end,
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end,
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})
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}
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default.set_inventory_action_loggers(bones_def, "bones")
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minetest.register_node("bones:bones", bones_def)
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local function may_replace(pos, player)
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local function may_replace(pos, player)
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local node_name = minetest.get_node(pos).name
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local node_name = minetest.get_node(pos).name
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@ -754,12 +754,12 @@ function default.set_inventory_action_loggers(def, name)
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end
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end
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local on_put = def.on_metadata_inventory_put or nop
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local on_put = def.on_metadata_inventory_put or nop
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
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default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
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return on_put(pos, listname, index, stack, player)
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return on_put(pos, listname, index, stack, player)
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end
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end
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local on_take = def.on_metadata_inventory_take or nop
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local on_take = def.on_metadata_inventory_take or nop
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
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default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
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return on_take(pos, listname, index, stack, player)
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return on_take(pos, listname, index, stack, player)
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end
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end
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end
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end
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