From da5f4a939ea670ee595ec8bebb9501db7b3cb21f Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sun, 27 Mar 2016 10:51:55 -0700 Subject: [PATCH] Fix API docs after various changes. --- game_api.txt | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/game_api.txt b/game_api.txt index b575b400..bdb2450b 100644 --- a/game_api.txt +++ b/game_api.txt @@ -230,18 +230,14 @@ tnt.register_tnt(definition) * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". -`tnt.boom(position, radius, damage_radius, disable_drops) ` +`tnt.boom(position, definition)` ^ Create an explosion. * `position` The center of explosion. -* `radius` The radius within which nodes can be destroyed. -* `damage_radius` The distance from the center that players and mobs can get damaged in. -* `disable_drops` Disable drops. -* `ignore_protection` Don't check `minetest.is_protected` before removing a node. -* `ignore_on_blast` Don't call `on_blast` even if a node has one. +* `definition` The TNT definion as passed to `tnt.register` -`tnt.burn(pos)` +`tnt.burn(position)` ^ Ignite TNT at position